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Subject: Playing Wargames : Etiquette 101. rss

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Roger Hobden
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I just saw this thread come up on the General Forum of BGG.

I have a strong suspicion this has been covered many times in the past on the wargame sub forum.

Any new or old thoughts on this question ?
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Martin Gallo
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I seriously doubt people have changed much since that thread. I suppose this means that I am not sure another thread is really needed.
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Proudly annoying Capitalists since 1959
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1 rule: Get real and play the $#^$%^ game.

Everything is called common sense where I live.

Cheers, Haring
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Jonathan N. "Spartan Spawn, Sworn, Raised for Warring!"
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Haring wrote:
1 rule: Get real and play the $#^$%^ game.

Everything is called common sense where I live.

Cheers, Haring


Sadly round these parts (where I live) common sense could be considered a super power.
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Christopher O
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Etiquette-wise, specifically speaking about wargames, I do think it is common courtesy not to touch another player's stacks or move their counters unless gameplay or standard gaming interaction permits it. Obviously stack inspection rules cover this, but you can also take it to an extreme.

I have played against opponents who felt compelled to align my counters a certain way and would rotate them within the hex or "neaten up" the stack. I was never so annoyed as to ask them to stop (it usually didn't go on for a long time), but I did think it impolite.

I try not to put "status" markers on my opponents' unit counters, leaving it to him/her to do it, unless we have agreed beforehand (or during the game) that it is OK.

If a die roll is "cocked" - slightly tilted on another object or piece, I always offer to re-roll, whether or not it is in my favour.



I always err on the side of "more polite" when I play people I don't know. As I get to know people, I become more casual.

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"L'état, c'est moi."
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I prefer to play with gamers who have the same level and type of neurotic OCD grognard-esque qualities that I do. That seems to work pretty well!
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Paul Brillantes
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My comment is another dead horse but here it comes anyway:

If the game being played is mine, at my house, the only thing I ask is that liquids not share the same table.

I do not try to ban liquids, I just ask that they be on separate tables. At my place, I always ensure that there are tables close by for drinks and snacks.

As to my own bad habits, I have thus far managed to avoid arranging other's stacks/figures/pieces. Thus far.
(Except that, when legally examining someone else's stack, I try to put it back at least as neatly as it was, and usually neater.) shake
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Andy Beaton
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It's polite to let me win, at least once in a while.
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Joe Thompson
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Kozure wrote:
I have played against opponents who felt compelled to align my counters a certain way and would rotate them within the hex or "neaten up" the stack. I was never so annoyed as to ask them to stop (it usually didn't go on for a long time), but I did think it impolite.


Do you have any idea how annoying badly aligned stacks are!
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Sim Guy
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Etiquette is something that needs to be drilled into people. I don't mind seeing so many threads on it as it will only get (keep) people thinking about it.

If you're tired of reading etiquette threads, stop.
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Greg Gresik
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ShallowThought wrote:
Kozure wrote:
I have played against opponents who felt compelled to align my counters a certain way and would rotate them within the hex or "neaten up" the stack. I was never so annoyed as to ask them to stop (it usually didn't go on for a long time), but I did think it impolite.


Do you have any idea how annoying badly aligned stacks are!

How dare you touch another man's stacks! If you want to fiddle with your own bits, feel free - but leave mine along. modest
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Greg Gresik
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aiabx wrote:
It's polite to let me win, at least once in a while.

Especially when...

it's my game.
I taught you how to play.
You're drinking my [whatever] and eating my [whatsitcalled]. (i.e. we're playing at my house)
it's your favorite game and this is the 14th time I've given in and played.
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Thom0909
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I actually prefer messy stacks and counters for wargames. War shouldn't be tidy.
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John Di Ponio
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aiabx wrote:
It's polite to let me win, at least once in a while.


That's alright Andy, if you played me you could be assured you would win probably more than 'once in a while'!!
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Joe Thompson
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Nikoms wrote:
ShallowThought wrote:
Kozure wrote:
I have played against opponents who felt compelled to align my counters a certain way and would rotate them within the hex or "neaten up" the stack. I was never so annoyed as to ask them to stop (it usually didn't go on for a long time), but I did think it impolite.


Do you have any idea how annoying badly aligned stacks are!

