The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
 
 Thumb up
 Thumb up
5 Posts

Power Grid: The First Sparks» Forums » General

Subject: Not as tight as power grid? rss

Your Tags: Add tags
Popular Tags: [View All]
Todd
United States

Massachusetts
Avatar
mbmbmbmbmb
I played one game of this and we misplayed a rule regarding the hunting/gathering phase.

We were treating the food market like the fuel market in Power Grid. So people hunt in reverse turn order and select their food. However we were playing it as if food were limited, so the first player had more limited options (like in PG where fuel becomes more expensive for each subsequent player).

We know that this was incorrect. Animals are like money and can't be hoarded.

So my question is where is the tension in this phase? Can't people just grab food simultaneously? I like the tension in the PG fuel market, but this is missing from this game.

Thoughts?
 
 Thumb up
 tip
 Thumb up
Michael Logan
United States
Drexel Hill
Pennsylvania
mbmbmbmbmb
Falcons wrote:
I played one game of this and we misplayed a rule regarding the hunting/gathering phase.

We were treating the food market like the fuel market in Power Grid. So people hunt in reverse turn order and select their food. However we were playing it as if food were limited, so the first player had more limited options (like in PG where fuel becomes more expensive for each subsequent player).

We know that this was incorrect. Animals are like money and can't be hoarded.

So my question is where is the tension in this phase? Can't people just grab food simultaneously? I like the tension in the PG fuel market, but this is missing from this game.

Thoughts?


Food is limited. That is a big piece of the tension...
4 
 Thumb up
 tip
 Thumb up
Todd
United States

Massachusetts
Avatar
mbmbmbmbmb
I thought food was like money. So it is not limited. See the designer's comment in Food tokens exchange with common supply. So to me it lacks tension.
 
 Thumb up
 tip
 Thumb up
Rusty Ballinger
United States
Arcata
California
flag msg tools
Avatar
mbmbmbmbmb
Falcons wrote:
I thought food was like money. So it is not limited. See the designer's comment in Food tokens exchange with common supply. So to me it lacks tension.

I think you're misunderstanding what was said in that thread.

There is no shortage of tokens of a given type. There is a shortage of food available to be hunted.

If you have a basket which lets you harvest 2 berries when there are 4-6 berries available, and I go before you and take enough berries that there are only 3 left, then you get 1 berry instead of 2.
7 
 Thumb up
 tip
 Thumb up
Todd
United States

Massachusetts
Avatar
mbmbmbmbmb
Ok....that makes more sense.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.