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Last Night on Earth: The Zombie Game» Forums » Rules

Subject: Shotgun question rss

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Nunya Business
United States

Pennsylvania
mbmb
By the way, I just finished a game of LNoE. We were playing the scenario where you must gas the truck up and use the keys to drive away.

I found the keys way too late and ended up losing. It was still a fun game though.
 
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James M.


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It's not a single shot.. If you've got Laying Down the Law as Anderson or Rachelle and a Revolver, you can shoot once (Twice if you're Anderson with Advanced Abilities, and let's not even get into Duct Tape...) a turn every turn and never go out of ammo...

There are some concessions made to mechanics instead of reality... The mechanics of the Shotgun are that you have to try not to group up as the zombies.

We played a variant game with 35 zombies (Mechanik on the forums bought several different colours) and I ended up getting about 20+ onto one square with the card that lets you pull all your zombies from 2 squares in.. Needless to say, it didn't end well for the people on that square, but the next turn resulted in quite the pounding for the zombie team...

You haven't seen shotgun efficiency until you lose more zombies than most scenarios let you play with in one volley
 
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Mindy G
United States
Portland
Oregon
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Oh man!! As a hero I would have been dying to throw some dynamite or gasoline in that square with 20 zombies, that would be amazing.

What kind of crazy scenario were you doing with 35 z's?
 
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  • Last edited Sun Feb 5, 2012 5:30 pm (Total Number of Edits: 1)
  • Posted Sun Feb 5, 2012 5:29 pm
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Cain Ericson


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Maxx_Pointy wrote:


A single Ranged Attack action doesn't need to be considered a single firing of a weapon. It's an abstraction that lets the game move along.

Take the zombie card Resilient for example: it takes a kill and turns it around to narrate that the Hero emptied all of xir available ammo to kill the zed, implying multiple rounds fired. Similar logic can be drawn out to account for the lethality of all weapons. It's all abstractions.


That is a very good point!
 
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Brian Peirce
United States

Massachusetts
Magravan wrote:
It's not a single shot.. If you've got Laying Down the Law as Anderson or Rachelle and a Revolver, you can shoot once (Twice if you're Anderson with Advanced Abilities, and let's not even get into Duct Tape...) a turn every turn and never go out of ammo...

There are some concessions made to mechanics instead of reality... The mechanics of the Shotgun are that you have to try not to group up as the zombies.

We played a variant game with 35 zombies (Mechanik on the forums bought several different colours) and I ended up getting about 20+ onto one square with the card that lets you pull all your zombies from 2 squares in.. Needless to say, it didn't end well for the people on that square, but the next turn resulted in quite the pounding for the zombie team...

You haven't seen shotgun efficiency until you lose more zombies than most scenarios let you play with in one volley


Yes, it is a single shot. You don't fire multiple times per fight. The reason you roll for every zombie is because of the "spread" of the shotgun. You are able to hit multiple targets at once. Otherwise if you fired multiple times you would have to roll for break for each zombie, which is not the case. You only roll once because you only shot the shotgun once.
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