How dare you touch another man's stacks! If you want to fiddle with your own bits, feel free - but leave mine along. modest


Don't worry, I'd use tweezers
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Val Ruza
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It is polite to teach me to be a better opponent!
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Eric Lai
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House Rules

1.0 We play for keeps at my place, so if you let your hand go, you can't change your mind, no matter how bad the move was (the only escape clause is if the move was illegal).

1.1 It is not okay to pretend to move pieces (say: to count how far a piece can move) and move them back to the stack, as this can lead to pieces placed back in incorrect hexes and mess stacks up. Its okay to point and check stacks though (if the rules allow it.) This isn't a strict rule in our house... BUT if you accidentally drop the counter(s) than the above paragraph (1.0) could apply!!!

1.2.1 Also, if an error was made in a hidden-information game (especially in a hidden movement game or a block game), say it was an illegal move that was hidden that was later revealed & discovered. The move is canceled and the piece is placed back to where it originated if possible. If it is not possible (like an enemy piece had moved in to the said hex or it would be in violation of stacking rules), the piece is eliminated. Hence it is the responsibility of the phasing player to play correctly as the information was hidden from the other player.

1.2.2 If an error (illegal move) was made in a open-information game, then the player whose turn is next (or any other player) can request the play be re-made before the completion of his or her turn. If he/she misses the opportunity to correct the error then the error stands. In this case, both players have the responsibility to ensure correct play as the information was open to all for scrutiny. This latter rule prevents games that have been played for HOURS be voided (by a sore loser) because someone discovers a mistake WAY after the event.

2.0 It is impolite to hurry someone. It is each player's right to take their time (if the rules allow it). If someone is really slow ALL the time, everyone (individually) have the option NOT to play with him next time, but its not right to be rude about it during play.

3.0 No smoking. (If you have to smoke, do it in the balcony.)

4.0 Care & respect for the game components, like it was your dear old grandmother.

5.0 Be ON time!

5.1 If it was requested by the host that you read the rules prior to the game day, then please do. (It is the responsibility of the host to ensure the rules are readily available of course.) Its impolite to make people explain the rules to you (and have you complain that you loss or made a mistake because you don't know such & such a rule.)

6.0 Don't blame the dice (even really if entropy wasn't on your side), or blame the cards or anything else, as all that does is belittle your opponent's victory and make you look & sound like a jerk.

(I am beginning to talk like a rule book....)
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Joe Thompson
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Garfink wrote:
If an error (illegal move) was made in a open-information game, then the player whose turn is next (or any other player) can request the play be re-made before the completion of his or her turn. If he/she misses the opportunity to correct the error then the error stands. In this case, both players have the responsibility to ensure correct play as the information was open to all for scrutiny. This latter rule prevents games that have been played for HOURS be voided (by a sore loser) because someone discovers a mistake WAY after the event.


This is a good approach. I normally say that if I make a mistake, and it's beneficial to me, I'll undo it, otherwise leave it. But I think your idea is better, and puts the onus for spotting mistakes onto everyone.
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Lawrence Hung
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I guess in the end what you are saying is: read the rulebook.
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Wendell
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Garfink wrote:
House Rules

1.0 We play for keeps at my place, so if you let your hand go, you can't change your mind, no matter how bad the move was (the only escape clause is if the move was illegal).


Harsh!

Garfink wrote:
5.0 Be ON time!


Hell, yeah.

Garfink wrote:
5.1 If it was requested by the host that you read the rules prior to the game day, then please do. (It is the responsibility of the host to ensure the rules are readily available of course.) Its impolite to make people explain the rules to you (and have you complain that you loss or made a mistake because you don't know such & such a rule.)


Now you're dreaming. Unfortunately.
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Robert Wesley
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A-L-L y`all truly NEED to learn how to L-O-S-E 'graciously', and let's PLAY something together to work upon THAT! whistle
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Jur dj
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I miss these in your list:

wash yourself
wear clothes recently washed
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Proudly annoying Capitalists since 1959
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Garfink wrote:
House Rules

1.0 We play for keeps at my place, so if you let your hand go, you can't change your mind, no matter how bad the move was (the only escape clause is if the move was illegal).

