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13 Posts

Arkham Horror» Forums » Rules

Subject: Newbie's Arkham Horror questions rss

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Singleton Mosby
Netherlands

After playing Arkham Horror for the first time yesterday I remain with some questions. Some of those might be strange, but please keep in mind I've played Elder Signs on my iphone a lot lately which is very similair to AH and makes sure I get confused sometimes.

1. Does and investigator get a reward for defeating a monster or closing a gate? (like in Elder Signs)

2. How exactly do flying creatures work. Do they swoop down (from the sky) on an investigator when moving through a street or only when ending the movement in a street.

3. Are items (pistol, bullwhip) etc. discarded after use in combat (like in Elder Signs) or do they remain with the investigator to use another time.

4. Is there a limit to the number of open gates with 2 and 4 players? If yes, what happens instead during the Mythos phase, and do I place a doom-counter on the track?

5. Do new monsters appear out of gates every turn or only once the gate appears and if a location or mythos card says so?
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Daniel Halasz
Hungary
Budapest
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I'm a newbie too, but I try to answer (to test myself )

1.He get the gate or the monster as a trophy. He can sell them for money or clues etc.
2. Monsters move only in the mythos phase, so I think you must end your movement on the street to be attacked by a flying monster.
3. You can use them several times. (expect dynamite...)
4. Yes, there are gate limit in every game. If you reach it, you should fight with the ancient. In two player game it is 8.
5. B.



Singleton Mosby wrote:
After playing Arkham Horror for the first time yesterday I remain with some questions. Some of those might be strange, but please keep in mind I've played Elder Signs on my iphone a lot lately which is very similair to AH and makes sure I get confused sometimes.

1. Does and investigator get a reward for defeating a monster or closing a gate? (like in Elder Signs)

2. How exactly do flying creatures work. Do they swoop down (from the sky) on an investigator when moving through a street or only when ending the movement in a street.

3. Are items (pistol, bullwhip) etc. discarded after use in combat (like in Elder Signs) or do they remain with the investigator to use another time.

4. Is there a limit to the number of open gates with 2 and 4 players? If yes, what happens instead during the Mythos phase, and do I place a doom-counter on the track?

5. Do new monsters appear out of gates every turn or only once the gate appears and if a location or mythos card says so?
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  • Last edited Thu Feb 2, 2012 11:03 am (Total Number of Edits: 1)
  • Posted Thu Feb 2, 2012 11:02 am
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Singleton Mosby
Netherlands

Thanks a lot for your answers Daniel. What did you mean with B at point 5?
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Daniel Halasz
Hungary
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5. New monsters appear out only from new gates, not every turn from open gates.

I would be happy if a pro could confirm my answers.

Singleton Mosby wrote:
Thanks a lot for your answers Daniel. What did you mean with B at point 5?
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  • Last edited Thu Feb 2, 2012 11:35 am (Total Number of Edits: 1)
  • Posted Thu Feb 2, 2012 11:35 am
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Nico Buffing
Netherlands
Almere
Flevoland
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Daniel answered all questions correctly!

1. You take the trophies, which can be used in certain locations on the board, like the church to get blessed or the boarding house to hire allies. Usually a gate trophy is roughly worth 5 monster thoughness of tropies (the blood icons).

2. Whenever flying monsters move they move to the sky first, then when they move again they swoop down on the investigator with the lowest sneak score in a Arkham Street location!

3. Most items are permanent, some have to be discarded like the dynamite, there are also some investigator cards that need to be exhausted "tapped" to be used, so these cannot be used again until the next upkeep phase.

4. The limit to the number of gates that can be open is on the back of the rulebook, if ever the limit is exceeded: the ancient one awakens! ( you fill the doom track to full.)

5. Monsters only spawn once the gate opens and when effects say so, the most common one is a monster surge which happens when a gate opens in a location with an open gate. The monster surge spawns a monster from every open gate, or one per player divided over all the gates, whichever is more.

Singleton Mosby wrote:
After playing Arkham Horror for the first time yesterday I remain with some questions. Some of those might be strange, but please keep in mind I've played Elder Signs on my iphone a lot lately which is very similair to AH and makes sure I get confused sometimes.

1. Does and investigator get a reward for defeating a monster or closing a gate? (like in Elder Signs)

2. How exactly do flying creatures work. Do they swoop down (from the sky) on an investigator when moving through a street or only when ending the movement in a street.

3. Are items (pistol, bullwhip) etc. discarded after use in combat (like in Elder Signs) or do they remain with the investigator to use another time.

