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This is a simple variant for people, like me, who want the game to last a bit longer, but not to the extent of Super RFTG. It is mainly for use with multiple expansions, not with the base game alone.
1) The game end on having 12 cards in the tableau condition is replaced by 12 World cards in the tableau. Development cards do not count.
2) A player may not have more development cards than the number of world cards in their tableau plus one. (eg. if you have 5 worlds, you may have up to 6 developments).
3) 6-point developments count as 2 developments for this rule. (In the above example, 5 worlds could support 6 regular developments, or 4 regular plus 1 6-point development).
4) If you lose a world, you do not lose any excess developments, but you may not add new developments until you have enough worlds to support them.
5) add 5 vp chips per player to the pool.
All other rules are as normal.
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- Last edited Mon Jan 30, 2012 1:50 pm (Total Number of Edits: 1)
Posted Mon Jan 30, 2012 10:56 am





























