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12 Posts

Santiago de Cuba» Forums » Rules

Subject: About the "inactive Cuban" rss

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Eric Lin
Taiwan

The rule goes,
"Once the car has passed the inactive Cuban, flip the tile back over to its front side again."

I'm a little confused about the term "pass". If the car stops at the inactive Cuban and left him/her the next turn, could I flip him/her back? Or the term "pass" only means that you pay extra costs to go over the tile without stopping.

What do you think?
 
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Max Jamelli
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either instance. If you stop on the inactive, the next player would pass the inactive so it flips.
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Markus A.
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sigtaulefty wrote:
either instance. If you stop on the inactive, the next player would pass the inactive so it flips.

Exactly.
 
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David Short
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New (but related) question: Let's say I just landed on the Cuban that allows me the ability to make 1 Cuban inactive... can I make the Cuban I'm currently on, inactive?

Yucata doesn't let you, but the rules imply that ANY Cuban can be turned inactive.
 
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Max Jamelli
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dshortdesign wrote:
New (but related) question: Let's say I just landed on the Cuban that allows me the ability to make 1 Cuban inactive... can I make the Cuban I'm currently on, inactive?

Yucata doesn't let you, but the rules imply that ANY Cuban can be turned inactive.


An interesting question, but I'm not sure why you'd want to. No one can use the same Cuban that you are on, and once you move your ship you'd pass it rendering it active again.

I'm not 100% sure, but I think the rules say you don't have to make a Cuban inactive if you don't want to, so I can't think of why you'd make the Cuban you are on inactive other than to pass.
 
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David Short
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sigtaulefty wrote:
dshortdesign wrote:
New (but related) question: Let's say I just landed on the Cuban that allows me the ability to make 1 Cuban inactive... can I make the Cuban I'm currently on, inactive?

Yucata doesn't let you, but the rules imply that ANY Cuban can be turned inactive.


An interesting question, but I'm not sure why you'd want to. No one can use the same Cuban that you are on, and once you move your ship you'd pass it rendering it active again.

I'm not 100% sure, but I think the rules say you don't have to make a Cuban inactive if you don't want to, so I can't think of why you'd make the Cuban you are on inactive other than to pass.


The way I see it, if I make the cuban I'm currently on inactive, I'm not passing it and neither is the next player, so it would stay inactive for a full loop of the harbor.
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Max Jamelli
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dshortdesign wrote:
sigtaulefty wrote:
dshortdesign wrote:
New (but related) question: Let's say I just landed on the Cuban that allows me the ability to make 1 Cuban inactive... can I make the Cuban I'm currently on, inactive?

Yucata doesn't let you, but the rules imply that ANY Cuban can be turned inactive.


An interesting question, but I'm not sure why you'd want to. No one can use the same Cuban that you are on, and once you move your ship you'd pass it rendering it active again.

I'm not 100% sure, but I think the rules say you don't have to make a Cuban inactive if you don't want to, so I can't think of why you'd make the Cuban you are on inactive other than to pass.


The way I see it, if I make the cuban I'm currently on inactive, I'm not passing it and neither is the next player, so it would stay inactive for a full loop of the harbor.


I would disagree. I would think you pass it on your next move.
 
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David Short
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sigtaulefty wrote:
dshortdesign wrote:
sigtaulefty wrote:
dshortdesign wrote:
New (but related) question: Let's say I just landed on the Cuban that allows me the ability to make 1 Cuban inactive... can I make the Cuban I'm currently on, inactive?

Yucata doesn't let you, but the rules imply that ANY Cuban can be turned inactive.


An interesting question, but I'm not sure why you'd want to. No one can use the same Cuban that you are on, and once you move your ship you'd pass it rendering it active again.

I'm not 100% sure, but I think the rules say you don't have to make a Cuban inactive if you don't want to, so I can't think of why you'd make the Cuban you are on inactive other than to pass.


The way I see it, if I make the cuban I'm currently on inactive, I'm not passing it and neither is the next player, so it would stay inactive for a full loop of the harbor.


I would disagree. I would think you pass it on your next move.

I'm not even sure I agree with myself. But let me clarify my position anyway...

Scenario: Cuban X, Cuban Y (car here), Cuban Z

Let's say I'm currently on Cuban Y and gain the ability to make 1 Cuban inactive. I choose to make Cuban X, which is right before Cuban Y, inactive. On the next player's turn, they move to Cuban Z. Cuban X would not become active, correct? If we agree on that (and I assume we do), then let's continue...

