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At the start of the rail phase several iron works that are level 2 or higher are flipped back. Do they fill the demand track if it is empty or does is stay empty until someone makes a new Iron work ?
Thx in advance.
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Ryan Metzler
United States Kenosha Wisconsin
Are you pondering what I'm pondering Pinky?
I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
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geirinn wrote: At the start of the rail phase several iron works that are level 2 or higher are flipped back. Do they fill the demand track if it is empty or does is stay empty until someone makes a new Iron work ?
Thx in advance.
Nothing gets flipped back at the start of the rail phase...the level 2 or higher techs stay on the board, but do not flip back over.
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Turns out my friend who owns it has been flipping them back for years
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Richard Young
Canada Victoria BC
Old Ways Are Best!
Check Six!
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What he said. All level 1 tiles are removed (flipped or not along with any cubes that might be still on them) and no further level 1s can be built. All level 2 and above stay where they are (again, flipped or not). It is not unusual to have unflipped coal mines waiting for the flurry of rail-building.
Where does the idea that some tiles are "flipped back" come from?
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Rob Steward
United States Meridian Idaho
Brought to you by the letter R... r... r...
Hold. Your. Fire.
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Bubslug wrote: Where does the idea that some tiles are "flipped back" come from?
From someone wanting a bit more iron and extra victory points?
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Richard Young
Canada Victoria BC
Old Ways Are Best!
Check Six!
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DigitalMan wrote: Bubslug wrote: Where does the idea that some tiles are "flipped back" come from? From someone wanting a bit more iron and extra victory points? 
Well, I suppose. Actually, a way of re-generating coal would be an interesting idea...I find it is often the scarcest commodity in the game.
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Daniel Corban
Canada Newmarket Ontario
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geirinn wrote: Turns out my friend who owns it has been flipping them back for years  So it took years for your friend to wonder exactly how these resources are handled when the buildings are flipped over?
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Ægir Æx
Iceland Reykjavik Gullbringusysla
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Well I didn't do it for years, but recently when discovering this game again. In my defence this was the third game I learned back in '08 and the rules are no Chad Jensen rules. Somthing about how we were playing it *felt* wrong and as it turns out it was really wrong.
No biggie, and thanks for setting me straight!
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Yes, my bad saying he had been playing it that way for years, it was only several games after he started playing it again.
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Len
United States Austin Texas
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Bubslug wrote: DigitalMan wrote: Bubslug wrote: Where does the idea that some tiles are "flipped back" come from? From someone wanting a bit more iron and extra victory points?  Well, I suppose. Actually, a way of re-generating coal would be an interesting idea... I find it is often the scarcest commodity in the game.
Then this is an opportunity for you to get in the coal business. If no one is building coal and it is in demand (always is at the beginning of the rail period), set yourself up for lots of income by building coal.
The heart of this game is supply and demand!
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Richard Young
Canada Victoria BC
Old Ways Are Best!
Check Six!
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LSMB wrote: Then this is an opportunity for you to get in the coal business. If no one is building coal and it is in demand (always is at the beginning of the rail period), set yourself up for lots of income by building coal. Lots of income is nice but making coal cheap for others by using actions to build coal mines instead of more "valuable" things, in terms of vps, may make you the richest loser in the game.
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Daniel Corban
Canada Newmarket Ontario
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Spending your turn with coal mine followed by a double rail build isn't helping anyone but yourself.
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Len
United States Austin Texas
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Bubslug wrote: LSMB wrote: Then this is an opportunity for you to get in the coal business. If no one is building coal and it is in demand (always is at the beginning of the rail period), set yourself up for lots of income by building coal. Lots of income is nice but making coal cheap for others by using actions to build coal mines instead of more "valuable" things, in terms of vps, may make you the richest loser in the game.
I agree, you want to be careful, but it depends upon when and where you do it. As dcorban mentions, lay a coal tile for your use (esp early in the rail period) making it difficult for others to use.
I like to play level two coal late in the canal period. This early, the income or ability to take loans is important.....and you can't play in a vacuum. Every move in this game has a tradeoff.
Martin Wallace himself gives some notes about this advice in the rules.
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Daniel Corban
Canada Newmarket Ontario
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It is such a good move, that I find being the first player at the start of the rail phase to be extremely strong. This is because most people want to spend 22 that first turn. A level 2 coal and a double-rail build. Being first that turn usually ensures you are first in the next turn, which again gives you the best choice of rails.
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Richard Young
Canada Victoria BC
Old Ways Are Best!
Check Six!
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Of course there are both strategic and tactical reasons for playing coal but it is never just for the income.
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