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2 Posts

Runewars: Banners of War» Forums » Variants

Subject: Commanders, take 3 rss

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Eruantalon _


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The difficulty, taht I and my gameing group(s) ecounter while dealing with this add-on is simple - they are unbalanced. Abilities:

- Triangles draw cards as squares
- Making initiative 5

Are WAAAAAAAY overpowered, while abilities refering to spending influence requires, well, spending influence for not the average result.

I tried to balance it a little, by making the first mention ability limited to one/two units and the second one should IMO only reduce the initiative by one...

The third one could have following effect - no influence spending and only one/two units may be moved.

What do you think? Or you think abilities are well balanced and I'm just whining? ; >
 
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Steve Arnold
United States

Wisconsin
mbmbmb
Eruantalon wrote:
The difficulty, taht I and my gameing group(s) ecounter while dealing with this add-on is simple - they are unbalanced. Abilities:

- Triangles draw cards as squares
- Making initiative 5

Are WAAAAAAAY overpowered, while abilities refering to spending influence requires, well, spending influence for not the average result.

I tried to balance it a little, by making the first mention ability limited to one/two units and the second one should IMO only reduce the initiative by one...

The third one could have following effect - no influence spending and only one/two units may be moved.

What do you think? Or you think abilities are well balanced and I'm just whining? ; >

They are not at all well balanced, so no, you're not just whining.

That being said, neither are the Heroes or the Tactics cards. Perhaps they don't have as much of a swing as the Commander cards, but they aren't balanced either.
 
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