Recommend
3 
 Thumb up
 Hide
7 Posts

Battlestar Galactica: Exodus Expansion» Forums » Sessions

Subject: The Battlestar Silly rss

Your Tags: Add tags
Popular Tags: [View All]
Mooseared Ferenczy
United States
Athens
Georgia
flag msg tools
mbmb
This past Saturday I took the American Law School Entrance exam. To calm my nerves the night before, my friends and I decided to play a game of BSG. We have had a small series of four player games over the past 2-3 months and none of them were ever fulfilling. We tried Cylon Leader and No Sympathizer and they were all just underwhelming in the four player format. So we decided to open my bag of unnessecary components that I keep around just in case and pull out the base game's Sympathizer card. Destination was Kobol. Full rules set was: Base+Pegasus+Exodus+Conflicted Loyalties+Relentless Pursuit+Sympathizer. We have a couple of character tweaks, but none of those characters were played. We did decide to tweak the cylon fleet board so that all abilities that add cylon ships to the main board instead go to the fleet and advance the pursuit track once. We were playing with complex destiny.
We also decided during character selection to try an engineering heavy team that has been discussed a couple of times on the BGG forum. Players and characters were:
President Baltar
Admiral Gaeta- DarthBalmung
CAG Boomer
Super-awesomest-bestest-at-not-having-a-title Chief- me
The first round is rather interesting. We start off early on deciding to dump on morale to get the sympathizer on team human. We tank a couple of crises and lose some morale. We get our first jump and wind up going to a tylium planet. We then hit a nice string of crises that let Admiral Gaeta look at a bunch of loyalty cards, starting with me, continuing with Boomer. Baltar winds up going to sickbay, and I decide to NextO el presidente. Bad idea. He immediately moves up to Colonial One and... raise morale? Turns out the president was determined to do anything possible to get a sympathiser. No dice. Baltar then reveals on her next turn, making everyone draw treachery. Now PrAdmiral Gaeta decides the best thing to do with his turn is Release Cylon Mugshots to try hit our morale down to 5 right before we jump. He rolls a 3 and convince him not to calculate it. No sense wasting a really good skill card when we have more time. And more time we have since our next jump actually brought us another 1 distance to a total of 2. And then the game gets sillier. We convince Boomer that the best way to proceed is to Airlock herself and come back as Starbuck so we still have the engineering and piloting and won't have 2 humans in the brig after sleeper agent phase.
In the meantime, we lose some skill checks, bringing morale precariously down. We have a boarding party that is a bit too persistent. We manage to deal with both problems and eventually get morale to 7 after the sleeper phase. Mission specialist Chief jumps the fleet to a cylon ambush and immediately reveals himself to be the sympathizer. One XO later and Gaeta pardons the Chief and then is forced to hand the presidency over from a crisis. Cylon Baltar is now spending her time building up a cylon fleet that gets more than a little daunting. Starbuck dutifully cleans up the civilians, and I run around making sure all systems are working and XOing people (incidentally, I think I only used Chief's OPT once in the entire game, because I never had actions when I needed to repair). We unfortunately hit a series of bad jumps and wind up having to go through 2 cycles before we manage to find Kobol. From there the game gets ridiculous. Starbuck jumps the fleet after starting her turn in space to get us our last 2 distance (total jumps are now 1-1-3-1-2). She then NextOs president Chief to activate the president's office. I draw execute prisoner and decide that my hand and abilities have not been very useful. I Arrest Order myself and then execute the prisoner. Morale drops to 6 and I come back as Apollo right as the fleet jumps in. Because of a series of bad crises and Baltar being a jerk (read playing the game well) we have civilians all over the board. I OPG as Apollo to sweep as much as I can while moving a viper to cover every immediately threatened civilian. And then we go through over 3 rounds to get 3 jump prep. In the meantime Galatica gets punched full of holes, Pegasus gets blown up and every viper in the fleet save mine and an unmanned that never get launched. We finally get the last jump prep to get us to the -3 spot at the end of my turn... right before Baltar goes. Baltar weighs her options. She starts talking about rolling for the tracks on the cylon fleet board and damaging Galactica to bring us down to one undamaged location. I tell her that if she does that I will plan the roll. She decides to activate the basestars using the cylon fleet. They both miss.
Gaeta's turn and we find FTL damaged. He moves to FTL and scouts hoping that Starbuck will be able to XO him. He finds a crisis that could brig him, which limits our ability to XO him to repair and jump. He buries it and finds a much nicer crisis that won't brig him and does not have any basestars firing. We finally manage to jump away after over 3 hours of game playing.
Random thoughts:
I was a little tired when we played, so I may have screwed up some of the cylon fleet rules. I'm sort of the keeper of the rules, so when I mess it up, no one is really able to fix it.
Complex destiny was nice, but I'm rethinking its use. It is a lot easier to notice to rebuild the destiny deck when it is empty than when it is down to six cards. Also, we kind of had a lot of treachery buried in there from weird shuffling.
The high engineering team doesn't really work. You have to use up a high card to make the rest of the cards positive, the rest of the cards are useful for other things (except Jury Rigged and maybe Build Nuke and that is a total of 3 cards). Also, people seemed to just hoard cards until we could Establish Network.
I probably screwed up coming back as Apollo, but we definitely did not need the Chief, so I stand by my ridiculous suicide plan.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mooseared Ferenczy
United States
Athens
Georgia
flag msg tools
mbmb
Quick thing I have to note I forgot at the time, that I plan I promised to play did not exist. The last two cards in my hand were an XO and a Sabotage. whistle
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt Vollick
Canada
St. Thomas
Ontario
flag msg tools
mbmbmbmbmb
Complex Destiny was designed for PBF games in mind, to make card counting more difficult. If you want to remember when to reshuffle a complex destiny try inserting a piece of paper on top of 6 cards after shuffling up a new destiny deck, when you hit the piece of paper it reminds you to shuffle up a new one.

