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Subject: Name a few games where long term strategy really pays. rss

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Martin Larouche
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Hansa Teutonica is probably one of the best recommendation made in this thread.

The campaign aspect of Descent: The Road to Legend. While Descent itself is fairly tactical, it's separate "meta-game" is a long-run strategy game if i ever saw one.
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Vic R
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I think Dominion fits the bill quite well. Is a game where the only that matters is the long term strategy as the tactics (i.e . what you do in a specific turn with this 5 specific cards) are usually quite simple, but the point is "what is the best deck I can built with this cards? So the long term objetive (having 10% of this card, 30% of this other and 2 king thrones) is the real objetive. In fact is not unusual you didnt get any VP along the game, except in the last turn, when you really push the deck you have built during all the game, get 50 VP (or more) and win the game. This is true long term planning.

In the other hand, Dominion have luck, as any card game, but not as much as you would think, and always looking to the long term (is you deck is better you could have a couple of bad turns, but overall you you will do best than your ooponnets). And if you play without attack cards is basically a multiplayer solitaire, without almost any interaction between players.
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Bob Shurig
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The three games that I can recommend for long term planning are Steam, Railways of the World and, especially, Silverton.
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Robert Wesley
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Re: Name a few games where long term strategy really plays better.
"Rock, Paper, Scissors, Lizard, Spock!" devil
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ANDREAS MILIOPOULOS
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I would also add Railways of the World
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Knolzus
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I think what you seek is Constantinopolis. In this game you can mess a little bit with the others - buy the buildings they need or even it has a little auction - but in generell it is building your seatrade empire and then produce money and VPs as well………
It´s good.
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Peter van der Helm
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Eldard wrote:
coolpapa wrote:
And how about The Princes of Florence for an offbeat answer? Most of the luck comes very early in the game, and its conceivable to plan out your entire strategy from the jump.


I second that recommendation. Many gamers criticize that it doesn't have enough player interaction, but if that's what the OP is looking for, PoF fills the bill.


I would second that recommendation too. I've had lots of fun executing certain strategies in PoF. Often starting the game with a strategy in mind and sticking with it. The player interaction is mostly in the auction and the recruiting of workers.
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Greg S
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Life

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Bill Eldard
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Princes of the Renaissance

There are more than a few strategies in this Wallace gem, and the game has a lot of period flavor. Player interaction is very prominent, but no one strategy dominates the others; I've seen several strategies win.

For my tastes, strategy games with minimal player interaction can seem too scripted. I know it's frustrating to have one's strategy disrupted by the actions of others, but that's what makes good games IMHO. The best sttrategy game players tend to be those whose play is flexible enough to adjust to the unexpected turns in the game.
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Scott Nelson
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In Indonesia, it is best you have a strategy going in, and stick with it as much as possible, or you'll find that you don't have a snowball's chance on winning this beast.
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James Pinnion
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This sounds like the sort of game I naturally dislike - and have to recommend Princes of Florence as my favourite of the bunch. Dominion is popular, and would seem to fit your requirements too.
 
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Greg Campagna
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+1 Dungeon Petz


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Little Idiot
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Battlelore - I waited until the 2nd edition came out and bought the original for not quite as much silly money as before the 2nd edition was released....

I'll get my coat.
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Barry Kendall
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"Classic Avalon Hill" `Third Reich.'

Victory Games' `Civil War.'

`Empires in Arms.'

`Pax Britannica.'
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Sam Carroll
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Jackanapes70 wrote:


Four years after the question was asked, this affirmation will no doubt settle things for the OP!
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Eddie B
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spartax wrote:
Jackanapes70 wrote:


Four years after the question was asked, this affirmation will no doubt settle things for the OP!


Well it took a while but I guess I will have to get a copy of Dungeon Petz. Thanks everybody!
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Greg Campagna
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Ha!

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Was George Orwell an Optimist?
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richcharters wrote:
Here's my 2 cents on strategy and tactics:

The interaction between tactics and strategy is key to many games. IMO, superior tactics will always beat good strategy. If the tactics are relatively equal, then a superior strategy will often provide the edge needed to win.

This explains why the Germans won World War II. devil
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Mark Stanoch
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I would suggest Diplomacy. Even "combat" is deterministic and requires a very long term view of strategy.
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John Di Ponio
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Mega Civilization like Advanced Civilization does this on a really big scale both size wise and players that can possibly be involved. I have only played once but the game rewards good planning.
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Justin Strickland
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Any lifestyle game (i.e. Magic: The Gathering, Android: Netrunner, Star Wars: X-Wing Miniatures Game). Not only does the strategy happen before the game even begins (deck/army/squad building), but you also need a long term monetary strategy for how you're going to afford staying current and competitive with the latest releases.
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Luis Botero
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You have to decide, either you want to play multi player solitaire or you want interaction, it seems you want heavier (more weight) games, search for the weight, usually games with higher weight rely less on luck and more on strategy. Roads and Boats for instance has a weight of 4.19, that is extremely heavy, unplayable for new gamers, higher than 2.5 will be enjoyed for Euro gamers but difficult for non experienced ones: Agricola, Caverna, Terra Mystica, Power grid run between 3-4. More popular games will run between 2-5: Catan, Pandemic, Dead of Winter... which are suitable for newcomers and experienced players.
Something else I notice among my playing group, some experienced gamers hate dices because of the luck factor but dices are a good way to inject variability and add some replay value, not necessarily they mean luck for one side: Check Troyes, makes a smart use of dices, connected with strategy, my point is dices don't mean kids game, in Catan and specifically Cities and Knights, they add events that affect all the players and yours in different ways, without it it'll be a boring simulation, if you are concerned of unfair dices, there apps for that, that doesn't mean all the players have the same luck ingredient, because certain results at the beginning of the game can have repercussions towards the end.
 
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Philip Kitching
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Re: Name a few games where long term strategy really pa
Barry Kendall wrote:
`Pax Britannica.'


As Napoleon said "never interrupt your enemy when he's making a mistake"

In the case of Pax Britannica, that's every time the British player is counting up his income.

In the team game stakes, how about The Campaign for North Africa?

At least one of the five players on each side is only interested in building an economic engine and one is only interested in long term strategy.

The role of the other three players is to explain why, despite the strategy and economic engine, their side is losing*. PowerPoint sides might be involved.

[* both sides are probably doing this at the same time!]
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David Dockter
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Any of the big boy/big girl games in the pic above reward long term solid strategy; unless the dice and card gods intervene - which, sadly, they often do. I'd probably pick Empires in Arms if I had to select one.

Related: The Way of the Beast: Session reports & reviews of heavy wargames
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Anthony Faber
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Orleans is definitely a euro where you make a long term plan about your engine and then it really starts rolling mid game.
 
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