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Subject: I am looking for something to replace Axis an Allies rss

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Jason
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I enjoy the econmics of the game. Spending mony to upgrade ships, In genereal streanghtn you fleet by add ships and land units. I want to keep this aspect but throw away dice and find a new way to resulve conflict. Has anygame attempted this yest?

Thank you ,

Jason
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Jeremy Fridy
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Actually you need the World in War: Combined Arms 1939-1945. All units cost the same, but have slightly different powers. Combat is very paper rock scissors, but with so many types of troops it's not easy. Most units can destroy their own type and one other, but can not hit others.

Also if you look around you can find diceless variants for A&A.
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Warren Bruhn
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jr4417 wrote:
I enjoy the econmics of the game. Spending mony to upgrade ships, In genereal streanghtn you fleet by add ships and land units. I want to keep this aspect but throw away dice and find a new way to resulve conflict. Has anygame attempted this yest?


This is the game you want:

http://www.boardgamegeek.com/boardgame/254/empires-in-arms

But if you can't find a copy of that one, then you can get this one:

http://www.boardgamegeek.com/boardgame/1499/world-in-flames
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Paul Brillantes
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If you don't mind losing friends, you could try this little gem.
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Oh my God They Banned Kenny
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jr4417 wrote:
I enjoy the econmics of the game. Spending mony to upgrade ships, In genereal streanghtn you fleet by add ships and land units. I want to keep this aspect but throw away dice and find a new way to resulve conflict. Has anygame attempted this yest?

Thank you ,

Jason


I guess the key question here is, are you potentially interested in something considerably more complex? Or is what you really want literally A&A with a CRT rather than buckets of dice combat resolution? If the former, there are a number of wargames with some form of 'production', as well as 'research' (i.e. upgrading weapons). If it is the latter that you are really interested in, it probably wouldn't be too much work to construct a 'fire' format CRT - i.e. each side would 'shoot' at the other and inflict damage, however, rather than rolling (potentially) large number of dice, you would simply total factors and make one die (dice) roll and reference a table (i.e. Combat Resolution Table) to determine the amount of damage inflicted on the enemy.
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D T P
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Quit playin' with toys man!

Jump in with both feet. Get the real "production" wargame.

World in Flames is what you want.
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Roger Hobden
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The universal answer to all things wargame.
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Paul Cornelissen
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Robb Minneman
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I find the next step up in terms of realism, while still retaining a great deal of playability, is Europe Engulfed. It's a not-too-heavy European theater game that adds a lot without adding too much extra overhead.
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Paul Cornelissen
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robbbbbb wrote:
I find the next step up in terms of realism, while still retaining a great deal of playability, is Europe Engulfed. It's a not-too-heavy European theater game that adds a lot without adding too much extra overhead.

I was going to suggest the same, but I held off because of the high cost. I was worried Europe Engulfed might be too much ($90 last I checked) for someone who might be used to $25 for Axis & Allies: 1942. Heck, $90 is expensive for any gamer.

BTW, Europe Engulfed is on my short list of next games to buy. It just looks too awesome to pass up...
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Antonio B-D
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I have taught Europe Engulfed to a bunch of non-wargamer (battletechers) friends and they love it. For me, it is clearly the step up from Axis and Allies.
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Robert Wesley
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Welcome BACH! Antonio, and had the O.P. seen this any yet? Superpowers whistle
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Bruce
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Used 1st editions of Europe Engulfed often go for $30 plus shipping on EBay.
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Martin Larouche
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StarCraft: The Board Game.

It uses a deck of cards for combat. You can upgrade your deck by researching technologies (this game invented deckbuilding for all that i know).

It scales really well whatever the number of players. Definitely a huge step up from Axis and Allies...
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Martin Gallo
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My standard recommendation for someone in your position is Blitzkrieg General. It is only slightly more complex than A&A but adds some nationality aspects and cleans up combat. It also can be completed in a shorter time frame. The combat system is not diceless and does not use a CRT but it produces 'good' results. It is not as 'pretty' as most other games but it is fun to play. I think it is a terrific game.

Europe Engulfed is also a good step up, but it does involve a lot of dice. If you use the 'shortcut method' of rolling it plays a little better, imo.

From my one playing of WiF I found it to resemble A&A more than any other game except that it is a LOT more complicated. I am gong to play it again (probably in April) to se if the latest rules fix the problems I had with the rules, but it still gives an A&A like nod to politics and will still be more complicated. The complexity makes it a bad 'next step from A&A' game, imo.

