The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
17 
 Thumb up
 Thumb up
7 Posts

Lost Battles» Forums » Sessions

Subject: Battle of Gaza AAR rss

Your Tags: Add tags
Popular Tags: [View All]
David
New Zealand
Taupo
flag msg tools
May the Great Spirit Bless all who read this.
Avatar
mbmbmbmbmb
Historical Setup





↑Ptolemy Turn 2 FV=79 Command=7+5
Ptolemy orders his army on the left to advance. On his right he attacks and immediately places the enemy wing and Demetrius himself under severe pressure.



↑Demetrius Turn 2 FV=63 Command=6+7
The cavalry struggle continues on the left wing with Demetrius himself leading his cavalry. He reinforces his left with more cavalry. His elephants in his centre inflict damage on the opposing light infantry and the phalanxes in reserve advance in in support.



↑Ptolemy Turn 3 FV=79 Command=7+5
Ptolemy attacks all along the line with his cavalry on the extreme left punching ahead of his infantry.


↑Demetrius Turn 3 FV=63 Command=6+5
The bitter fight continues with both sides taking casualties and no obvious weaknesses showing at this point in the battle. Ptolemy’s cavalry on his left flank are driven from the field.



↑Ptolemy Turn 4 FV=76 Command=7+6
Demetrius is killed trying to rally his cavalry! The battle swings in Ptolemy’s favor. Ptolemy reinforces his success on the right by bringing more cavalry across to join him in the hope of breaking through now that Demetrius is dead. Ptolemy’s infantry on his extreme left push hard against the enemy.



↑Demetrius Turn 4 FV=53 Command=5+6
Despite the loss of their commander Demetrius’s army continues the fight, giving as much as they get.



↑Ptolemy Turn 5 FV=72 Command=7+6
The breakthrough Ptolemy has been waiting for happens as his extreme left infantry sweep the opposing infantry from the field! Still unable to break through himself Ptolemy orders more cavalry to join the attack on the right.



↑Demetrius Turn 5 FV=34 Command=3+5
The right flank of Demetrius’s army now rests in the centre tile! They are about to be attacked from the flank. Their commander decides to push on and attacks with everything he has, but is unable to break through. The infantry brace themselves for an attack from the flank next turn. The cavalry in the center left and far left do not give up and take a toll on the enemy.



↑Ptolemy Turn 6 FV=67 Command=6+2
Demetrius’s extreme right is assailed front and side but the phalanxes supported by elephants hold firm. Amazingly on the the right Ptolemy still does not break through and is resisted by a small group of veteran heavy cavalry, valiantly preventing their army from being flanked on both sides.



↑Demetrius Turn 6 FV=34 Command=3+3
Demetrius phalanxes in the centre heroically rout the opposing enemy in their front, despite being assailed on their flank. Some infantry advance while others supported by elephants remain to secure the flank attack. The cavalry opposing Ptolemy finally realise they can do little more and abandon the position to reinforce the center left.




↑Ptolemy Turn 7 FV=52 Command=5+6
Ptolemy reinforces his center right with cavalry from his wing. He sends light cavalry to the rear of the enemy line.

Ptolemy at the head of his heavy cavalry advances into the vacant flank and swings into the enemy key zone. The flank attack overwhelms the enemy and those not killed leave are routed.

The flanking infantry on the left finally crush the remainder of the army.

Ptolemy = 106
Demetrius = 73 + 36 Handicap points = 109
difference = 3
Victory Threshold =28
narrow Game Victory to Demetrius


The command stats for this battle belie the result. Ptolemy had a significant advantage in his Fighting Value commands and also had more bonus commands.


12 
 Thumb up
 tip
 Thumb up
Piero S. P.
Italy
Turin
flag msg tools
"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
Avatar
mbmbmbmbmb
Wow, nice! We should get to play via Vassal, if you're inclined to play online.
 
 Thumb up
 tip
 Thumb up
Michael Sosa
United States
Wilmington
Delaware
Avatar
mbmbmbmbmb
Some background information on this battle would be nice.
 
 Thumb up
 tip
 Thumb up
David
New Zealand
Taupo
flag msg tools
May the Great Spirit Bless all who read this.
Avatar
mbmbmbmbmb
Belisarius88 wrote:
Some background information on this battle would be nice.
and so would a thumb for doing the AAR

I have assumed that most people reading Lost Battles AAR's have the boardgame with the accompanying description of the battle, but point taken. I may include a brief background next time for those that don't. Often a search on Wikipedia will provide some detail.
2 
 Thumb up
 tip
 Thumb up
Russell Woodland
New Zealand

mbmbmbmbmb
Two thumbsup

Excellent report consider your AAR Thumbed.

1 
 Thumb up
 tip
 Thumb up
Philip Sabin
United Kingdom

designer
Avatar
This was certainly a hard fought and tense battle, despite Demetrius being wounded/killed early on. Note that Ptolemy's successful flank attack on the final turn seems to be counter to the bolded prohibition in the third paragraph of 6.1, as well as exceeding the two actions available in a normal activation (since one action would be needed to move forward, a second to turn in, and a third to attack). Attacks are prohibited during express activations.
3 
 Thumb up
 tip
 Thumb up
David
New Zealand
Taupo
flag msg tools
May the Great Spirit Bless all who read this.
Avatar
mbmbmbmbmb
Not sure what I was thinking at the time. Sums up the big disadvantage of playing solo, no one to pick up your (obvious) mistakes. I'm consoled by the fact that Demetrius's army was done for notwithstanding the illegal attack.
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.