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Enon Sci
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I've been a member of the Geek for nearly five years now yet, for whatever reason, I never thought to ask the question inhabiting my thread's subject.

Monopoly was (arguably) modernized by the Talisman-esque titles (and then by utterly shattering the mold with games like Imperial, Caylus and Power Grid).

The Game of Life was modernized by Game of Real Life, Funny Friends and other light hearted, though admittedly crappy, games.

However, did the Clue archetype (what I'll just call Mysteries) get any notable updates?

Granted, one could argue Scotland Yard was a Mystery, and in such we have Fury of Dracula. They definitely work on a semi-deductive basis, but is there anything really brilliant that takes Mysteries further?

I've heard of Mystery of the Abbey, but have never really explored it as an option (well, until remembering it just now). Anything else?
 
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Mir
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There's also Mystery Express by Days of Wonder. And in the vein of FoD you have Letters from Whitechapel
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Kevin Garnica
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There's the Mr. Jack series.
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Neil Cook
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Arguably, the genre continues with Tobago and (the hard to find) Old Town
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A Warlock of
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Letters from Whitechapel might work, since the detective players use a process of elimination to work out where the Ripper is, and where his hideout is. Similar to Fury of Dracula.

Much like Cluedo, in theory there's only one way to be certain that you know what's in the envelope/where the Ripper is, and that's be eliminating every single other possibility.

In reality, the endgame becomes a test of your nerve, until finally you may have to make a 50/50 guess to avoid losing the game.
 
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Mansions of Madness?
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A Warlock of
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Clue, in my opinion, was 'fixed' by Clue: The Card Game, just as Monopoly was better implemented as Monopoly Deal Card Game. The point of the game, i.e. the process of elimination, survived; but the tedious roll-and-move on the board was removed.
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Rob Garrod
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I personally hate Cluedo, but the rest of my family loved it and this even more so

http://www.ebay.co.uk/itm/Vintage-221B-Baker-Street-Board-Ga...

This version doesnt seem to be listed here but it was the one they played (in the 90s).
 
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Go Take A Hike
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Take a look at Inkognito. You're not only asking questions of others to deduce information as the game progresses but you're trying to determine the identity of your secret partner, what your shared secret mission is, which two pieces represent the real identities of your opponents, etc.

 
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Mark McEvoy
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Anarchosyn wrote:
I've heard of Mystery of the Abbey, but have never really explored it as an option (well, until remembering it just now). Anything else?


That is the closest, mechanically, to Clue. It's a game where there is a deck of cards, of which one has been secretly removed, and the game is about trying to deduce which card is the one that was removed from the deck.


Another game of this mechanic, long out of print but having somewhat of a resurgence of interest as a result of ArtsCow, is Black Vienna.

Another oldie-seeing-resurgent-interest (in this case due to a bona fide reprint) that uses this mechanic is Sleuth.
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Sturv Tafvherd
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Pallet Ranger wrote:
Arguably, the genre continues with Tobago and (the hard to find) Old Town


Tobago would definitely get my vote as "More fun deduction game" ... (well ... is it really "deduction"? ... anyway ...)


Another game that is Clue-like (but not very highly rated) is Alibi. I think it plays a bit faster, and allows for a lot more players ... which can be useful when you're at a party.
 
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Drew
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Mystery of the Abbey is very similar to Clue, but with added chaos. Clue works because you slowly deduce what cards other players are holding and tailor the accusations to reveal more information. For me, Mystery of the Abbey broke this mechanism in that players are often changing cards, and that made it nearly impossible to track who had what cards and therefore how to ask your questions.

The suggestions above all seem like good ones.

You may be interested in Mr. Jack, which uses movement and placement as a means to deduce the identity of Jack the Ripper. It's two-player only, and fairly short.



You might also like The Name of the Rose, which is, admittedly, more of a bluffing game than a deduction game (although you do try to deduce which pawns the players are scoring), but it's got the theme goin' on.

 
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Mark Ashton
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I quite enjoy Mystery Express. However, you will see varying opinions about it. Read some reviews around here and see if it will scratch your itch. It's a deduction game using cards, like Clue. You are trying to look at your opponents' hands to figure out who didn't dunnit, like Clue. However, there's no roll and move, there are a variety of ways you can look at your opponents' cards, there's a very interesting memory-based mechanism for figuring out what time the crime was committed, and it has a very satisfying Murder on the Orient Express vibe.
 
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Don Barree
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You might want to take a look at Sherlock Holmes Consulting Detective, if you can find a copy. In my opinion this is the best of the lot. The drawback is that the game uses specific cases so they aren't really re-playable. There are 5 expansion packs for the game that I'm aware of so there are a lot of additional cases out there to be had.
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Drew
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A dark-horse candidate: Timbuktu, which is about moving your caravans across the desert, avoiding the thieves who steal your goods. Each player has cards that give them clues about where the thieves will strike, and as you pass cards you get more information. You try to avoid "parking" your camels in the spaces where thieves will hit, but you have to park your camels while you're trading cards, so you won't always have all the information and watching other players' movements will give you some ideas of what spaces to avoid as well.



 
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Charles Phillips
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Funny, there was just a "clue-like" card game, Di Renjie, that funded last week.

Also, the new card game, Locke & Key: The Game might be a candidate. I don't think it's "clue-like" but it does fulfill the mystery part of the OP.
 
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Robert Beachler
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Personally I'm more fond of Kill Doctor Lucky than anything else.
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Stefano Castelli
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robbdaman wrote:
Personally I'm more fond of Kill Doctor Lucky than anything else.


Also, 011 could be a nice addition, along with Letters from Whitechapel.
 
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Eric Etkin
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FiretopMountain wrote:
Clue, in my opinion, was 'fixed' by Clue: The Card Game, just as Monopoly was better implemented as Monopoly Deal Card Game. The point of the game, i.e. the process of elimination, survived; but the tedious roll-and-move on the board was removed.


Clue always strikes me as a couple of mechanics in need of an actual game. I cringe whenever my wife asks to play it, partially because I loathe the game, and partially because I still can't wrap my brain around what point the roll and move crap serves.

If something actually happenned on the board - a subgame even - I might actually enjoy this lothe this less, but for me the whole game boils down to a pointless roll and move coupled with an organizational/memory exercise. Neither of which is fun.
 
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Madhujith Venkatakrishna
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Might not be a popular game, but have heard interesting things about Garibaldi: The Escape
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A Warlock of
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MOTHDevil wrote:
FiretopMountain wrote:
Clue, in my opinion, was 'fixed' by Clue: The Card Game, just as Monopoly was better implemented as Monopoly Deal Card Game. The point of the game, i.e. the process of elimination, survived; but the tedious roll-and-move on the board was removed.


Clue always strikes me as a couple of mechanics in need of an actual game. (...) If something actually happenned on the board - a subgame even - I might actually enjoy this lothe this less, but for me the whole game boils down to a pointless roll and move coupled with an organizational/memory exercise. Neither of which is fun.


You know what Cluedo needs? Combat.

I'm going to knock up some rules and post them. D6 roll against a statline for each character, each character gets a weapon card for one of the Cluedo weapons. If you win a combat, you get to peek at the opponent's cards.

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