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Agricola» Forums » General

Subject: New Players bring new ideas ... rss

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Mr Grace
Australia
Adelaide
SA
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We have been playing AG for quite a while now, as a couple mostly 2P, or sometimes with Newbies who had to rely on our instruction. Recently, tho we played with experienced Players, who brought some interesting & useful new ideas for the admin of the game. OTOH, we had some ideas that another experienced Player had not considered, and seemed to value. Here they are ..

1. our new Players showed how to "stock" the spaces for Plow Field and Build Room(s), each with a few ( ~5) tiles of the appropriate denomination. At our place, because these tiles are double sided, we had always spent time rooting about in a series of containers for them, so we decided this new method was useful, as the Player taking the action simple helps herself. On reflection, I wonder if it would also be useful to "stock" the Grain and Day Labourer spaces as well, each with just a few of the appropriate counters ?

2. our idea ( new to one of our experienced new Players) was to *carefully* re-stock the "accumulating" spaces by placing new resources ONLY on the Yellow Boxes BEFORE moving all these *new* resources into the Wagons AT ONCE. We had alwsys assumed this was obviously a way to ensure that there was no possibility for confusion as to wether stocks in the spaces were "new" ( this round) or "old" ( accumulated from previous rounds..). One of our New Players thought our idea was a Good One ("..I'd never thought of that.." he said), tho I must say, the Other New Player continued to toss down the new resources like confetti, but seeing we were playing at his place, it was House Style Rules. One other reason we like this *careful* meathod, is b/c the Player facing the Food Spaces ( fishing etc) can be delegated to re-stock those as they are within easy reach, while another Player re-stocks the spaces on the opposite side.

3. it's a minor point, but we find it useful NOT to hand out each player's coloured pieces to them; but rather hand over the pieces only when they are required ( eg Family Growth). This, we find, keeps the table a little more tidy, and that much less bewildering, especially for Newbies. We keep a small plastic saucer for each colour, and for each resource/animal, stationed at one end of the table as an admin zone, from which the pieces can be drawn as necessary.

I hope this helps, and I will be pleased to hear of other tidy ways to make this great game even greater ! / Mr G in Adelaide
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Mike T
United States

Maryland
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A neat restocking trick that I learned at Euroquest from a very nice lady who had traveled all the way from Australia:

During each round, while you have some free time, arrange all of the stuff that needs to get stocked next round at the top of the board. In other words, above the Round 1 card, you will have 3w, 1c, 1r, 1f (and maybe 1 sheep) stacked. If everything is stacked up during the round, actually restocking the spaces will take almost no time at all. More importantly, it makes it much harder to get confused about what has been restocked and what has not.
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  • Last edited Wed Feb 1, 2012 12:18 pm (Total Number of Edits: 1)
  • Posted Wed Feb 1, 2012 12:17 pm
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David Larkin
England
Brighton
Sussex
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Allocate each player some resources to restock

Get some alternate pieces to act as 5x bits. A friend has some nice wooden barrels (about 15mm high) that make nice 5 wood bits
 
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Derakon Derakon


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We divvy up the responsibilities for different tokens. One player handles all the building resources; another (sitting opposite the table from the first player) handles food and animals; a third handles rooms and fields. This way there's little enough for each player to do that they don't forget what they've restocked.
 
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Brian Mc Cabe
United States

Arizona
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We've placed the field tiles on the Plow One Field space; although, I've got storage about two inches high, so I can flip some on the field side and some on the stone room side in the container.

With my storage system, I can also dole out the extra bits as needed. The only one it helps is me, though; since I'm the one who always picks up the peep from supply and not from the farm.

Brian
 
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J B


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smcmike wrote:
A neat restocking trick that I learned at Euroquest from a very nice lady who had traveled all the way from Australia:

During each round, while you have some free time, arrange all of the stuff that needs to get stocked next round at the top of the board. In other words, above the Round 1 card, you will have 3w, 1c, 1r, 1f (and maybe 1 sheep) stacked. If everything is stacked up during the round, actually restocking the spaces will take almost no time at all. More importantly, it makes it much harder to get confused about what has been restocked and what has not.


I do the same thing - prep next round's resources in a separate area during the current round's downtime. Also, assigning players to restock bits helps too.
 
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Kerrin Addis
Australia
McKinnon
VIC
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smcmike wrote:
A neat restocking trick that I learned at Euroquest from a very nice lady who had traveled all the way from Australia:



Hey that was me! meeple
I didnt invent this, I learnt it from a guy at Kublacon a few years ago. I have seen it used a lot and works well, nothing gets missed.
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  • Last edited Wed Feb 1, 2012 10:42 pm (Total Number of Edits: 1)
  • Posted Wed Feb 1, 2012 10:41 pm
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