The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
 
 Thumb up
 Thumb up
13 Posts

7 Wonders: Leaders» Forums » Rules

Subject: 7 Wonders for 8 Players rss

Your Tags: Add tags
Popular Tags: [View All]
United States

New York
flag msg tools
Longtime lurker, frequent game night host, first time contributor.

7 Wonders is very popular among my game group, to the point where things get awkward if exactly 8 people are left. With the leaders expansion, though, there's 8 boards and more than enough leaders to go around. The only limiting factor is that there aren't enough cards in each age to make it work. So, I've been thinking of play-testing an 8 player variant. Essentially, in each age, somebody starts with no cards. This player is determined with an auction mechanic, described in more detail below. There are three major changes:


-- "Distant trading" becomes possible. You may buy from people two spots clockwise or counterclockwise from you for three coins. If you have a card or wonder that would entitle you to buy it from your immediate neighbor for one coin, you only pay 2 to buy it from your distant neighbor. This is because there will be fewer resource cards to go around and we need to make up for it somehow.
-- Everybody starts with 9 coins instead of 6. This is to facilitate distant trading.
-- By necessity, one player will start the age with no cards (because there's only 7 hands of 7 to go around). This player is determined by an "auction" mechanic.

Basically, at the start of each age, prior to the leader recruitment phase, there's an auction phase. "Bidding" starts at, say, six coins. Somebody can volunteer to be the player who starts with no cards in exchange for those six coins.

IF THERE IS NO VOLUNTEER:
The bidding is upped to seven coins, eight coins, etc. until there is.

IF THERE IS A VOLUNTEER:
Another player can then "outbid" him and offer to be that player for five coins. Another player (including the original bidder) can then offer to be that player for four coins, etc. This proceeds until a number is settled on.

In the event that multiple players settle on a single pricepoint (either as a result of the initial bid increasing or decreasing), the winner is determined by die roll or other agreed-upon randomization mechanism (not included with the game, obviously, but surely we all have dice). The coins are received prior to leader recruitment, so this can be used as a way to allow you to pay for a leader.

I think this would work, because the winning bidder will, assuming competent play on the part of other players, receive on average worse cards than everybody else. Similarly, different opinions and strategies could come to different conclusions how much of a disadvantage it is to be the first person who doesn't have cards. For instance, somebody who plans on doing lots of trading might be willing to accept a lower price point than somebody who is going science.

I haven't playtested this yet, but it seems like it would work. I'm interested in your thoughts.
 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Jan 31, 2012 9:08 pm (Total Number of Edits: 2)
  • Posted Tue Jan 31, 2012 8:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Matt Downey
United States
Alexandria
Virginia
flag msg tools
Avatar
mbmbmbmbmb
You could just wait for 7 Wonders: Cities to come out in April/May. It supports 8.
1 
 Thumb up
 tip
 Thumb up
United States

New York
flag msg tools
downeymb wrote:
You could just wait for 7 Wonders: Cities to come out in April/May. It supports 8.


I *could*, but I'll probably host a dozen game nights between now and then. This is an issue almost every week. Seriously, 7 Wonders has taken over my game night.
 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Jan 31, 2012 8:52 pm (Total Number of Edits: 1)
  • Posted Tue Jan 31, 2012 8:52 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Matt Downey
United States
Alexandria
Virginia
flag msg tools
Avatar
mbmbmbmbmb
It is an intersting idea. I think I might almost prefer giving each player 6 cards instead of 7 in their hand. That way everyone plays, and you still get your 6 cards. There would be one extra card, which could be used for the Hanging Gardens. Though they might get an advantage, if the one card left out is a good one.
1 
 Thumb up
 tip
 Thumb up
V L
United States

Virginia
Avatar
mbmbmbmbmb
downfall wrote:
downeymb wrote:
You could just wait for 7 Wonders: Cities to come out in April/May. It supports 8.


I *could*, but I'll probably host a dozen game nights between now and then. This is an issue almost every week. Seriously, 7 Wonders has taken over my game night.



Go ahead and try it. Sounds reasonable with the leaders expansion included. Otherwise the coins wouldn't really help all that much.

I know what you mean. It's deeper than most games that support 7 people and very fun.
 
 Thumb up
 tip
 Thumb up
United States

New York
flag msg tools
downeymb wrote:
It is an intersting idea. I think I might almost prefer giving each player 6 cards instead of 7 in their hand. That way everyone plays, and you still get your 6 cards. There would be one extra card, which could be used for the Hanging Gardens. Though they might get an advantage, if the one card left out is a good one.