1.1 It is not okay to pretend to move pieces (say: to count how far a piece can move) and move them back to the stack, as this can lead to pieces placed back in incorrect hexes and mess stacks up. Its okay to point and check stacks though (if the rules allow it.) This isn't a strict rule in our house... BUT if you accidentally drop the counter(s) than the above paragraph (1.0) could apply!!!

1.2.1 Also, if an error was made in a hidden-information game (especially in a hidden movement game or a block game), say it was an illegal move that was hidden that was later revealed & discovered. The move is canceled and the piece is placed back to where it originated if possible. If it is not possible (like an enemy piece had moved in to the said hex or it would be in violation of stacking rules), the piece is eliminated. Hence it is the responsibility of the phasing player to play correctly as the information was hidden from the other player.

1.2.2 If an error (illegal move) was made in a open-information game, then the player whose turn is next (or any other player) can request the play be re-made before the completion of his or her turn. If he/she misses the opportunity to correct the error then the error stands. In this case, both players have the responsibility to ensure correct play as the information was open to all for scrutiny. This latter rule prevents games that have been played for HOURS be voided (by a sore loser) because someone discovers a mistake WAY after the event.

2.0 It is impolite to hurry someone. It is each player's right to take their time (if the rules allow it). If someone is really slow ALL the time, everyone (individually) have the option NOT to play with him next time, but its not right to be rude about it during play.

3.0 No smoking. (If you have to smoke, do it in the balcony.)

4.0 Care & respect for the game components, like it was your dear old grandmother.

5.0 Be ON time!

5.1 If it was requested by the host that you read the rules prior to the game day, then please do. (It is the responsibility of the host to ensure the rules are readily available of course.) Its impolite to make people explain the rules to you (and have you complain that you loss or made a mistake because you don't know such & such a rule.)

6.0 Don't blame the dice (even really if entropy wasn't on your side), or blame the cards or anything else, as all that does is belittle your opponent's victory and make you look & sound like a jerk.

(I am beginning to talk like a rule book....)


That's quite a long list for an avid solo gamer..

do you discipline yourself too for not following the rules?

Cheers, Haring
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Dan Owsen
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Sim Guy
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Garfink wrote:
House Rules

1.0 We play for keeps at my place, so if you let your hand go, you can't change your mind, no matter how bad the move was (the only escape clause is if the move was illegal).

1.1 It is not okay to pretend to move pieces (say: to count how far a piece can move) and move them back to the stack, as this can lead to pieces placed back in incorrect hexes and mess stacks up. Its okay to point and check stacks though (if the rules allow it.) This isn't a strict rule in our house... BUT if you accidentally drop the counter(s) than the above paragraph (1.0) could apply!!!

1.2.1 Also, if an error was made in a hidden-information game (especially in a hidden movement game or a block game), say it was an illegal move that was hidden that was later revealed & discovered. The move is canceled and the piece is placed back to where it originated if possible. If it is not possible (like an enemy piece had moved in to the said hex or it would be in violation of stacking rules), the piece is eliminated. Hence it is the responsibility of the phasing player to play correctly as the information was hidden from the other player.

1.2.2 If an error (illegal move) was made in a open-information game, then the player whose turn is next (or any other player) can request the play be re-made before the completion of his or her turn. If he/she misses the opportunity to correct the error then the error stands. In this case, both players have the responsibility to ensure correct play as the information was open to all for scrutiny. This latter rule prevents games that have been played for HOURS be voided (by a sore loser) because someone discovers a mistake WAY after the event.

2.0 It is impolite to hurry someone. It is each player's right to take their time (if the rules allow it). If someone is really slow ALL the time, everyone (individually) have the option NOT to play with him next time, but its not right to be rude about it during play.

3.0 No smoking. (If you have to smoke, do it in the balcony.)

4.0 Care & respect for the game components, like it was your dear old grandmother.

5.0 Be ON time!

5.1 If it was requested by the host that you read the rules prior to the game day, then please do. (It is the responsibility of the host to ensure the rules are readily available of course.) Its impolite to make people explain the rules to you (and have you complain that you loss or made a mistake because you don't know such & such a rule.)

6.0 Don't blame the dice (even really if entropy wasn't on your side), or blame the cards or anything else, as all that does is belittle your opponent's victory and make you look & sound like a jerk.

(I am beginning to talk like a rule book....)


Laminate/frame and post in the game room. Maybe with a little spotlight on it...
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