The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
 
 Thumb up
 Thumb up
7 Posts

Agricola» Forums » Rules

Subject: Occupation question. rss

Your Tags: Add tags
Popular Tags: [View All]
Ray F
United States

California
I dont have the game in front of me at the moment, but some occupations say something like "Add rounds 4, 10, and 14 to the game". Does this mean that those round cards that get flipped over continue to be in use for the rest of the game? Or do they get flipped back down until they become in use like normal?
Please help me with this, Thanks.
 
 Thumb up
 tip
 Thumb up
Jonathan C
United States

Iowa
flag msg tools
Avatar
mbmbmbmbmb
Deweycheatumnhow wrote:
I dont have the game in front of me at the moment, but some occupations say something like "Add rounds 4, 10, and 14 to the game". Does this mean that those round cards that get flipped over continue to be in use for the rest of the game? Or do they get flipped back down until they become in use like normal?
Please help me with this, Thanks.


I believe this is referring to adding some amount of resource on-top of the respective round cards. When the game hits that particular round, you reap those resources automatically.
5 
 Thumb up
 tip
 Thumb up
Derakon Derakon


msg tools
Jonathan has it. The cards you (mis)quoted say something like "Add 3, 6, and 10 to the current round and place X on the corresponding round card. At the beginning of that round, you receive the X".

To my knowledge there are no abilities that add new round cards to the game out-of-turn. There's one that lets you rearrange upcoming round cards, but they still stay unrevealed until the corresponding round starts.
1 
 Thumb up
 tip
 Thumb up
Eddy Richards
Scotland
Allanton
Berwickshire
Avatar
mbmbmbmbmb
So if it is Round 3, and you play one of those occupations (can't remember the names, though one came up the last time I played the other night), you place the appropriate resources on future rounds 7, 10 and 13 (or whatever - this would be for a card which said add 4, 7 and 10 to the current round). The person who played the card then gets the resources at the start of those rounds.
1 
 Thumb up
 tip
 Thumb up
Nick ChemE
United States
Vancouver
Washington
mbmbmbmbmb
Derakon wrote:
Jonathan has it. The cards you (mis)quoted say something like "Add 3, 6, and 10 to the current round and place X on the corresponding round card. At the beginning of that round, you receive the X".

To my knowledge there are no abilities that add new round cards to the game out-of-turn. There's one that lets you rearrange upcoming round cards, but they still stay unrevealed until the corresponding round starts.


There I actually a card that let's you bring in the family growth with room action prematurely...but only for the player who plays the card. Sorry I don't know which one off the top of my head.
 
 Thumb up
 tip
 Thumb up
Benjamin Wells
United Kingdom
Bradford
W Yorkshire
Avatar
mbmbmbmbmb
johnyutah7 wrote:
Derakon wrote:
Jonathan has it. The cards you (mis)quoted say something like "Add 3, 6, and 10 to the current round and place X on the corresponding round card. At the beginning of that round, you receive the X".

To my knowledge there are no abilities that add new round cards to the game out-of-turn. There's one that lets you rearrange upcoming round cards, but they still stay unrevealed until the corresponding round starts.


There I actually a card that let's you bring in the family growth with room action prematurely...but only for the player who plays the card. Sorry I don't know which one off the top of my head.


Chamberlain allows the player to use rounds 12 to 14 from round 11.
 
 Thumb up
 tip
 Thumb up
David Larkin
England
Brighton
Sussex
Avatar
mbmbmbmbmb
Derakon wrote:
Jonathan has it. The cards you (mis)quoted say something like "Add 3, 6, and 10 to the current round and place X on the corresponding round card. At the beginning of that round, you receive the X".

To my knowledge there are no abilities that add new round cards to the game out-of-turn. There's one that lets you rearrange upcoming round cards, but they still stay unrevealed until the corresponding round starts.


there is one that allows you to add the 2 wood card from the 2player game in the 4 player game (I had it on Saturday) and a few others like it but they are available immediately
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.