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Subject: Best Map for 6P? rss

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A Brave New Geek
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London
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Hi guys,

I am teaching Power Grid and wanted to know the best map for 6P that are new to it? Thanks!
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juan
Argentina
Ciudad Autónoma de Buenos Aires
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Probably Germany
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United Kingdom
Southampton
Hampshire
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Benelux is unforgiving due to easy blocking (low build costs allow rapid expansion)
Central Europe and Korea have some oddball rules
USA, Germany, France, Italy are all pretty vanilla,
Chinas okay, but I think the resources get expensive and can run out in the end game, screwing players who are not prepared for it but I suppose players need to learn about that sooner or later anyway.
I've not played any of the other maps.
 
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A Brave New Geek
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Quality - cheers Paul y Juanito. Germany, France or Italy it is then.
 
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Dan C
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I thought germany was a max of 5 players?
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A Brave New Geek
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Germany worked well with six as a starter with 4 non-gamers. :-)
 
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Fraser
Australia
Melbourne
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Back in the days when there were less maps we played every map back to back
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jedimusic wrote:
I thought germany was a max of 5 players?
Only in later editions. Old maps still have six player marked on them. We've never had problems playing it six player.

If you want a tight game with lots of blocking for six players, go with Korea.
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Kevin Brown
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abravenewgeek wrote:
Hi guys,

I am teaching Power Grid and wanted to know the best map for 6P that are new to it? Thanks!


I would recommend US or Germany, whichever you're more familiar with the geography of.
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A Brave New Geek
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May try the Korea map next time then - cheers!
 
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Bill Eldard
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paulclarke339 wrote:
USA, Germany, France, Italy are all pretty vanilla,


I played 6-player Italy in a PrezCon final about 4 years ago and it was nasty. The nature of the board encourages players to cluster up north; 1 maybe 2 start down south, but it's too expensive to expand quickly enough take advantage of the blood letting up north.

It's challenging, but I wouldn't recommend it.
 
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Eric Brosius
United States
Needham Heights
Massachusetts
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Avoid France. With 6 players, the 6th player in turn order on the first turn can just sit tight while the other 5 players buy initial power plants and then pick up the baby nuclear plant for 11 electros, gaining a huge advantage.
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Chris Johnson
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Azusa
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Karlsen wrote:
jedimusic wrote:
I thought germany was a max of 5 players?
Only in later editions. Old maps still have six player marked on them. We've never had problems playing it six player.


I'm not sure about the German (or other languages), but as far as the English edition, only a single printing (the second one, I think) had a 5-player Germany; all subsequent printings I've seen have had 6-player Germany.
 
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Dan C
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The turn order track for germany only has five slots. on my copy at least. Can't remember if rules specified or not.
 
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Bill Kunes
United States
Cincinnati
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I would think US map.
 
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Henning Kröpke
Germany
Ascheberg
Germany
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jedimusic wrote:
The turn order track for germany only has five slots. on my copy at least. Can't remember if rules specified or not.

This is a misprint, happened a few years back in one of the many reprints. The map is and always was for up to 6 players.

cool

Best regards,

Henning
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Derakon Derakon
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I generally prefer Benelux for 6P, just because it makes the game move much faster. The "always trash the lowest power plant" rule basically eliminates the step-2 stall, and cheap connection costs mean that fewer turns are spent accumulating cash. I haven't noticed serious blocking problems.

6P can really drag on on more normal maps. Benelux is designed to play quickly.
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John Cousins
Canada
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pilight wrote:
abravenewgeek wrote:
Hi guys,

I am teaching Power Grid and wanted to know the best map for 6P that are new to it? Thanks!


I would recommend US or Germany, whichever you're more familiar with the geography of.


I'm not sure how knowing the geography of a given country affects how well you play that board. In fact, if the city names were dropped from the board, what difference would it make?
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Filipe Cunha
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And do you all block off the 1 area recommended? We played Benelux with -1 area and it was big-time nasty. Basically, the game reached a state where no one could trigger Step 2 and we had to jump directly to Step 3.
 
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René van Bussel
Netherlands
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endou_kenji wrote:
And do you all block off the 1 area recommended? We played Benelux with -1 area and it was big-time nasty. Basically, the game reached a state where no one could trigger Step 2 and we had to jump directly to Step 3.


You have made a (easily made) generalization mistake that six players means play with one area less. In fact with six players, you play in five regions. The Benelux map has five regions, though there is the complication that the southernmost has two differently coloured parts. You should have played with the whole map.
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Fraser
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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RenevB wrote:
endou_kenji wrote:
And do you all block off the 1 area recommended? We played Benelux with -1 area and it was big-time nasty. Basically, the game reached a state where no one could trigger Step 2 and we had to jump directly to Step 3.


You have made a (easily made) generalization mistake that six players means play with one area less. In fact with six players, you play in five regions. The Benelux map has five regions, though there is the complication that the southernmost has two differently coloured parts. You should have played with the whole map.


Yes, this is very important. We fell for that on our first play of the Benelux map. There are a specific number of regions in play for player counts, don't assume you can subtract from six on all maps and get the correct number, it will work on most maps, but not all meeple
 
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Filipe Cunha
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Karlsen wrote:
RenevB wrote:
endou_kenji wrote:
And do you all block off the 1 area recommended? We played Benelux with -1 area and it was big-time nasty. Basically, the game reached a state where no one could trigger Step 2 and we had to jump directly to Step 3.


You have made a (easily made) generalization mistake that six players means play with one area less. In fact with six players, you play in five regions. The Benelux map has five regions, though there is the complication that the southernmost has two differently coloured parts. You should have played with the whole map.


Yes, this is very important. We fell for that on our first play of the Benelux map. There are a specific number of regions in play for player counts, don't assume you can subtract from six on all maps and get the correct number, it will work on most maps, but not all meeple


Yea... lesson learned!
 
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