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Sicily: Triumph and Folly» Forums » Reviews

Subject: Small review of a small...ish game rss

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Björn Hansson
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Even though Sicily is the smallest game in the series (two mapper with 2.5 miles per hex = half the OCS standard) it is suprisingly rule heavy. It is one of the few games that utilizes every paragraph of the OCS base rule book. I reckon most OCS players don't know the rules for ships and amphibeous assaults off the bat. Of course, this only requires players to read two additional pages of text, but still.

The Sicily map, Vassal edition.



Two things make Sicily stand out in my book.

First: it is blissfully free of any "edge of the world" problems found in most wargames. The world ends sensibly where the water starts. No hefty discussions about unrealistic moves along map edges "where one ought to be able to go"

Secondly: it is one of the OCS games that works just as well with 2,3 or 4 players. The historical advance was a race along two main avenues. Monty vs Patton ...versus the Germans, occasionally supported by the Italians*. So the troops are easyily divided among the players.

*I do not mean any disrespect to the Italian army. At this point in the war I can definitely see a lot of reasons for them to stop fighting.

Stacks can reach amazing heights out at sea



As far as gameplay goes OCS works like a charm for this theater of war, mainly because of the 2.5 miles/hex zoom. The only thing that bothered me was the lack of "milestone" markings a la DAK on the map. Because you will be driving a lot of trucks back and forth on very narrow and winding roads. Then again, you can always create your own mile markers with a pen (on the plexi glass you fools, you don't meddle with the actual artwork, unless you've got a spare copy of the map).

The game opens up at a frantic pace. The allies need to get ashore quickly, pray that his paratroopers don't fall down to far from their targets and seize as many key locations as possible, while staying on the lookout for Herr Görings panzers lurking near the western beach heads. Will the German player have the guts to try and drive the Americans back into the sea? And at what cost?

The Brits advance on Catania, a key city on the eastern side of the island.



After the initial fighting you enter a period of slow retreat, with a lot of fighting taking place in very difficult terrain. Someone just happened to place a big ass volcano on the island!

The German player will constantly have to worry about his Italian friends. How long will they stand by his side? Dare he leave them in charge of any important locations?

All in all this is a very nice title in the OCS library. I give it 9 out of 10 Essigs.
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Luchador
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Ahhh, those American stacks are so sloppy. Who would do such a thing?!?

Quote:
 
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Bob
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Benjro wrote:
Ahhh, those American stacks are so sloppy. Who would do such a thing?!?

Quote:
 


A Grog with semi-steady hands of course... whistle

laugh
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Luchador
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kiraly wrote:
I got to play the full campaign of this last year and really enjoyed it. We played v4.0 with the optional rule that having a port in a negated EZOC will shut it down for trace supply purposes, but not for shipping. Seems to be a nice compromise when playing pre-v4.0 stuff with v4.0 rules.


We also talked about implementing the new rule where airborne units are considered fully supplied the turn the are airdropped. I certainly want to try out more airborne units in this game or some other based on that new rule. I imagine The Blitzkrieg Legend: The Battle for France, 1940 might have some of that. whistle
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Björn Hansson
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kiraly wrote:
Nice review!!

I got to play the full campaign of this last year and really enjoyed it. We played v4.0 with the optional rule that having a port in a negated EZOC will shut it down for trace supply purposes, but not for shipping. Seems to be a nice compromise when playing pre-v4.0 stuff with v4.0 rules.


You really need to play it like that when you play a game like Tunisia. Otherwise Tunis and Bizerte become impenetrable fortresses of doom.
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Hugh Grotius
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Great review. Might cost me money, as I don't (yet) own Sicily, and I now want it.
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Sam I Am
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Thanks for the review! Amazing that this is the first written review for this game. There are a few other OCS titles without proper reviews (hint... hint...).

Might have to try this system one day... whistle
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Brian Gannon
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Cool review. Silicy and Hube's are the last corners of the OCS universe that I yet to visit.

Funny that you should mention the ship rules. I'm almost to the point that I can play OCS without looking at the rulebook and I'm pretty sure I've never even glanced at those rules.

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Bill Lawson
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Kiraly and I are prepping to play this. One of the few OCS games I don't own and haven't played.
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Bob
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billyboy wrote:
One of the few OCS games I don't own and haven't played.


That's blasphemy... devil
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Roger Hobden
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Might have to try this system one day... whistle

Definitely ... maybe with someone in the Montreal area? whistle
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Jim F
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Just need a couple of hundred quid...cry
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Martin Gallo
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Congratulations on the acquisition. For what this is worth, I think think you are getting them in the right order as I preferred Sicily to Hubes. Both fun games but Sicily has more maneuver while Hubes is more of a slugfest (from memory).
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