If you are willing to step out of WWII then History of the World/A Brief History of the World are also very good 'next step up from A&A' games.
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Jason
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xlhrider wrote:
Quit playin' with toys man!

Jump in with both feet. Get the real "production" wargame.

World in Flames is what you want.





I took your advice and purchased world in flames. It is the one game that kept coming up so hopefully it works.
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Art Bugorski
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abendoso wrote:
I have taught Europe Engulfed to a bunch of non-wargamer (battletechers) friends and they love it. For me, it is clearly the step up from Axis and Allies.


Battletech is just as heavy as any "real" wargame and I'd call it a wargame myself. I have the first 3 or 4 rules books right now and I'm sure combined they are bulletproof.

Largo68 wrote:
I was going to suggest the same, but I held off because of the high cost. I was worried Europe Engulfed might be too much ($90 last I checked) for someone who might be used to $25 for Axis & Allies 1942 Edition. Heck, $90 is expensive for any gamer.


As someone who has bought both the Europe and Pacific versions of A&A I wish they were $25 !!!
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Alan Kaiser
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jr4417 wrote:
xlhrider wrote:
Quit playin' with toys man!

Jump in with both feet. Get the real "production" wargame.

World in Flames is what you want.



I took your advice and purchased world in flames. It is the one game that kept coming up so hopefully it works.


WOW! Trusting fellow aren't you.

I hope you took a minute to at least look at some of the pictures on the World in Flames page. Or perhaps just the playing time of this monster! Good luck.
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Art Bugorski
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jr4417 wrote:
I took your advice and purchased world in flames. It is the one game that kept coming up so hopefully it works.


Y'know what else keeps coming up? Case Blue yuk

Seriously, good luck on WiF... it's been to big of a monster for me to ever tackle. Its seems like a game whose rulebook you keep reading but never play. I hope you looked at the play time before purchasing.
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Warren Bruhn
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jr4417 wrote:
I took your advice and purchased world in flames. It is the one game that kept coming up so hopefully it works.


Wow! You are a bold man! But I think that you may have made the right choice. If you like the long range strategy involved in building up a military, then World in Flames is really one of the most interesting experiences that you can have. If you have 5 or 6 or 7 players willing to put in the effort to learn this huge game, you can be entertained for a year at a time with each full campaign game. I have some friends who have played World in Flames several times, and are up to mid-1941 in yet another full campaign.

The rules are difficult to absorb. There are also several different editions. Which editition did you buy? The players in my local area are playing WiF Final Edition, with Ships in Flames and Planes in Flames. Try to find all available online resources, Consimworld, BGG, and anything else you can find to help you learn this big beast of a game.

http://www.boardgamegeek.com/boardgame/1499/world-in-flames
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Enrico Viglino
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jr4417 wrote:


I took your advice and purchased world in flames. It is the one game that kept coming up so hopefully it works.


Good luck with that.

Personally, I'd suggest picking up an old copy of Rise and Decline of the Third Reich,
even if it's 2nd edition (3rd and 4th are a little better, 1st would
be a mistake). I think you'll find it an easier step up.

If you do dive right into WiF, keep in mind that it is NOT intended
as a first wargame, and builds upon concepts that other games may
explain better.

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Martin Gallo
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calandale wrote:
If you do dive right into WiF, keep in mind that it is NOT intended as a first wargame, and builds upon concepts that other games may
explain better.
Other games explain things a LOT better than the WiF rules. Best wishes and feel free to haring the guys who recommended WiF with rules questions and for help in understanding the game.
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Sam Carroll
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Mike Szarka
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calandale wrote:
jr4417 wrote:


I took your advice and purchased world in flames. It is the one game that kept coming up so hopefully it works.


Good luck with that.

Personally, I'd suggest picking up an old copy of Rise and Decline of the Third Reich,
even if it's 2nd edition (3rd and 4th are a little better, 1st would
be a mistake). I think you'll find it an easier step up.

If you do dive right into WiF, keep in mind that it is NOT intended
as a first wargame, and builds upon concepts that other games may
explain better.



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Jeremy Fridy
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The key to WiF, or so I've been told since I could never get them to do it, is to have someone teach it to you. In my area there were several players, but they all wanted to play the grand game with every expansion, and I couldn't commit to a 100 hour plus game.

If you can get someone to play the European game with you, you will pick up the basics of ground warfare. The Pacific game will teach you naval warfare. Then you can move up to the full game.
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