V L
United States
Virginia
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Normal buying rules:
Seems like they try to guide the robot on what to do in cases of ties, especially for hybrid plants. I think I get it.
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1. NORMAL PRODUCTION AND »LESS THAN 5 ELEKTRO«: the robot buys the resources for a normal production. Afterwards, he buys all resources with a price of less than 5 Elektro for which
he has matching power plants and room to store the resources.
If coal and oil were both $4 a piece and he could store both, he would default to Coal, Oil, Garbage, then Nukes.
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2. ALL RESOURCES: the robot buys as many resources as possible. If he does not have enough money for this, he leaves the most expensive resources in the market.
Yes, he will buy as many as his plants will fit. Yes this will often leave him without enough money for a city.
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3. »LAST»: ALL RESOURCES, OTHERWISE NORMAL PRODUCTION: if the robot is »last in player order«, he buys as many resources as possible. Otherwise he only buys the resources for a
normal production.
I would like to clarify what "last in player order" means. First in player ranking means that you have the most cities connected at the start of the round. Last in player ranking means that you have the least and if tied, then you have the worst plants. First in player ranking = first in player order. Last in rank, last in order. However, first in player ranking means you bid first for plants. And when buying resources, last in player order buys resources and city connections first.
All true? Sorry for confusion. To wrap up: if the robot get to buy resources first this round he will buy as many resources as possible. Ironically (or not) our robot ended up in dead last order the whole game. Though he did have a megagrowth turn of 4 cities one turn.
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4. NORMAL PRODUCTION: the robot only buys the resources for a normal production.
What normal human players do. Buys resources to fill the minimum to fill each plant, regardless if he needs it, right?
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5. NORMAL PRODUCTION AND »LEAST AVAILABLE RESOURCES«: the robot buys the resources for a normal production. Afterwards, he buys as much of the least available resource type as
possible (1 uranium counts as 3 normal resources). If he cannot store the least available resource type or if several resources have the same number of tokens, he does not buy additional
resources.
I'll have to try it and see if I have questions.
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6. ODD TURN: NORMAL PRODUCTION, EVEN TURN: ALL RESOURCES: in all odd turns the robot only buys the resources for a normal production. In all even turns he buys as many resources
as possible. Players use two houses of an unused color to keep track of even or odd game turns
I've been afraid to try this one because of the need to track it, but perhaps our third or fourth game of robots we'll try it.