That's an interesting way to do it too, although I think you'd have to retain some form of a distant trading mechanic. Otherwise, there just won't be enough resources to go around.
 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Jan 31, 2012 9:10 pm (Total Number of Edits: 1)
  • Posted Tue Jan 31, 2012 9:10 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
United States

New York
flag msg tools
Neo42 wrote:
downfall wrote:
downeymb wrote:
You could just wait for 7 Wonders: Cities to come out in April/May. It supports 8.


I *could*, but I'll probably host a dozen game nights between now and then. This is an issue almost every week. Seriously, 7 Wonders has taken over my game night.



Go ahead and try it. Sounds reasonable with the leaders expansion included. Otherwise the coins wouldn't really help all that much.

I know what you mean. It's deeper than most games that support 7 people and very fun.


Thanks. And it has to be done with the leader expansion, or else there's no board (Rome) for the 8th player.
 
 Thumb up
 tip
 Thumb up
George
United States

Pennsylvania
flag msg tools
You can take my game… when you pry my cold, dead fingers off the board!
Avatar
downfall wrote:
downeymb wrote:
It is an intersting idea. I think I might almost prefer giving each player 6 cards instead of 7 in their hand. That way everyone plays, and you still get your 6 cards. There would be one extra card, which could be used for the Hanging Gardens. Though they might get an advantage, if the one card left out is a good one.


That's an interesting way to do it too, although I think you'd have to retain some form of a distant trading mechanic. Otherwise, there just won't be enough resources to go around.


We played the 6 card method with a printout of the Catan board for the 8th player. Fewer resources might have indeed been an issue, but it was hard for us to tell because we are all fairly new to the game. Deep trading sounds like a good solution to that though.

More info here:
Re: 8 players?
 
 Thumb up
 tip
 Thumb up
Skylar
United States
Tempe
Arizona
flag msg tools
Avatar
mbmbmbmbmb
My concern is that the auction effects much more than the initial person who starts without a hand. Each age has 6 rounds, yet there are now 8 players, meaning 2 players will get to play cards during ALL rounds in that age, while the others do not. Sure the auction might make up for that with the auction winner, but this still puts those 2 players at a significant advantage over the other 5 players who neither won the auction nor happened to be sitting on the good side of the auction winner for that age. It seems like that would create an awful meta-game during the auction that would ruin the spirit of 7 Wonders.
1 
 Thumb up
 tip
 Thumb up
Skylar
United States
Tempe
Arizona
flag msg tools
Avatar
mbmbmbmbmb
That being said, I do like the ideas of distant trading and starting with 9 coins to facilitate it. Combine that with the earlier suggestion of starting with 6 cards, and I think you've got a viable 8 player variant. Plus, cutting 3 rounds of play will make games go faster, and make when to build your wonder board or turn in cards for coins into much more strategic choices.
 
 Thumb up
 tip
 Thumb up
Matt Downey
United States
Alexandria
Virginia
flag msg tools
Avatar
mbmbmbmbmb
With only 6 cards the idea.was that you would still have six rounds, just no choice of cards on the last round. Though that might hinder the Mausoleum.
 
 Thumb up
 tip
 Thumb up
ackmondual
United States

Virginia
Avatar
mbmbmbmbmb
downfall wrote:
Neo42 wrote:
downfall wrote:
downeymb wrote:
You could just wait for 7 Wonders: Cities to come out in April/May. It supports 8.


I *could*, but I'll probably host a dozen game nights between now and then. This is an issue almost every week. Seriously, 7 Wonders has taken over my game night.



Go ahead and try it. Sounds reasonable with the leaders expansion included. Otherwise the coins wouldn't really help all that much.

I know what you mean. It's deeper than most games that support 7 people and very fun.


Thanks. And it has to be done with the leader expansion, or else there's no board (Rome) for the 8th player.
Well, if all you need is an additional player board, then I believe your variant would also work with 7 Wonders: Manneken Pis Promo, along with any future sets that include player boards.

Another thing I must ask is you're not concerned that your 8p 7W works out fine, but then one day a 9th player shows up?
 
 Thumb up
 tip
 Thumb up
Scot Eaton
United States

Minnesota
I am intrigued by your "distant trading" rule, but I don't think that one player not having cards works. I'd be interested to see you repost the Distant Trading rule as its own Variant.

You should also check out the Trading Post that Gus and Shima made at this web page: http://gusandco.net/2012/02/05/calamites-fortune-extension-p... It's in French, but Google Translate makes short work of that.

Finally, I created some 8-player rules of my own, which I think are much more workable. I give credit to you though, since you started me thinking about it. The rules are here: http://boardgamegeek.com/thread/793191/rules-for-8-player-ga...
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.