Oh and paragraphs Jared.... they are your friend.

And a nice bluff I might add.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mooseared Ferenczy
United States
Athens
Georgia
flag msg tools
mbmb
We've had some issues with counting in the past, so we figured we'd give it a try. It just does not work as well in F2F where we have to remember it.
And yeah, I meant to go back and add more paragraph breaks.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Daniel Loke
Canada
Richmond
British Columbia
flag msg tools
BUT MY DREAMS THEY AREN'T AS EMPTY
mbmbmbmbmb
So from what I understand, if you choose an engineering-heavy team, the game will inevitably descend into ridiculousness and madness.

Blah blah correlation =/= causation blah.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Darren Nakamura
United States
Columbus
Mississippi
flag msg tools
http://www.destructoid.com/author.phtml?a=1364
badge
Darren@destructoid.com
mbmbmbmbmb
Re: The Battlestar Silly card. Destination was Kobol. Full rules set was: Base+Pegasus+Exodus+Conflicted Loyalties+Relentless Pursuit+Sympathizer. We have a couple of character tweaks, but none of those characters were played. We did decide to tweak the c
j0frenzy wrote:
From there the game gets ridiculous.


It was ridiculous before this point.

As a note, the situation described is precisely why I find the original Sympathizer rules so wonky. In the beginning, Humans were actively trying to decrease a resource, while the Cylon President attempted to increase it. That has to be the most underwhelming soft reveal in the history of this game.

What is it you guys don't like about the Official No Sympathizer variant?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mooseared Ferenczy
United States
Athens
Georgia
flag msg tools
mbmb
We just had a series of really lame games that were completely one sided. I had was a cylon in a no-symp game I was just basically forced to stand around and watch the humans win. They perfectly managed their resources and the cylon fleet was just not in my favor. The only thing I really did was execute 2 characters (one as a soft reveal, the other as part of the crossroads). We aren't likely to keep doing normal sympathizer games, but we wanted to break the monotony and managed to probably get our most balanced 4 player game in a while.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.