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New to the game . . . played with some friends last night and we had a few situations with cities that we weren't sure about.
Simply put, do city walls have to touch perfectly with every segment?
The city segment we were trying to play off had two walls. The segment we wanted to place down matched only one of the walls. The new segment actually only had one city wall on it.
Would that be a legal play?
Thanks!
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Andy Leber
Canada Orillia ON
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Not 100% sure from your description.
If you mean that the new piece played left an open side that was city, then that's okay.
Any edge, on any piece will only have one "type" (city, field, etc). As long as the edges that actually touch are of the same type, you are good to go.
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Jonathan Warren
United Kingdom Wisbech CAMBRIDGESHIRE
"Elves are very good at board games, and I'm NOT an elf!"
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I'm not quite sure what situation you describe, but city walls do not have to match perfectly. City walls have to join up to 'surround' the city, and at this point the city is said to be 'completed'.
Edit: All of the following are legal plays:
As Andy mentions above, it is the edges of each tile that must match with any adjoining tiles. City matches city, road matches road, field matches field.
In this example, all tiles are legal, except that marked 'A' as the a city segment adjoins a road along one of it's edges:
Even if the tile marked 'A' was rotated, this would still be illegal as now the field segment adjoins a road along one of it's edges:
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Andy Leber
Canada Orillia ON
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JoffW wrote: I'm not quite sure what situation you describe, but city walls do not have to match perfectly. City walls have to join up to 'surround' the city, and at this point the city is said to be 'completed'. Edit: All of the following are legal plays:
Ah, yes... I didn't catch the focus on asking about city walls. So, for example, I could see the lower examples possibly seeming wrong to new players.
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Jonathan Warren
United Kingdom Wisbech CAMBRIDGESHIRE
"Elves are very good at board games, and I'm NOT an elf!"
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You might find the latest CAR useful: http://mjharper.macbay.de/CARnew.pdf
Also, plenty of help can be found on the forums at www.carcassonnecentral.com
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Thanks for the quick help!
Yeah, I wasn't sure how perfect the city pieces had to fit. At first thought you couldn't play a city piece unless the walls fit absolutely perfectly with the other pieces, but then realized growing cities would be just about impossible
Thanks again
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Joshua Vance
United States
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The answer to the original question is YES, they have to match perfectly. The tile placement described would be illegal.
I believe this example shows a situation most like what the original post described:
The important thing to remember when laying any tile, is that every edge has to match the type of edge that it touches. All sides, every feature type, every time. Open sides/edges are of course just that - still open.
Sure, sometimes it means you have to wait for a very specific tile to be drawn, sometimes you never draw it and that giant city you have been waiting an hour to complete doesn't get completed. That is Carcassonne.
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Mark McEvoy
Canada Ottawa-ish Ontario
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I think it'd be a good idea to stop using the word 'walls' because you'll only confuse yourself, especially with respect to other-Carc-games that actually have an element called 'city walls'.
As stated above, where any two tile edges touch they must match (and if you wish to make a placement that creates one or more new edge-touches you must make sure all edge-matches are legal or you cannot make that placement). City edge to city edge, road edge to road edge, field edge to field edge. The 'walls' around city segments defining boundaries between city and field (or more rarely, city and something else) are not relevant to legal tile placement.
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Andy Leber
Canada Orillia ON
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thatmarkguy wrote: I think it'd be a good idea to stop using the word 'walls' because you'll only confuse yourself, especially with respect to other-Carc-games that actually have an element called 'city walls'.
As stated above, where any two tile edges touch they must match (and if you wish to make a placement that creates one or more new edge-touches you must make sure all edge-matches are legal or you cannot make that placement). City edge to city edge, road edge to road edge, field edge to field edge. The 'walls' around city segments defining boundaries between city and field (or more rarely, city and something else) are not relevant to legal tile placement.
I think his question is specifically about walls though... not just edges (which I originally misunderstood).
Because some of the perfectly legal plays actually look pretty ugly, wrong and somewhat unintuitive compared to what you'd maybe find in a "real" city.
The walls (the actual WALLS) don't always line up exactly perfectly.
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