Sam Butler
United States Fort Walton Beach Florida
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I am making an assumption on retreats that I hope is valid...
If an attack occurs in a location where there is already an activation token present for one of the sides and that side is later forced to retreat, does the activation token retreat with them?
I assume yes, since the intent is for them to not move willingly, but also not to be completely wiped out in an attack differing by 1 unit of strength potentially from the attacker. This seems the most natural and appropriate to me, but I never saw anything stating activation marker of same player as the retreating units should retreat with the units (although I may have missed it). I have used this so far in my first couple of plays.
Another option, and what I think a very strict reading of the rules supports, is that the units are not allowed to move, and therefore have no valid place to retreat, and are all killed off. I doubt this is the case, but I couldn't find this specific case addressed in the rules and the rules do say no moving units of that type in a space with an activation token, and that no valid movement means kill units that would retreat. I would think that if all units were killed off, this would be explicit since it is such a drastic measure for having previously moved your units sometime in the current year, so I don't think this is the case.
Finally, I guess there is a third option -- units retreat but marker does not retreat with them -- but this makes no sense to me. That said, again I didn't see anything about retreating activation markers with like-sided units, so maybe this is the intent?
Which is it, my assumption (retreat units & marker), what I think a strict reading of the rules suggest (indirectly...that all retreated units are killed off if an activation marker), or the unlikely third option where the activation marker doesn't move just the units...making the units eligible to move fully again?
Sam
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Unless I am very much mistaken, units retreat and the activation token stays behind. When the units are routed, they are tipped over, so they would not be allowed to move until refreshed anyway.
Remember, from page 22 of the rules, when a figure retreats, it is always routed.
Also, from page 17. A player may never move units out of an area that contains an activation token (Except when retreating)
As for destruction, the order for retreats is 1) Retreat to friendly area If no friendly areas exist then 2) Retreat to friendly area If neither, then 3) Destroyed
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Scott Lewis
United States Castle Rock Colorado
Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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willythesnitch wrote: Unless I am very much mistaken, units retreat and the activation token stays behind. When the units are routed, they are tipped over, so they would not be allowed to move until refreshed anyway. This is correct. The token does not move. This is an exception to moving out of an activated area, but it does come at the cost of routing all the units due to the act of retreating. But if you can stand them back up (such as with a Rally Cry) they will be eligible to move. However, since the original area has the token, you won't be able to attack it again until Spring.
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Sam Butler
United States Fort Walton Beach Florida
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willythesnitch wrote: When the units are routed, they are tipped over, so they would not be allowed to move until refreshed anyway.
Remember, from page 22 of the rules, when a figure retreats, it is always routed.
That is exactly what I was forgetting; thank you! In fact, routing ensures more than just not movement, it ensures they won't battle again either (so it is more restrictive than the activation marker alone). Makes perfect sense.
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