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I've recently purchased most of the carcassonne expansions, and like many people, I've noticed that some pieces and some expansion mechanics (like wagons, abbeys, and bazaars) do not increase the fun of play substantially.
They're all very well made pieces however, and I feel like this huge set of tiles, meeples, large meeples, mayors, builders, pigs, barns, bridges, commodities, plague tiles, tunnels, etc. has the potential to be used for games other than Carcassonne or simple variants.
Has anyone heard of entirely different games being played with Carcassonne pieces? I'm thinking something along the lines of Zoneplex or something like that.
If no one has heard of any, does anyone have any ideas? Given the tile-laying, I would think some kind of exploration game, but in order to be different from carcassonne and use the meeple in a new way, perhaps some kind of fighting could be introduced ala risk.
HEY! That TICKLES!
Well, as a start, there's Can't Stop and Queen's Guard.
See Re-purposing Game Parts
I was playing around with the board a built for Queen's Guards and thought, what if we had rules for things like stationary pieces (the barn), some sort of cube pick-up-and-delivery mechanic (using the wagon).
Maybe it's time to throw a contest out there for the game designers... what can you build with a set of Carcassonne meeples? Especially since they're easily available as sets without purchasing the whole game (I've always wanted to pick up sets in orange & purple).
- Last edited Sat Mar 3, 2012 4:02 pm (Total Number of Edits: 1)
- Posted Sun Feb 26, 2012 10:41 pm
while learning the game...play to learn...winning can come later after much playing.
Use the tiles & meeples for a TSURO type game
using roads & rivers as movement paths (start there anyway).
Thought about this before, but haven't tried it, since it's quite Alhambra-esque:
Give each player one of the pieces that is identical to the start tile. Reveal the same number of tiles as players; each player may take one in clockwise fashion; then the start player switches and you repeat. . .
Each person would score the completed cities, roads, etc, on their own personal Carcassonne. For balance, give each player some meeples--allow them to place on OTHER'S layouts to score points; alternatively, allow players to place only on other's farms?
Needs more development, but might be fun.