Carl A.
United States
Tennessee
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Random, Random, Random, Random. No, really. Card Games, by nature, are luck-based, by KB takes it to a whole new level.
The deck is huge! There are 165 cards in the starter with 9 expansions available, each adding 55. Except for the last one, which adds 110. So a grand total of 715 cards available mainstream. Try shuffling that. But the huge deck adds to the luck factor. I only own/am reviewing the Blue Starter Deck, but even by itself the games are different due to the enormity of what cards can come up. Putting this in perspective: You don't run out of cards during a game. It's not possible. Game length-that's another thing. It's random, too, though roughly an hour. I'm using roughly in the loosest sense of the word.
Get more bunnies, protect them, attack your friends' bunnies with Wire Wisks, Swords, Flamethrowers, or Evil Green Gelatin (with pineapple chunks). Grab as many carrots as you can, and hope that one of them is the Magic Carrot. Really. Once all the Carrots have been taken, you flip over a deck of cards to find which carrot is at the bottom. The owner of that carrot is the winner! KB exists to let you formulate cunning strategies (you have to plan what cards you'll play two turns in advance) and then watch as your awesome strategy is blown away. Either someone will launch a Miniature Black Hole and kill all your bunnies, or you'll draw a Terrible Misfortune and lose one, or someone will win the game. It never fails.
The cards themselves are great. Good artwork with a large amount of Bunny-fied references to pop culture. They are also sturdy. No dirty humor, either. It's very family-friendly.
The expansions are supposed to be purchased in order, but the Red and Violet Booster Packs (the next ones) are non-existent. However, there is this Internet Rumor that KB is trying to get them back in stock in a couple weeks. (The Christmas Spirit even affects board game companies, just in a different way.)
Publisher released litigation proof statistics:
Publisher: Playroom Entertainment Players: 2-8, but you can easily add more Ages: 12+ Game Length: Not released, about an hour
Pros -Good cards and artwork -Random can be a good change of pace -9 expansions, some of which aren't in stock right now
Cons -Less mature individuals(kids) could be distressed by the sheer brutality available to dictators-in-training -Sometimes you just have a slew of bad luck -Strategy is nigh impossible
Neutral -As random as a cross between Monty Python and MythBusters. And with more explosions.
I copy and past my reviews off of my blog, boardgamebusters.blogspot.com
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B K
United States Cincinnati Ohio
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We've played using the Alternative Scoring Page rather than only scoring "the Magic Carrot" towards a win to balance things out and give some control of the outcome to all players.
This game has cooled off for us coming out every once in a while for some laughs (and prayers that your bunnies don't get killed off for very long). The Orange Booster introduces Weil's Pawn Shop which allows you to buy bunnies.
There are also some Carrot Patch Variant I've been wanting to try some time which could prove to be a different dynamic.
Keep playing...
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Marc Drebing
United States Holladay Utah
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My family loves Killer Bunnies, my 10-year-old and 8-year-old play this with my at least once-weekly. There is actually another expansion (Chocolate Booster) that just came out, plus a new stand alone game (Conquest of the magic carrot) that can also be added to the original game with new bunnies and funny carrots. In addition to this, there is the Kinder Bunnies set, which can also be played with the original set. We own every single booster and card, which allows for completely different games each time we play. We purchased a card shuffler just for Killer Bunnies, which helps with the shuffling. I highly recommend all the expansions, they add more flavor and chaos.
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Chris Schenck
United States Dayton Ohio
GO BUCKS!
Stop touching me!
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Yeah, you hit it on the head. Strategy is impossible. It's one of those games where it's more about smack talk and player interaction than about winning. It's essentially like a giant raffle game. The more tickets (carrots) you get, the more likely you are to win, but even that guy who only got a single carrot could ultimately be the winner.
It's random silly chaos, but sometimes that's a good thing for a change of pace, as long as everyone goes into it knowing the type of game it is in advance.
My only complaint about the game is that it's too long for it's depth. I'm cool with random and silly light games, but only if they're quick. This game out-punts its coverage by a considerable margin.
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B K
United States Cincinnati Ohio
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cbs42 wrote: My only complaint about the game is that it's too long for it's depth. I'm cool with random and silly light games, but only if they're quick. This is why I usually lobby to play with only 10 carrots.
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Carl A.
United States
Tennessee
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Shoot! Definitely gonna try out that alternate scoring system when I get the chance, looks useful!
Haven't checked out Carrot Patch other than to catch the horrible pun, I'll try when I have the time.
Hmm..hadn't heard of the stand-alone. Card shuffler? How much did that cost? And where did you find one?
I've played with Red and Orange since writing this review, and they do follow in the tradition well, but that blasted Mystery Urn keeps sending all the carrots back to home plate. Frustrating, should probably take it out next time.
Weil's Shop always turns into a necromancer race over Bunnylon 3, that special bunny that counts as 3 in 1.
Hehe, about half of our games get shortened mid-session by throwing out 4 or so carrots, and hoping they aren't the Magic Carrot.
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Marc Drebing
United States Holladay Utah
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I bought the card shuffler at Amazon and it was about $10-$15. To shorten games, we also had out a certain number of carrots to each player, and each players starts the game with at least one bunny.
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Alexis Bromad
United States
North Carolina
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I saw this game and thought, hmmm, that might a nice fun game I can get my family around and other non game geeks.
As soon as I opened the box and read thedirections I got worried. I enjoyed it, and found serval loop holes to make the game go faster. There just being 3 of us it seemed to drag a bit. The gamers sorta enjoyed it and the non gamers loved it. There is something important about bunnies and killers. All I can say is don't "run away run away, run away some more".
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Brook Gentlestream
United States Long Beach California
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BGBuster wrote: Haven't checked out Carrot Patch other than to catch the horrible pun, It's not actually a pun. There's a thematic patch of carrots in the middle of the board and you send the bunnies to go get them.
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Shaun Rice
United States Long Island City New York
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BGBuster wrote: Cons -Less mature individuals(kids) could be distressed by the sheer brutality available to dictators-in-training -Sometimes you just have a slew of bad luck -Strategy is nigh impossible
I absolutely love love love this game - its very addicting. And true, hard to shuffle as you add on decks. But each deck adds even more zanniness to the game...Keep going you'll love it..
About the cons - there is a version for younger players called Kinder Bunnies. Its the bunnies as babies and no killing at all lol.
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Carl A.
United States
Tennessee
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Sounds like I should start recommending Kinder Bunnies for the various kiddos.
No fear of me ditching the game, as foxdiva said the non gamers in my group love it.
Blast, gotta go to school. Later!
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quelf elf
Spain
North Pole
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Lots of serious gamers claim to hate KBs. But that's more of a medical thing: as soon as they have the ("must.be.in.control") stick removed from their bums, they'll be just fine.
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Malcolm Sleight
United States
Kentucky
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I have KB and the Quest for the Magic Carrot with most of the expansions.
I also have KB and the Journey to Jupiter which adds a boardgame to the scheme of things. You still have to collect carrots, but from the gameboard which is a map of space. Each expansion adds more cards and space boards.
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