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BattleCON: War of Indines» Forums » Rules

Subject: No Turn Limit for the Preview Game? rss

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Chris Schenck
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I've been playing the free print-and-play preview game, and I came to BGG to check on some rules. While doing so, I noticed some references that imply the Full commercial version of the game has a limit to the number of turns in a game. This leads to a couple of questions:

* Why is a turn limit needed in the full game when it's not needed in the preview game?

* What other rules are different between the full game and preview game?
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Noah Bogart
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If I remember right, one of Cadenza's effects is on Reveal instead of Start of Beat (or maybe it's reversed), and Stun Immunity is absolutely not clear in the preview version. My friends and I played it wrong for 5 or 6 games before I received my copy of the full game.

Just to be clear: Stun Guard has a number that has to be beat in damage, or else damage doesn't stun. Auto-stun effects such as one of Kallistar's styles will stun even with Infinite Stun Guard. Stun Immunity is exactly as it sounds: immune to stun, even auto-stun effects. It's the only perfect anti-stun.

(Stun Immunity is not "Your attacks are immune to stun, so you ignore Stun Guard on your attacks, and auto-stun.") I"M A DAMNED FOOOOL
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Tom
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The turn limit was added later on. You should rarely ever get to 15 beats in a duel anyway. It gives a bit more flavor to the game as it mimics the timer in video fighting games.
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Nate K
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FinalPhalanx wrote:
The turn limit was added later on. You should rarely ever get to 15 beats in a duel anyway. It gives a bit more flavor to the game as it mimics the timer in video fighting games.


Seconded. Additionally, it makes certain matchups (that would normally be slow slugfests) end more quickly, which is good for tournament play. Two really good tourney players might be able to drag out a game for a really long time if they are both playing weaker, defensive characters.
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Chris Schenck
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Ok cool, thanks for the clarifications.

So, no other major rule differences between the preview and full game then?
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Brad Talton
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cbs42 wrote:
* Why is a turn limit needed in the full game when it's not needed in the preview game?

Magdelina is in the full game. That's the only reason.
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Chris Schenck
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Kyokai wrote:
Magdelina is in the full game. That's the only reason.

Heh... I'm sure I'll come back to this post and get a chuckle when I get the full retail game in my hands. I'm assuming Magdelina is prone to turtling.

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Thiago Colas
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Actually, Magdalina levels up during the game. Without a time limit, she could play keep away until she is full power, and just then start to fight...
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Nate K
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dinobottm2 wrote:
Actually, Magdalina levels up during the game. Without a time limit, she could play keep away until she is full power, and just then start to fight...


Oh, yeah... Yeah, Magdalina would be brutal in a game without a turn limit. That never occured to me.
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