Brad Hurst
United States Gastonia North Carolina
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To add a bit more detail...
We had a very tough start. The Revenant x 2 and the ghost were tough opponents to start a game with, and I took a strategy of using Trainers to help rapidly increase the skill of my Amazons and Dwarves (which I tried to scoop up as fast as possible). I also tried to get flaming swords and iron rations to help the build-up. My daughter got a bit carried away with the Archers and built her deck a bit too top heavy with support items, but eventually started to catch up, especially when we remembered that you can attack the dungeon and lose with a result of placing those tough annoying creatures on bottom of deck as long as you don't mind suffering side effects. This helped her, because in one battle, all her militia got toasted, which helped thin her decks of wimps that were holding her back.
I think we still have a lot to learn, but thats the great part of this game. Second game felt much different than the first.
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Rauli Kettunen
Finland Oulu
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That's actually a pretty good initial draw. Not in terms of VP gains, but in terms of clearing decks of Militia. Revenant kills all Militia involved and if you're using Dragonspire rules, Ghost (it gives all -2 Str, right?) kills them as well.
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