The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
2 
 Thumb up
 Thumb up
6 Posts

RoboRally» Forums » Rules

Subject: What to do with remaining cards rss

Your Tags: Add tags
Popular Tags: [View All]
Jean Luois d'Armagnac


msg tools
When you finish a turn, the manual says (in 5. Cleanup --> Wiping Registers): "Discard all Program cards from registers that aren't locked". After that, rules for "Setup(ping) for the initial turn" are specified, and nothing are said about the deck.
Next phase is "1. Deal Program Cards", which begins so: "Shuffle the Progran cards deck and deal the card face down. Each player who doesn't have any damage tokens gets nine cards [...]"

I have two questions:

1) Where must I discard the Program cards? This question has been answered in this forum: in the Program cards deck, so there doesn't seem to be a pile of discarded Program cards to be reshuffled when the other deck is empty.

2) In this rules, nothing are said about the remaining cards. So if you get 9 cards and put 5 on the registers, you have still 4 cards in hand. Have to be discarded these cards, together with the ones from the registers? Or has the player to keep them in his/her hand?
 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Feb 7, 2012 5:50 pm (Total Number of Edits: 1)
  • Posted Tue Feb 7, 2012 5:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Rik Van Horn
United States
Livonia
New York
Avatar
mbmbmbmbmb
You should be reshuffling ALL the cards from the previous turn.

In other words, each turn should have all the cards in play, meaning available in the deck.

Any other way, and I suppose there are those that will play it that way, you're asking for an ever dwindling availability of cards, which makes an already chaotic game into an unplayable mess.
8 
 Thumb up
 tip
 Thumb up
Brent Pollock
Canada
Saskatoon
Saskatchewan
Avatar
mbmbmbmbmb
Yes, that it also the way I've played it, but it is never clearly spelled out in the rules. You're simply left to settle on that procedure for yourself. I remember hitting this minor rule glitch when I first got the game.

I also recall that it would've been nice if the player aid card had the "2 damage on respawn" reminder for the beginners.
1 
 Thumb up
 tip
 Thumb up
BT Carpenter
United States
Reston
Virginia
flag msg tools
designer
Avatar
mbmb
Any robot in shutdown keeps all of their cards (in case they take damage and the registers become locked).

Any active robot keeps any locked cards in those registers.

Every other card is then shuffled together to form the next round's play deck, and the cards are distributed according to players current damage levels (and options, if appropriate).

 
 Thumb up
 tip
 Thumb up
Shemp Fill-in: Chan?
United States
Fountain Valley
California
Which way did I go?
badge
Pick a card.
Avatar
mbmbmbmbmb
It's right there in the rulebook on page 4, under "2. Program Registers". The last sentence of the first paragraph:

"Discard any cards you have left over."

byronczimmer wrote:
Any robot in shutdown keeps all of their cards (in case they take damage and the registers become locked).

That was the rule in the original edition. In the new AH/Hasbro edition, a powered down robot discards all his cards. If registers become locked while he's powered down, you fill those registers randomly with draws from the deck.

IMO, the original rule is better and more elegant and more interesting. There's no reason why you couldn't play with the original rule with the new edition.
1 
 Thumb up
0.25
 tip
 Thumb up
BT Carpenter
United States
Reston
Virginia
flag msg tools
designer
Avatar
mbmb
Phil Fleischmann wrote:
byronczimmer wrote:
Any robot in shutdown keeps all of their cards (in case they take damage and the registers become locked).

That was the rule in the original edition.


Yup, I'm old school with this game, given I bought the first edition on the day it showed up in my FLGS back in college.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.