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A boy named Sioux
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I love that story. I expected to see him as an investigator as part of the Innsmouth Horror expansion. If not, he is surely a prime candidate for a promotional card.

http://en.wikipedia.org/wiki/The_Shadow_Over_Innsmouth#Rober...
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  • Last edited Thu Feb 9, 2012 12:00 pm (Total Number of Edits: 2)
  • Posted Thu Feb 9, 2012 11:41 am
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Tibs
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Investigators are typically invented on-the-fly for Arkham Horror. Many ally cards are based on characters from the literature.
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Damien
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One of my favorite Lovecraft's story.
Maybe an idea for a Innsmouth mini-expansion?
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A boy named Sioux
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kungfro wrote:
Investigators are typically invented on-the-fly for Arkham Horror. Many ally cards are based on characters from the literature.

Interesting. I hope he could be an exception as he isn't actually named in the story itself.

Dietch wrote:
One of my favorite Lovecraft's story.
Maybe an idea for a Innsmouth mini-expansion?

It's good, isn't it? The chapters where he is trapped in Innsmouth are fantastic; great suspense.
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Jon Simpson
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One of my favourite stories and probably one of the most dangerous places in Lovecraft country.

Robert Olmstead should have been an ally in the expansion, although you would probably have to draw innsmouth look cards for him..

As a side note I hope mansions of madness gets the Innsmouth treatment.
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Ingólfur Valsson
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Dietch wrote:
One of my favorite Lovecraft's story.
Maybe an idea for a Innsmouth mini-expansion?


Wouldn't you say that the Innsmouth expansion is based on that story?
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Damien
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KronikAlkoholik wrote:
Dietch wrote:
Maybe an idea for a Innsmouth mini-expansion?


Wouldn't you say that the Innsmouth expansion is based on that story?

Of course yes, but this character is not in the expansion so it could be an addon for Innsmouth ^^ via a mini-expansion. I WANT MORE THREATS FROM INNSMOUTH! zombie
I play with the curfew activated at the beginning of the game and more rules to draw more Innsmouth look cards to make it harder. In my group, Innsmouth is quite a lovely place...

And the evade check shouldn't be about the feds IMO.
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Jim Kiefer
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Dietch wrote:
I play with the curfew activated at the beginning of the game and more rules to draw more Innsmouth look cards to make it harder. In my group, Innsmouth is quite a lovely place...

And the evade check shouldn't be about the feds IMO.


You are quite the masochist!

Do you play with the heralds?

I agree about the evade check. I'm considering moving the nearest monster to the investigator or having one appear. The investigator can then either fight it or be arrested.

What rules make more Look cards be drawn?
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Damien
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mageith wrote:
You are quite the masochist!

Well, thank you

Quote:
Do you play with the heralds?

Nope... erf yes... one of my own creation. Which is half a herald, half a scenario with the curfew and look cards and with Dagon appearing as a BIG monster (Dunwich horror like) if the uprising track is full instead of waking up the GOO.

Quote:
I agree about the evade check. I'm considering moving the nearest monster to the investigator or having one appear. The investigator can then either fight it or be arrested.

Instead of moving a monster (what do you do if Innsmouth is clear?) I suggest to draw a monster from the cup maybe specifically a aquatic monster and giving it a +1 Force for the duration of the fight or something like that. At home, I kept the standard rules about being arrested yet. I'll take a look (not an Innsmouth one tho) at your idea, thanks!

Quote:
What rules make more Look cards be drawn?

Each time the uprising track receives a uprising token, each investigator in Innsmouth draw a look card.
Each time an investigator is devoured in Innsmouth (even with a look card), add a token to the uprising track. (and then "goto" first rule of course)
Each time before an investigator makes a horror check against a aquatic monster, draw a look card.
When Dagon is awake, you draw a card before a horror check against every monster.

It gets really nasty sometimes but it keeps Innsmouth high on the scale of danger. We only go to Innsmouth when we really have to, and we are well prepared for this ninja
Sorry for the bad english arrrh, hope you get it all.
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Jim Kiefer
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Dietch wrote:
Quote:
I agree about the evade check. I'm considering moving the nearest monster to the investigator or having one appear. The investigator can then either fight it or be arrested.

Instead of moving a monster (what do you do if Innsmouth is clear?) I suggest to draw a monster from the cup maybe specifically a aquatic monster and giving it a +1 Force for the duration of the fight or something like that. At home, I kept the standard rules about being arrested yet. I'll take a look (not an Innsmouth one tho) at your idea, thanks!


The monster move is not limited to Innsmouth monsters and if everything is clear, a monster appears. Most aquatic monsters are pretty weak. +1 Force? Toughness?

Also, who runs the Innsmouth Jail? The Feds or Fishmen?
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  • Last edited Thu Feb 9, 2012 11:01 pm (Total Number of Edits: 1)
  • Posted Thu Feb 9, 2012 11:00 pm
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mageith wrote:
The monster move is not limited to Innsmouth monsters and if everything is clear, a monster appears. Most aquatic monsters are pretty weak. +1 Force? Toughness?


Yes Toughness, sorry. Or whatever makes them more dangerous.

Quote:
Also, who runs the Innsmouth Jail? The Feds or Fishmen?

The real problem are the encounters for the prison. I think it's clear that the prison is run by the feds since you get arrested by them.
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The main reason the Innsmouth Jail is dangerous is that you could get devoured, and the principal method of execution is that the cell guards drag you off and feed you to a shoggoth. There is no way the jail is being run by the feds. It's all fish men.
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Damien
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O_o I guess you right. Happily, I don't go often to the Innsmouth Jail...
So the feds get us arrested and put in jail, which is run by fishmen?
Looks like (these) feds are idiots... whistle
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Jim Kiefer
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The deputies are never described as fishmen. I think there's a mixed up concept here by FFG. That's why I asked the question. Of course, part of the Fed raid is that we really don't know what happened there. It's off "camera." I don't remember any jail in the stories. I recently listened to Shadow over Innsmouth radio theatre. There's no jail but it's not the full story either.
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Jon Simpson
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The gaol is run by local law enforcement, hence deputies, who no doubt are as corrupt as anybody in Innsmouth. Federal Agents have nothing to with it apart from their investigation and inevitable raid.
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  • Last edited Fri Feb 10, 2012 6:53 pm (Total Number of Edits: 1)
  • Posted Fri Feb 10, 2012 6:50 pm
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The Grouch
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No jail in Lovecraft's tale.
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Jim Kiefer
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redeye wrote:
The gaol is run by local law enforcement, hence deputies, who no doubt are as corrupt as anybody in Innsmouth. Federal Agents have nothing to with it apart from their investigation and inevitable raid.


Perhaps. But in Innsmouth ALL locals are future fishmen. That's the whole point of the Innsmouth Look cards.

Personally I think it's a made up from whole cloth game device that doesn't quite fit.

Is there any direct way to go to Innsmouth jail other than the Fed Raid?

I kind of think of it as an extension of the Order of Dagon, the real enforcer of Innsmouth "morals".
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