4. Is there a limit to the number of open gates with 2 and 4 players? If yes, what happens instead during the Mythos phase, and do I place a doom-counter on the track?

5. Do new monsters appear out of gates every turn or only once the gate appears and if a location or mythos card says so?
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  • Last edited Thu Feb 2, 2012 11:52 am (Total Number of Edits: 1)
  • Posted Thu Feb 2, 2012 11:51 am
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Enrique Carro
Spain
Segovia
Segovia
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1.- You keep the gate marker and almost all the monster markers. There's a special word on some monsters (like the Dark Youngs) that means that the monster marker goes to the reserve if you defeat it (sorry, I don't remember the word right now, but it's on the Dark Youngs).

2.- When an investigator has ended his/her movement on a street (phase 2 of a turn), and the next Mythos card (phase 5 of a turn) allow a flying monster to move, it goes to that investigator street location. If all the investigators are in Arkham or other worlds locations, the flying monster stays on the Sky.

3.- The item cards explain if you must discard it afteer use or not. Most of them are used once per turn, because you have to exhaust the card to use the item, but they remain with you. On the next turn, during the Maintenance phase, you refresh the items, and they are available again.

4.- Yes. At the back of the rulebook there's a quick reference page where you have, among other things, the opened gates limit, that depends on the number of players. If you reach that limit, the Ancient Old One awakens, and you enter endgame: the final battle against it.

5.- One monster appears per turn at the location dictated by the Mythos card. If it's a sealed location (i.e. If there's an Elder Sign on it) nothing happens. If it's a location without a gate, a gate opens, and
one monster appears. If the location already has an open gate, then you have a monster wave, and a monster enters THROUGH ALL THE OPENED GATES ON THE MAP.
Only if a monster wave occurs you'll find monsters entering play through an already opened gate. If this wave doesn't happen, the gate simply stays open until an investigator closes it. If the investigator ALSO seals it, you put an Elder Sign, and make the location a safe one.


Keep in mind, this works for the base game. Some of the expansions changed this, but if you just hada your first game, I assume it was with the base game only.

Hope this helps.
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Gary Labrecque
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Concerning monsters appearing through open gates, 3 things can happen:

1. If a gate is drawn in a new location with a Mythos card, the new gate appears bringing a new monster with it at that location.

2. If an existing, open gate is drawn, you get a monster surge. Draw either as many monsters as you have players or open gates, whichever is larger. As evenly as possible, distribute those monsters to the open gates.

3. If a gate that is Elder Signed is drawn, there is no new gate and no monster appears. (Note that there is an exception to this as some supplements have Mythos cards that cause gates to burst. These locations are red, resulting the removal of the Elder Sign and the appearence of a gate and monster at that location.)

Open gates do not generate monsters otherwise.

Sorry but I don't have access to my copy of the game so I can't give you page numbers in the rulebook. I hope this helps.
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Singleton Mosby
Netherlands

Thanks a lot for all the answers. It is funny how confused one can get when playing another game which is rather similar (Elder Signs has the same monsters, items and investigators).
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Russ Taylor


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Endless is the word that means a monster goes back in the cup instead of being claimed as a trophy. But dark young are only endless in a Shub-Niggurath game.

Not sure what tokens say endless other than Mask creatures and Maniacs (but only when the terror level's high).
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Tibs
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No other monsters actually have "Endless" on them except the expansion monster "Servitor of Outer Gods"... but you would have to be crazy to fight it in the first place!
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Brian Mc Cabe
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Quote:
2. Whenever a flying monster moves, it moves to the sky first . . .


This is generally true. There will be times when an investigator will be in the street area adjacent to a flying monster already in Arkham. At that point, the flying monster will attack immediately, if its dimensional symbol appears on the Mythos card. In this case, the color on which the symbol appears is ignored.

Brian
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  • Last edited Thu Feb 2, 2012 6:04 pm (Total Number of Edits: 2)
  • Posted Thu Feb 2, 2012 6:01 pm
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Tibs
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Note that, in Brian's answer above, "attack" does not mean that investigator immediately does battle with the monster; it means the monster moves to the investigator. The investigator will have to combat it or evade it during his next movement phase, provided something odd doesn't happen to it first.
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  • Last edited Fri Feb 3, 2012 2:47 pm (Total Number of Edits: 1)
  • Posted Thu Feb 2, 2012 7:09 pm
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Singleton Mosby
Netherlands

Thanks for adding that.
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