Cuban X doesn't become active because the players are already PAST it. I believe that if I made Cuban Y inactive, the same thing applies. Players are not going to pass it, because they have already past it.

 
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Max Jamelli
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dshortdesign wrote:
I'm not even sure I agree with myself. But let me clarify my position anyway...

Scenario: Cuban X, Cuban Y (car here), Cuban Z

Let's say I'm currently on Cuban Y and gain the ability to make 1 Cuban inactive. I choose to make Cuban X, which is right before Cuban Y, inactive. On the next player's turn, they move to Cuban Z. Cuban X would not become active, correct? If we agree on that (and I assume we do), then let's continue...


I agree with this, yes.

Quote:

Cuban X doesn't become active because the players are already PAST it. I believe that if I made Cuban Y inactive, the same thing applies. Players are not going to pass it, because they have already past it.


I would say as you made Y inactive, the next movement of the car passes Y and he becomes active again. I would say the car being on him doesn't mean it's already past him. The next movement of the car would pass him (which by rule would activate him again) At least that's how I would see it. I'd be interested to see how others would rule.

 
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Tom Decker
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Quote:

I would say as you made Y inactive, the next movement of the car passes Y and he becomes active again. I would say the car being on him doesn't mean it's already past him. The next movement of the car would pass him (which by rule would activate him again) At least that's how I would see it. I'd be interested to see how others would rule.


I would actually rule the other way, but I can see it going either way. It will be interesting to get the "official" ruling on this. Hopefully one will come.

I have two reasons for going the other way. First, if you rule that you can flip the Cuban you are currently visiting, but that it flips right back when the car moves away, then, in essence, you really aren't making it inactive. It seems to me that if that was the intent, the rules would simply say "You may making any Cuban inactive, except the one you are currently visiting." Since the rules are pretty clear that ANY can be made inactive, it seems odd, then, if you really can't. Even from a gaming standpoint, I don't know why it wouldn't be allowed. It seems like an odd exception.

And second, the very next sentence in the rules says something to the effect of "Then, on a later turn, this Cuban may be visited but no action may be taken and no building may be visited." That rule would not be true if you immediately flipped it back after you left...because if you did visit that Cuban the next time around, it would already have been made active. I know the next sentence mentions that the Cuban may be skipped over, paying the usual price, but I would think that simply leaving that space does not consitute "skipping over" and certainly not paying any "usual price."

I can really see this being ruled either way, but those are my reasons for making the decision I have concerning the rule.
 
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David Short
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TheRook wrote:
Quote:

I would say as you made Y inactive, the next movement of the car passes Y and he becomes active again. I would say the car being on him doesn't mean it's already past him. The next movement of the car would pass him (which by rule would activate him again) At least that's how I would see it. I'd be interested to see how others would rule.


I would actually rule the other way, but I can see it going either way. It will be interesting to get the "official" ruling on this. Hopefully one will come.

I have two reasons for going the other way. First, if you rule that you can flip the Cuban you are currently visiting, but that it flips right back when the car moves away, then, in essence, you really aren't making it inactive. It seems to me that if that was the intent, the rules would simply say "You may making any Cuban inactive, except the one you are currently visiting." Since the rules are pretty clear that ANY can be made inactive, it seems odd, then, if you really can't. Even from a gaming standpoint, I don't know why it wouldn't be allowed. It seems like an odd exception.

And second, the very next sentence in the rules says something to the effect of "Then, on a later turn, this Cuban may be visited but no action may be taken and no building may be visited." That rule would not be true if you immediately flipped it back after you left...because if you did visit that Cuban the next time around, it would already have been made active. I know the next sentence mentions that the Cuban may be skipped over, paying the usual price, but I would think that simply leaving that space does not consitute "skipping over" and certainly not paying any "usual price."

I can really see this being ruled either way, but those are my reasons for making the decision I have concerning the rule.

Thank you. You explain my position much better than I do.
 
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Alfred Viktor Schulz
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Sometimes it is interesting to see tiny rule uncertainties unfold themselves to become almost philosophical debates.

Okay, how about we make a little contest? For either of the 2 possibilities: What would a foolproof describtion of that rule look like? I'm asking, because I really hurt my head trying to figure out a way to describe either of the 2 as simple as possible, without having to include odd exceptions...

After all: It is really irrelevant, if you choose to do it the one way or the other, as it does not affect the gameplay at all. But people want a clear ruling. So hit me with your suggestions!
 
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