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Arkham Horror» Forums » Rules

Subject: Unique items, bank loans, retainers rss

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brian
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subrak13 wrote:
ColtsFan76 wrote:

Once you have done a horror check, that is indicative that you have started the combat. So you have to go through one round of fighting. Evading/fleeing has to happen before you do the next round of combat.


I am surprised-this is how we were playing it initially but here I quote from the rule book. The following appears immediately after the section on Horror check

2. Fight or Flee
Next, the investigator must choose: He may either
attempt to flee or fight the monster.A. Flee
The investigator tries to evade the monster, using an
Evade check just as described under "Evading
Monsters" earlier in these rules. If he passes the check,
he eludes the monster and the battle immediately ends.

Two situations come up.

Situation 1: You attempt to Evade and fail. Combat damage is done automatically and then you do the horror check. You don't do a combat check at this point so no opportunity to use spells or weapons. You just take your lumps. Now you have entered combat and have the chance to enter into a round of combat or Flee. If you choose to use a spell for combat, then you forgo your chance to flee. You cannot wait to see what the spell does and then decide.

Situation 2: You decide to face the monster. You have to pass the Horror check. You may then decide to flee but it wouldn't make sense to do so. Because if you didn't want to enter combat, you would have tried to Evade in Situation 1 above and not risk both Horror and Combat damage. This is why I said it was indicative of you starting combat.

But if there is some reason you would want to go through the horror check first in this situation and then attempt to flee, go ahead. But still if you choose to use a weapon or spell, you are now locked in combat for this round and can't also attempt to flee.

The only decision you really have if a spell fails is to try another spell or grab a weapon if you have hands left. So you could fail a Spell check and then try something else but you can't run at this point.
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Mad Hatter
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Ya that's what I thought but we were making it tougher for ourselves by not allowing the option to flee once you fail evade check. If what you say is correct, someone might want to change the following-this is from the 21 things newbie should know and is obviously wrong?

12. Hands/weapons/spells: you can use e.g. a one-handed weapon in one hand, and a one-handed spell in the other. You can try to cast your spell before you decide whether to fight or flee a monster (useful, since if you fail to cast it, you might decide not to fight...) - but you cast it in combat (not before an Evade roll that precedes combat). A magical sword, whilst a physical weapon in the general sense, is a magical weapon in a rules sense, and resistance/immunity rules apply accordingly. You get a Cross's +1 to Horror check bonus even if you're not holding it (e.g. because you're using the 2-handed Tommy Gun).
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Jason D Allen
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ColtsFan76 wrote:
Since you asked this in another thread....

[q="ColtsFan76"][q="subrak13"]

Quote:
3. Related to above, if there are multiple monsters at a location, I have to make horror check with each one of them, right even if I have finished fighting the first one?

Without the Flute, yes, each monster has it's own horror check (unless otherwise noted on the monster).


Quick question on this. Say you have 3 monsters on a space. Do you do the horror checks together or sequentially after you fight each monster?

I.E. Combat Begins. Player fights A. Does horror check on A. A loses. Player fights B. Does horror check on B. B wins, player loses stamina. Player fights C. Does horror check on C. Player beats C.

or.

Do horror check on A, horror check on B, horror check on C. Then fight A, B then C.

Reason I ask this is because depending on the situation and some bad die rolls, you could go insane under the last circumstances before even fighting a battle. The more monsters on a space the more likely this is to occur, which seems kind of overpowered in a way. There was nothing specifically in the rules about how you perform horror checks in cases where there are multiple monsters, or if there was I missed it. I treated each as a seperate event so did the fights as first described.

Also, a question on normal/special items in combat with multiple monsters on a space. Do they last the entire duration of fight per monster or the entire combat round itself? It seemed like they should last as long as the person had them activated and hadn't gone beyond the 2 hand limit, but it wasn't clear whether the combat round pertained to the first monster or all the monsters. Can anyone clarify that a bit?
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Paul W
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Each combat is resolved fully before moving on to the next one. Your first example isn't quite correct, however, becuase combat only ends in one of three ways:

1. The player evades the monster
2. The player defeats the monster
3/ The player is driven insane or knocked unconscious by the monster.

Thus, in your first player sequence, you have:

"Player fights A. Does horror check on A. A loses."

I'm not sure whether A loses meant they failed the horror check or the combat check, but assuming you're talking about the combat check, after failing the combat check against A, the next step is not a horror check against B, but another combat round (either fight or flee) with A.
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brian
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You resolve everything with A first. Horror check, then combat. If you lose to A, then you aren't around for B or C as you were already shipped to the hospital or asylum. Or you evaded and didn't take maximum damage.
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Jason D Allen
United States

Dist of Columbia
fizzmore wrote:
Each combat is resolved fully before moving on to the next one. Your first example isn't quite correct, however, becuase combat only ends in one of three ways:

1. The player evades the monster
2. The player defeats the monster
3/ The player is driven insane or knocked unconscious by the monster.

Thus, in your first player sequence, you have:

"Player fights A. Does horror check on A. A loses."

I'm not sure whether A loses meant they failed the horror check or the combat check, but assuming you're talking about the combat check, after failing the combat check against A, the next step is not a horror check against B, but another combat round (either fight or flee) with A.


Sorry about that, I was trying not to be too verbose but I guess I meant that player decides to fight A. Then he does a horror check (pass or fail it really has no bearing on fight unless he goes insane), then the combat check is rolled and he loses to A. After that, then the sequence with B would start. That's how we were playing it, but I wasn't sure if that was correct.
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