Mike Romeo
Canada Chicoutimi Quebec
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Hi I'm playing Shattered for the first time tomorrow with 4 other friends (5 players game, with players that have already played TI 2-3 times each) and I was wondering which options should we choose/include in our session.
What strategy cards? What options would best suit us? What objectives? ...
We're gonna play from 1 PM to 7-8 PM (maybe 9) and we LOVE TI but think there was maybe to much turtling and VP chasing and not enough massacre!!! In fact we found out that we were beating on each other and the games were very longgg because no one was really heading toward the real goal of the game : VPs (old habbits from ameritrash games AND WE LOVE to beat on one another)!!! I Know there are new objectives that leads towards more battles... We love games like Starcraft (mass battles) Shogun (MB gamemaster series) etc etc, and politics and stuff a lot...
So we are seeking for what Shattered as best to offer in a 6-7 hours games, a lot of battle and crushing, not too complex so we dont have to look in the rulebook every 2 minutes but still appreciate the expension!!
Cant wait to hear your advice! Thanks a lot!
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Scott Randolph
United States Arvada Colorado
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I recommend playing with all of the SE Strategy Cards. As far as the #8 SC, that's sort of a toss up, if you want battles for Mecatol Rex, then play the "Age of Empire" variant, and use "Imperial II" for SC#8 (the bonus VP for controlling MR gives players a reason to go there and battle for it, as well as SO's {Secret Objectives"}).
On the other hand, playing with "Bureaucracy" for SC#8 means that typically only 1 PO ("Public Objective") card is revealed per round, so with nothing else to do...players battle!
If you have both "Imperial II" for SC#8 and "Production" for SC#4, you've got two cards that let you build and move (more battle!), you could throw in the base game "Warfare" for SC#6 as well, if you really want to encourage more battle.
I think you can have fun with any of the above options really, there's no such as a bad game of TI3 (IMHO).
I think Distant Suns and Final Frontier will slow down the player-on-player battles.
Have fun! (SFRR)
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Scott Lewis
United States Castle Rock Colorado
Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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SFRR wrote: If you have both "Imperial II" for SC#8 and "Production" for SC#4, you've got two cards that let you build and move (more battle!), you could throw in the base game "Warfare" for SC#6 as well, if you really want to encourage more battle. If you're playing "by the book", you should never have Imperial II and Production in the same Strategy Card set.
When using Strategy Cards, you should either be using Initiative-Political-Logistics-Imperial, or Leadership-Assembly-Production-Bureaucracy. This is because those four cards (1-3-4-8) are not "II" versions, and thus are not mix-and-match.
Technically, you choose either to use all SE or all base-set. Then you can switch any II's for their counterparts or vice-versa. This means you could swap Imperial for Imperial II if using the "base set", or you could swap Warfare II for Warfare if using the "SE set", but you should not be swapping out "Logistics" for "Production" if using the base set, since Production is not a "II" version of Logistics.
Of course, a group can play however you want, but I would personally not play with both Production and Imperial II - that's way too much 'free building' for my taste.
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Steve Williams
United States Columbus Ohio
*GLRK**MLMPH*
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You can also try the Fall of the Empire Scenario. In it everyone only has one objective, win or lose, and most of them require combat.
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