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When you finish a turn, the manual says (in 5. Cleanup --> Wiping Registers): "Discard all Program cards from registers that aren't locked". After that, rules for "Setup(ping) for the initial turn" are specified, and nothing are said about the deck.
Next phase is "1. Deal Program Cards", which begins so: "Shuffle the Progran cards deck and deal the card face down. Each player who doesn't have any damage tokens gets nine cards [...]"
I have two questions:
1) Where must I discard the Program cards? This question has been answered in this forum: in the Program cards deck, so there doesn't seem to be a pile of discarded Program cards to be reshuffled when the other deck is empty.
2) In this rules, nothing are said about the remaining cards. So if you get 9 cards and put 5 on the registers, you have still 4 cards in hand. Have to be discarded these cards, together with the ones from the registers? Or has the player to keep them in his/her hand?
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Rik Van Horn
United States Livonia New York
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You should be reshuffling ALL the cards from the previous turn.
In other words, each turn should have all the cards in play, meaning available in the deck.
Any other way, and I suppose there are those that will play it that way, you're asking for an ever dwindling availability of cards, which makes an already chaotic game into an unplayable mess.
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Brent Pollock
Canada Saskatoon Saskatchewan
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Yes, that it also the way I've played it, but it is never clearly spelled out in the rules. You're simply left to settle on that procedure for yourself. I remember hitting this minor rule glitch when I first got the game.
I also recall that it would've been nice if the player aid card had the "2 damage on respawn" reminder for the beginners.
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BT Carpenter
United States Reston Virginia
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Any robot in shutdown keeps all of their cards (in case they take damage and the registers become locked).
Any active robot keeps any locked cards in those registers.
Every other card is then shuffled together to form the next round's play deck, and the cards are distributed according to players current damage levels (and options, if appropriate).
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Shemp Fill-in: Chan?
United States Fountain Valley California
Which way did I go?
Pick a card.
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It's right there in the rulebook on page 4, under "2. Program Registers". The last sentence of the first paragraph:
"Discard any cards you have left over."
byronczimmer wrote: Any robot in shutdown keeps all of their cards (in case they take damage and the registers become locked). That was the rule in the original edition. In the new AH/Hasbro edition, a powered down robot discards all his cards. If registers become locked while he's powered down, you fill those registers randomly with draws from the deck.
IMO, the original rule is better and more elegant and more interesting. There's no reason why you couldn't play with the original rule with the new edition.
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BT Carpenter
United States Reston Virginia
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Phil Fleischmann wrote: byronczimmer wrote: Any robot in shutdown keeps all of their cards (in case they take damage and the registers become locked). That was the rule in the original edition.
Yup, I'm old school with this game, given I bought the first edition on the day it showed up in my FLGS back in college.
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