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What could possibly be in all these many, many expansion packs. I don't really understand. I can understand the other LCGs, people are willing to buy more and more cards to make their decks more competitive, but this is a co-op game. What possible purpose could all these cards serve? Please bare in mind that I havn't actually played this game.
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Stephen Street
United Kingdom Haywards Heath West Sussex
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Well, I suppose that people who get tired of playing with the cards in the base set will get further packs for variety. I don't think its much more complicated than that.
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Tom Howard
United States Los Angeles California
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The expansion packs serve two purposes:
1) Each new pack comes with a new scenario for you to play against, and thus, a whole new stack of Encounter Cards.
2) Each pack also comes with a handful of new player cards, as well as a new Hero. This allows you to better customize your deck to a certain playstyle, or theme. New player cards also mean new synergies with existing cards.
Quick example: In one expansion pack, there's a card called Eomund, which allows you to 'ready' all Rohan characters when he leaves play. Different expansion packs have added more Rohan characters, not to mention that there's a card which can give any character a Rohan title. With these new tools and new characters, you can build a Rohan-themed deck, which carries it's own playstyle and mechanics. (this is just one example of many)
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Joseph Jobes IV
United States Emmaus PA
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Jools wrote: What could possibly be in all these many, many expansion packs. I don't really understand. I can understand the other LCGs, people are willing to buy more and more cards to make their decks more competitive, but this is a co-op game. What possible purpose could all these cards serve? Please bare in mind that I havn't actually played this game.
Hi Jools, let me try to break down the expansions to you. There are a few things you get in them.
1.) The base game, the core box, comes with three different adventures that you can play. While the rules from game to game are different, there are different objectives in the adventures. To put it into perspective of another cooperative game, imagine Pandemic came with multiple maps. On each map the diseases acted different, and there were specific rules for each map.
The main thing you get in the expansions is another adventure for your heroes to go on.
2.) You get 1 new Hero card. You play the game with 3 heroes, main characters from the books/movies (Legolas, Aragorn, etc). So, each expansion gives you another hero that you could choose from.
3.) New player cards. The Lord of the Rings card game works similar to other LCGs/CCGs in which players have to build their decks before playing the game by selecting from a pool of cards available to them, while following specific rules for deckbuilding. There are 4 "spheres" (colors) in the game. What this means is that if you play Red heroes, you can play red cards in your deck. Blue heroes, blue cards. Blue and Red heroes, blue and red cards.
The last thing the small expansions come with are 3 copies (the maximum amount you can have in a deck) of 2 different cards, for each sphere. So, 8 new cards, 3 copies of each = 24. Also, you get 3 copies of 1 "neutral" card which can be played in a deck of any color combination.
I hope that answers your question!
P.S. - The big expansion, Khazad-Dum includes all of those things, but more than the small expansions. So, for example, you get 3 quests in Khazad-Dum as compared to just 1 in the smaller expansions.
P.P.S - Every six small expansions is a "cycle", a storyline from quest to quest. The first six, referred to as the Shadows of Mirkwood cycle, is the story of the players trying to find Gollum.
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They contain new adventures and new player cards to be better able to cope with the new challenges. The new player cards give deck building options to approach the quests with different tactics. This and the new scenarios keep the game fresh.
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Basically same thing as in a duelling game.
New expansion means new cards. New cards means powerful cards for your opponent, so you would want powerful cards yourself too and buy that package.
Same with LotR LCG.
New expansion means new quest cards. New quest cards means more challenging scenario. so you would want powerful cards in your deck as well to beat more challening scenario.
Also it is somewhat like getting next volume of the book as the story progresses.
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John Steinbach
United States Forest Grove Oregon
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I actually think this type of cooperative game is uniquely suited for the LCG format--perhaps better so than competitive games like AGoT LCG. $15 (one expansion pack) in AGoT usually amounts to a few deck tweaks here and there; the same investment in LotR provides a few new deck-building options AND introduces an entirely new scenario. The fact that every LotR expansion introduces a new game variant--instead of just a few deck alterations--makes it a real winner in my book.
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