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17 Posts

Combat Commander: Europe» Forums » General

Subject: Adding tanks to CC... rss

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Drake Coker
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This is my tank for Combat Commander
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Doesn't work out so well



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Christopher O
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Olvenskol wrote:
Doesn't work out so well





Oh those crazy Italians!

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Gregory Wong
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This actually belongs in the Fighting Formations: Grossdeutschland Motorized Infantry Division forum where the tanks are often seen rolling around upside down.
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René Christensen
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I don't hope there was a tank commander in the turret sticking his head up!
 
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Larry Haskell
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saxophone wrote:
This actually belongs in the Fighting Formations: Grossdeutschland Motorized Infantry Division forum where the tanks are often seen rolling around upside down.


No, no... that's what a Tank card looks like when you put it in the discard pile.

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Gregory Wong
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William Garramone
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saxophone wrote:
The side-view artwork for a game with vehicles that uses COVERED ARCS is the main reason I haven't already purchased this otherwise awesome looking game....*sigh*. I know that eventually I will break down and get it but........dang it-----I just don't buy in to the argument that a top-down perspective would somehow "make it hard to identify what kind / type of tank it is", especially after years of ASL and never ONCE had that problem. I'm still just miffed about the whole thing. But that's ok, I still have plenty of Combat Commander to buy before I get FF
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William Garramone
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Kozure wrote:
Olvenskol wrote:
Doesn't work out so well





Oh those crazy Italians!

Hey, at least the tank isn't exploding or a burning wreck, which is what most Italian tanks ended up being.
 
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Mark Buetow
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Keesvanloomacklin wrote:
saxophone wrote:
The side-view artwork for a game with vehicles that uses COVERED ARCS is the main reason I haven't already purchased this otherwise awesome looking game....*sigh*. I know that eventually I will break down and get it but........dang it-----I just don't buy in to the argument that a top-down perspective would somehow "make it hard to identify what kind / type of tank it is", especially after years of ASL and never ONCE had that problem. I'm still just miffed about the whole thing. But that's ok, I still have plenty of Combat Commander to buy before I get FF


Your loss.
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Richard Pardoe
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Keesvanloomacklin wrote:
I just don't buy in to the argument that a top-down perspective would somehow "make it hard to identify what kind / type of tank it is",

I thought the more compelling reason was a lack of available detailed artwork of top down views for all the included vehicles.

I'd prefer top-down myself. But since somebody else is doing the artwork for this series, I have to respect their input. Mr. Kibler said that he had difficulty finding appropriate top-down templates of all the vehicles and guns in the first game, whereas side views where readily available.

If things change, I'm sure the art could change. I can't promise (nor would I even want to speculate) either way right now.
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Chadwik
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Quote:
I just don't buy in to the argument that a top-down perspective would somehow "make it hard to identify what kind / type of tank it is"...

I've never said that (nor has any of my development team or the artist).
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  • Last edited Fri Feb 3, 2012 4:48 pm (Total Number of Edits: 1)
  • Posted Fri Feb 3, 2012 4:47 pm
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Richard Pardoe
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I believe the comment as quoted above has morphed from its original statement. When side views were finalized and the rationale posted on CSW, Chad was quite clear that available artwork was the most important reason:

There were several reasons for the side view decision. The most important, I think, was the difficulty of finding detailed top-down views for the artist to go off of. Side views were much easier to find, which will also be a concern for future games in the series where we need to create new images.

Aesthetically, the side views complement rather than conflict with the front views on the infantry counters. Also, denoting a platoon (with three figures) looks better with three staggered side-view icons rather than three much smaller top-down icons: The latter looked a bit silly when next to a single-icon squad on the map -- like three little ducklings next to momma duck.

Also keep in mind that it doesn't matter whether we did top or side views with the counter icons: the numbers would still sometimes be sideways or upside down to the owning player....

This was reinforced by the following comments:

We actually went through an intensive top-vs-side, and instead of just saying 'oh yeah that's schweet', we looked at full mock-ups and mixed and matched and all three of us came down clearly on side views for the vehicles and guns for the reasons Chad said.

And then there's the Charlie Kibler factor and then there's the big counter factor where you get to SEE all that delicious side detail and you can more easily differentiate between the various vehicles and gun types with the side view - the profiles are much more variegated.

The original comment was that the available detail of the side views allowed one to more easily differentiate between the various vehicles and guns. Somewhere, at sometime, John's statement appears have been inverted (implying that top-down views were difficult to differentiate) and elevated to a prime driver for side views.
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Ted Kim
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Not sure if a Mine Dog would know how to attack an upside down tank.
 
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Drake Coker
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Quote:
I just don't buy in to the argument that a top-down perspective would somehow "make it hard to identify what kind / type of tank it is",


Speaking of identification, can anyone identify the OP tank for me? I thought I knew it when I took the photo, but realized later I was mistaken.

FWIW, the tank is part of an art exhibit (the contraption on top of the tank is an exercise treadmill). The piece was part of the USA exhibit at the biannual contemporary art exhibition in Venice.

 
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Drake Coker
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Oh, maybe it's a Chieftain.
 
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Terry Maciw
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Thatcham
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I would guess a Centurion 1950's British Tank.
Mainly based on the running gear and the boxes around the turret.
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Christopher
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Centurion, according to http://www.guardian.co.uk/artanddesign/2011/jun/01/venice-bi...
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