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6 Posts

Race for the Galaxy» Forums » Variants

Subject: A slightly longer game variant rss

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Darrell Pavitt
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This is a simple variant for people, like me, who want the game to last a bit longer, but not to the extent of Super RFTG. It is mainly for use with multiple expansions, not with the base game alone.

1) The game end on having 12 cards in the tableau condition is replaced by 12 World cards in the tableau. Development cards do not count.

2) A player may not have more development cards than the number of world cards in their tableau plus one. (eg. if you have 5 worlds, you may have up to 6 developments).

3) 6-point developments count as 2 developments for this rule. (In the above example, 5 worlds could support 6 regular developments, or 4 regular plus 1 6-point development).

4) If you lose a world, you do not lose any excess developments, but you may not add new developments until you have enough worlds to support them.

5) add 5 vp chips per player to the pool.

All other rules are as normal.
 
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  • Last edited Mon Jan 30, 2012 1:50 pm (Total Number of Edits: 1)
  • Posted Mon Jan 30, 2012 10:56 am
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Guido Gloor
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Ostermundigen
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Hm, no change to the VP limits then? So a produce-consume strategy would end the game equally quickly as with the default rules?
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Derry Salewski
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. . . give a ship.
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Not to mention screwing over my favorite start world . . .

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Conan Meriadoc
France

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haslo wrote:
Hm, no change to the VP limits then? So a produce-consume strategy would end the game equally quickly as with the default rules?


Faster, actually. Since the dev limitation makes it mandatory for other players to call Settle in order to score, production planets + produce/consume becomes a dominant strategy => Everyone will be using it => The VP stack will be depleted really fast.
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Darrell Pavitt
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Yes, I forgot to put in "add 5 vp chips per player".

It will still deplete quickly if everyone consumes, if it does you could try +10 per player.

You may find that the development limit slows consumption. A bit.
 
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  • Last edited Mon Jan 30, 2012 1:51 pm (Total Number of Edits: 2)
  • Posted Mon Jan 30, 2012 1:48 pm
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Serge
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Hmm why nerf the development strategy? Just double the tableau trigger to 24 for the intended effect without affecting dev strat. Simplifies the variant's rules as well. Just my opinion.
 
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