Vlad Plushchevsky
Ukraine
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Hi, everybody.
I have two questions for gurus. - reg. Remodel. it often appears on the board, so can you describe the most appropriate strategies with this card; - reg. Gardens, what is the best way of deckbuilding with this card?
Thanks a lot for your opinions.
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Jeff Wood
United States Davis California
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For Gardens, building a deck with an emphasis on buys is good. You can always buy copper and strive to fatten the deck. Bear in mind that getting up to 60 cards (6 victory points/Garden) will take some doing, and may not be worthwhile if the Provinces and Duchys are flying to other decks.
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Jeff Wolfe
United States Columbus Ohio
Zendo fan, Columbus Blue Jackets fan, Dominion Fan. These are 'permanent microbadges' to free up space on my microbadge row
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The classic Remodel strategy is to Remodel your starting Estates into Remodels, Remodel your Remodels into Gold, and Remodel your Gold into Provinces. You can also use Remodel to supplement another strategy by getting them late and skipping to the Remodel Gold->Province step.
The classic Gardens strategy is to get cards with +Buys or with the ability to Gain cards (without trashing), and then use every gain and buy to fatten your deck as much as possible. It's one of the few strategies in which buying Copper is advisable. For example, if you have 4 coins and 3 buys, you would often buy a Gardens and two Coppers. You want to get as many Gardens as possible, have a deck with at least 40 cards, if possible, and then find a way to rush the 3 pile ending before your opponent(s) have time to buy out the Provinces.
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Martin Dorrington
England Saffron Walden
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With gardens, a very good card to use is Workshop. If your opponent(s) don't go for them, the best strategy is to buy and gain nothing but Workshops until you have a lot of them (about 7+, I believe 9 is the optimal number in a 1v1 when your opponent ignores them), then start gaining as many Gardens as possible, while buying copper, Estates and Workshops with spare money. Finally end the game by finishing the Workshop, Garden and Estate piles. It's quick and will beat someone going just for Provinces pretty often.
Of course, Workshop isn't always available, but anything giving +buy or gaining can substitute (look at e.g. Woodcutter in the base game, perhaps Festival/Market. In later expansions, there's Ironworks (even better than Workshop!), Trader, Pawn, Hamlet and other similar cheap +buy or gain cards)
Jeff already said the classic Remodel strategy, but generally, that's too slow. Remodel is much better used as a mid-lategame card, remodeling your no longer needed mid value cards into more useful ones (e.g. Moneylender into Gold), or your expensive cards into victory cards (e.g. Gold into Province).
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Gerald Katz
United States
New York
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If there's a good $2 card available, I like using Remodel just to make Copper into something more useful. I'd much rather see Haven, Hamlet, Native Village, Lighthouse, Pawn, or Cellar in my hand than if that card was a Copper.
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Vlad Plushchevsky
Ukraine
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Thank you gays for help! I have already tried the gardens+workshop combo in our group: it works! As for Remodel, so far not ok, in midgame i always buy different cards and it turns difficult to squeeze Remodel into gameplan.))
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