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Twixt» Forums » Variants

Subject: Does anyone play Double TwixT? rss

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David Bush
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Shipman
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Twixt is listed here as a two player game, but the 3M and Avalon Hill rules mention a four player version with two teams. Partners sit opposite each other, and play proceeds counterclockwise. The players on each team have the option of calling "privilege" once for their team during the game. This has the effect that the partner of the player who called privilege gets to move immediately after, skipping the opposing player, and that team does not get to call privilege again in the game. So, if you call privilege too soon in the game, the opposing team will likely be able to win with a well timed privilege call later in the game. That being the case, each side tries to create a position where a double move would be so devastating that the opposing team will not be able to recoup with their own double move. You're not supposed to discuss moves with your opponent during play.

I've not played this that I recall, but I knew some players in college who liked it. Now you see, I'm the one who decided Twixt should be listed as two player. It occurs to me I might have been a bit pushy about that. I may be perceived as something like the local Twixt guru. Maybe there are players who enjoy DT but they don't want to cause a fuss and challenge my alleged authority.

Has anyone played this? Should the number of players be changed to 2 or 4? Thanks for your consideration.
 
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Randall Bart
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I say you go with what the publisher says. They published four player games and claim it is four player.

But should BGG list team games separately from multi-way games?
 
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Klaus Brune
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Not personally, but I've regularly brought Twixt to public game nights that I'm hosting and teach it to kids as a team game. They seem to enjoy it that way quite a bit.

Main difference from the regular rules is that once per game you can have your teammate make their move right after yours. For the rest of the game, teams alternate (you sit opposite your teammate).
 
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Russ Williams
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To me there's a big difference between a real 4-player game and a 2-player game that's being played with 2 teams of 2 humans.

Every 2-player game can be played 4-player by making 2 teams of 2, and indeed many are (e.g. pair Go, for which tournaments are frequent, even - yet Go is not listed here as a 2-4 player game.)

So my initial reaction is that it seems redundant and pointless to call Twixt a 4-player game... And why stop at 4, when you can play with 6 people, 2 teams of 3? Etc.

PS: I can grok the opposing argument, that the publisher proposes the 4 player variant. But I also note that the box cover only mentions 2 players.
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Randall Bart
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russ wrote:
But I also note that the box cover only mentions 2 players.


The back says four players in teams of two.
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