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Roll Through the Ages: The Late Bronze Age» Forums » General

Subject: Trading rss

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Evil Jeanius
United Kingdom
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Hertfordhsire
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does anybody use the trade option in this expansion?

Just seems little point - but maybe I'm playing it wrong!
 
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Neil Christiansen
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Mount Pleasant
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It is the ONLY way we play. Good trading helps both parties.

How many players do you usually play with?
 
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BT Carpenter
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Reston
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I have 4 sticks (10) and 1 pot (3) {value 13}

You have 2 pots (9) and 2 sticks (3) {value 12}

I trades you 1 pot for 2 sticks.

Now I have 6 sticks (21) and you have 3 pots (18)

We've both benefited - I can buy that $20 item tech I want and you're in position to probably do the same on your turn.

Win-Win
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ackmondual
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JMCEE wrote:
does anybody use the trade option in this expansion?

Just seems little point - but maybe I'm playing it wrong!
Rules-wise, it implies that with the exp, you use trading. However, it doesn't seem to state that it's required.

The one benefit to NOT trading is trading will typically double the play time. Plus, some folks like to roll simultaneously to speed up gameplay, which I don't think can work if you integrate trading.
 
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Bryan Jensen
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Layton
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byronczimmer wrote:
I have 4 sticks (10) and 1 pot (3) {value 13}

You have 2 pots (9) and 2 sticks (3) {value 12}

I trades you 1 pot for 2 sticks.

Now I have 6 sticks (21) and you have 3 pots (18)

We've both benefited - I can buy that $20 item tech I want and you're in position to probably do the same on your turn.

Win-Win


This example is a good one of why trading can be win:win. But it also lengthens the game and, in combo with the Late Bronze ships, just seems like too much mechanistically for upweighting and imbalancing the competition for higher cost DVs. I eliminated both mechanisms for my Iron Age expansion - that may yet be published in an official expansion - instead favoring a goal for tighter competitive balancing and new DV victory ladders built around the core dice-rolling mechanism.

But that is my taste. The Late Bronze sheet has its attractiveness of fun, too, in the Ships, but trading as a mechanism doesn't really work the charm for me.
 
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David Valenze
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Springfield
Massachusetts
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I still want to see the Iron Age expansion. whistle
 
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Evil Jeanius
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byronczimmer wrote:
Win-Win


I understand that trading may be beneficial, but we never seem to have anyone to trade with, because they use all their resources straight away, or they only have the first peg and don't have enough to trade away.

Maybe it is because you can see exactly what they have so you can work out trades that doesn't seem to work, because the people I played with never wanted to obviously help anyone out that much (we're all in it to win) where as maybe if it was blind trading it might make a difference?


Jean
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