Andrew Swingler
United Kingdom Huddersfield West Yorkshire
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I'd be interested to know if there are any games that related to space or the stars but don't take place in a science fiction setting, such as about the constellations or physics, that are good?
(I love science-fiction but im interested in stellar physics and stuff like that too, i wondered if there are any games themed about this.)
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Pablo Klinkisch
Germany Heidelberg Baden-Württemberg
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Endjinn wrote: I'd be interested to know if there are any games that related to space or the stars but don't take place in a science fiction setting, such as about the constellations or physics, that are good?
(I love science-fiction but im interested in stellar physics and stuff like that too, i wondered if there are any games themed about this.)
For the space exploration in the 50s-60s -> Liftoff!
For a "modern" approach on how space exploration could look like in the next decades -> High Frontier I can't emphasize enough how good HF is: the designer _is_ a rocket scientist and all the technology you see in the game is _Real_ technology.
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Tripp Ritter
United States Portland Oregon
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High Frontier is wonderful...but the rules aren't! There is a great game i there, so don't be put off by the challenge of learning the game.
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Jo_rik
Netherlands Utrecht Utrecht
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haveing someone who knows the game teach it is the easiest way to learn any Phil Eklund game. everything makes perfect sense and the rules aren't vague or anything but the translation from rulebook to gameboard takes a while.
(shameless plug : my review )
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Andrew Swingler
United Kingdom Huddersfield West Yorkshire
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Ah high frontier yes, that sounds about the closest thing yes. ^_^ have to wait until theres a reprint though i think!
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Pablo Klinkisch
Germany Heidelberg Baden-Württemberg
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Endjinn wrote: Ah high frontier yes, that sounds about the closest thing yes. ^_^ have to wait until theres a reprint though i think!
The base game should be available and afaik Phil might have a couple of expansions left. Just contact him directly he's a really nice guy.
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Forrest Ryan
United States Boulder Colorado
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A few people at our group last night were playing High Frontier. It sounded so nerdy (nothing wrong with that) ... You'll love it.
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Charles Lewis
United States O Fallon Missouri
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Sancherib wrote: For the space exploration in the 50s-60s -> Liftoff!For a "modern" approach on how space exploration could look like in the next decades -> High FrontierI can't emphasize enough how good HF is: the designer _is_ a rocket scientist and all the technology you see in the game is _Real_ technology.
A hearty      to both of those suggestions!
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Damo
Australia Hobart Tasmania
Plastic & Shiney!
Don't try this in a B-17!
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I recently came across a game about the space shuttle. Can't remember the name though.
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Aaron Gelb
United States El Segundo California
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I feel as though the game would be dry. I mean, non-fiction space travel is AMAZING. But, as a game...not sure. Now, they could make a really great simulation...something realistic, but I'm not sure how "gamey" it would be able to be.
It would be a hard project to pull of successfully I think, IMO.
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M Stumptner
Australia Unspecified
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Sancherib wrote: For the space exploration in the 50s-60s -> Liftoff! The other option there would be Race for Space.
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Jeff Perrella
United States Anoka Minnesota
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Another vote for High Frontier.
If you're even remotely interested in the subject matter, get this game ASAP.
Also agree that it is hard to learn by yourself, I was fortunate enough to meet someone at bgg.con who was willing to teach.
Like a previous poster said, once you play it, everything makes a lot of sense. The core mechanics are surprisingly simple, it just takes a lot of practice to know what to do.
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Martin Larouche
Canada Longueuil Quebec
Melting souls with cuteness since 2007
Lovin' N-16
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Attack Vector: Tactical
The game is set in a sci-fi setting... but the game itself uses *real* physics for everything. A 3D, vector-based combat simulator... in boardgame form. To my knowledge it's the only one (outside it's offsprings which have been streamlined from Attack Vector).
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M C
United States Honolulu HI
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I think you are looking for Galaxy Trucker
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Greg Schmittgens
United States Wichita Kansas
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Moonshot the Game
The description says 'Set Collection' but there's also some roll-and-move. You try to collect the sets for Mercury, Gemini and Apollo missions (Redstone/Mercury, Atlas/Gemini/EVA pack, Saturn/Apollo/LEM), then roll to land on the mission space.
The components are pretty cool. Nicely illustrated cards of the various mission components, cardboard discs with the various mission patches, and little lunar excursion modules to track your place on the board.
I'm not sure how available it is. I found it at the Kansas Cosmosphere years ago, but it ain't there now.
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Steve Evans
United States Marietta Georgia
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Solarquest and Spaceopoly deal with the solar system. And Pluto is still a planet! yay!
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Darrell Hanning
United States Jacksonville Florida
Love women in action movies and shows. It all started with Diana Rigg, in the Avengers.
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deedob wrote: Attack Vector: TacticalThe game is set in a sci-fi setting... but the game itself uses *real* physics for everything. A 3D, vector-based combat simulator... in boardgame form. To my knowledge it's the only one (outside it's offsprings which have been streamlined from Attack Vector).
Nope. SPI's Battle Fleet Mars included a 3D, vector-based movement, combat simulator 27 years before that.
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