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Subject: Request for Dr. Lobo villain card rss

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David Bancroft
United States
Elk Grove
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I'd like to see a Dr. Lobo villain card made. So if the agents find all the correct intel they could have one final show down at his hidden Location. Add some excitement to the end game instead of just flipping the tokens over. Or at least as an optional variant to the rules.
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AKQJX
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This is the first I've learned that there isn't a Dr. Lobo card. Without it the game seems like watching a James Bond movie and never seeing the real villain he's up against.

Yes, please, make a Dr. Lobo card! He's just too cool looking to remain on the box.
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Michael Mesich
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Saint Paul
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Good heavens, Miss Sakamoto!
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Ummmmm.....

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Michael Z
Australia
Rockhampton
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mmesich wrote:
Ummmmm.....



Yes. I could have sworn the 'one final show down' was the entire end-game of this game.
 
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Matt Smith
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Orion
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The OP's issue isn't with the Dr. Lobo tracking card. He wants a Dr. Lobo character card with stats, and a method to have some sort of final group encounter against Dr. Lobo. Based on the basic rules information currently available, the end game consists of revealing the Intel tokens collected throughout the game, compare them to the token requirements on the current position on Dr. Lobo's track, and see if you've won. Some people may view this as "anti-climatic". There's no final encounter with the big baddie. Not having played the game, I don't know if this is true or not.
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J. Michael Spencer
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Medford
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mvettemagred wrote:
The OP's issue isn't with the Dr. Lobo tracking card. He wants a Dr. Lobo character card with stats, and a method to have some sort of final group encounter against Dr. Lobo. Based on the basic rules information currently available, the end game consists of revealing the Intel tokens collected throughout the game, compare them to the token requirements on the current position on Dr. Lobo's track, and see if you've won. Some people may view this as "anti-climatic". There's no final encounter with the big baddie. Not having played the game, I don't know if this is true or not.


It would be precisely as anticlimactic as ending Arkham Horror by sealing X gates, comparing it to the number of players, and declaring victory. And yet, that is the ending my group always strives for because it avoids the endgame against the "big bad", which is both a dicefest and functionally a very different game. I would fear the same sort of thing happening with this game, if you tried to shoehorn an extended boss fight into the game's existing mechanics.
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JASON MAXWELL
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paxton73 wrote:
I'd like to see a Dr. Lobo villain card made. So if the agents find all the correct intel they could have one final show down at his hidden Location. Add some excitement to the end game instead of just flipping the tokens over. Or at least as an optional variant to the rules.


I originally thought of having a different set of encounters for Dr. Lobo - in the endgame. But then the Intel part of the game worked so well for play-testers - in fact, several commented on how unique it is, (although I never myself thought of it as such) that I didn't write endgame encounters. Plus, the game already has a ton of encounters. Writing more would have really added to my workload.

The endgame works fine. I didn't want to make a complicated game, but it does look like the game is going to sell fairly well, fingers crossed, and I would be glad later on to create a more elaborate ending with the players actually encountering Dr Lobo himself. That does sound exciting.

Jason
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AKQJX
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enditen wrote:
paxton73 wrote:
I'd like to see a Dr. Lobo villain card made. So if the agents find all the correct intel they could have one final show down at his hidden Location. Add some excitement to the end game instead of just flipping the tokens over. Or at least as an optional variant to the rules.


I originally thought of having a different set of encounters for Dr. Lobo - in the endgame. But then the Intel part of the game worked so well for play-testers - in fact, several commented on how unique it is, (although I never myself thought of it as such) that I didn't write endgame encounters. Plus, the game already has a ton of encounters. Writing more would have really added to my workload.

The endgame works fine. I didn't want to make a complicated game, but it does look like the game is going to sell fairly well, fingers crossed, and I would be glad later on to create a more elaborate ending with the players actually encountering Dr Lobo himself. That does sound exciting.

Jason

You know, now that I think about it, having Dr. Lobo as the main enounter for every play of the endgame sort of defeats the desire for replayability anyway. It would be more of a shame to get bored with stomping on the "boss" character than him being a shadowy figure.

Maybe with a number of different ways to encounter him in the Book of Encounters through some scripted scenario designs it would work better?
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Matt Smith
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I like the design as it is. Games with a similar design (Fortune and Glory, Defenders of the Realm) have been well received by most everyone I've played them with. In all of these games, you have to defeat an overall "evil organization". But players actually interact with that organization's henchmen/generals/villains. Having a different mix of henchmen/generals/villains each game allows for variety from play to play, while still allowing the overall win condition to remain the same: to defeat the evil organization.
 
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Richard Morgan
Canada
Brantford
Ontario
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Excuse me you signed your name Jason when all this time I thought your name was Edward!


enditen wrote:
paxton73 wrote:
I'd like to see a Dr. Lobo villain card made. So if the agents find all the correct intel they could have one final show down at his hidden Location. Add some excitement to the end game instead of just flipping the tokens over. Or at least as an optional variant to the rules.


I originally thought of having a different set of encounters for Dr. Lobo - in the endgame. But then the Intel part of the game worked so well for play-testers - in fact, several commented on how unique it is, (although I never myself thought of it as such) that I didn't write endgame encounters. Plus, the game already has a ton of encounters. Writing more would have really added to my workload.

The endgame works fine. I didn't want to make a complicated game, but it does look like the game is going to sell fairly well, fingers crossed, and I would be glad later on to create a more elaborate ending with the players actually encountering Dr Lobo himself. That does sound exciting.

Jason
 
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