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Subject: The Peninsular Campaign rss

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Lowell Drake
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Meridian
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We can all agree that the premier game on the Civil War Peninsular Campaign is "On to Richmond." Sadly, it’s now running between $200 to $300, and I’m not about to pay that for a game that may never hit the table. So I ask you Civil War gamers who know the field better than I, are there any other games out there on the Peninsular Campaign? I’m not referring to the Seven Days, but the entire campaign from March through July, 1862.
 
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Andrew C
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San Marcos
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Forged in Fire: The 1862 Peninsula Campaign


Forged in Fire is good block game by Worthington, with simple rules and decent fog of war. It has pretty forgiving supply rules that don't apply any negative consequences for not being able to trace supply, except for the inability to draw replacement troops. This means the Union can act uncharacteristically aggressive, but then any wargamer will likely act more aggressively than McClellan regardless of the supply rules.
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Was George Orwell an Optimist?
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Corvallis
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Oh, you're talking about that peninsula.
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Leonardo Martino
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Milano
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Sphere wrote:
Oh, you're talking about that peninsula.


Thought the same either

http://en.wikipedia.org/wiki/Peninsular_War
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Bill Lawson
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Michael Lavoie
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billyboy wrote:


This looks interesting, but it focuses more on the Seven Days than the entire campaign. I was going to recommend Lee Takes Command, but that is also about the Seven Days and not what the OP is looking for. I have long regretted not buying On to Richmond! when it was published. Are there any other games on the entire campaign?
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john f stup
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Cleitus the Black wrote:
Forged in Fire: The 1862 Peninsula Campaign


Forged in Fire is good block game by Worthington, with simple rules and decent fog of war. It has pretty forgiving supply rules that don't apply any negative consequences for not being able to trace supply, except for the inability to draw replacement troops. This means the Union can act uncharacteristically aggressive, but then any wargamer will likely act more aggressively than McClellan regardless of the supply rules.

agree
 
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Lowell Drake
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Thanks, Andrew. Looks like what I'm looking for, even if it's not On to Richmond. I just now ordered it, so maybe you should ask Noble Knight for a commission. Now to find someone who will play it with me.
 
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john f stup
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L4D2 wrote:
Thanks, Andrew. Looks like what I'm looking for, even if it's not On to Richmond. I just now ordered it, so maybe you should ask Noble Knight for a commission. Now to find someone who will play it with me.

i have played it ftf but i also have enjoyed it solo in spite of it being a block game.
 
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Pete Belli
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Quote:
It has pretty forgiving supply rules that don't apply any negative consequences for not being able to trace supply, except for the inability to draw replacement troops. This means the Union can act uncharacteristically aggressive, but then any wargamer will likely act more aggressively than McClellan regardless of the supply rules.




Imagine this conversation between McClellan and Randolph B. Marcy, the general's father-in-law and Chief of Staff:

Marcy: "General, the recent Confederate cavalry raid has revealed the exposed position of our supply line. Perhaps we should execute a change of base to the James River. Our troops could be supplied with barges."

Little Mac: "Barges? We don't need no stinking barges! Forget about the logistical requirements for our lavishly equipped army of 100,000+ soldiers. On to Richmond!

I have no doubt that Forged In Fire is an entertaining game, but it really isn't about McClellan on the Peninsula.
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Andrew C
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To be fair to Forged in Fire, you can change your base of operations to the James River, and you really cannot sustain a campaign without a valid line of supply since after a single battle, if you can't draw replacements and your opponent can, you're basically screwed.

The supply rules do allow, however, the Union to fight a battle with no valid line of supply with no detrimental impact, but only once (see point above). This still allows Gen. Player more flexibility than Little Mac exhibited, but then I always believed the timidity he displayed was more of a personal flaw than of a realistic assessment of the importance of a supply line.

Lee would often march off and allow is supply line to be questionable (and live off the land) for short stretches. Forged in Fire allows the player to explore "what if" Little Mac did the same.
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Brian Morris
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Raytown
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The big problem with any game about the Peninsula Campaign is the same you have with any game about Antietam and that's how do you simulate a player being McClellan without forcing them to take drugs to induce extreme paranoia?
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Cody Laux
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Sparks
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L4D2 wrote:
Thanks, Andrew. Looks like what I'm looking for, even if it's not On to Richmond. I just now ordered it, so maybe you should ask Noble Knight for a commission. Now to find someone who will play it with me.


Tuesday?
 
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Joe Norris
United States
Dublin
Ohio
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If you don't mind just the Seven Days Battles you can combine Seven Pines, Gaines Mill, and Malvern Hill into one monster game.
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john f stup
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mrbeankc wrote:
The big problem with any game about the Peninsula Campaign is the same you have with any game about Antietam and that's how do you simulate a player being McClellan without forcing them to take drugs to induce extreme paranoia?

Forge In Fire has a little Mac chart that works very well. it's called the 'McClellan Confidence Track'. it involves certain positive and negatives things happening which causes the marker to move up or down to the union advantage or disadvantage.
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Michael Heagerty
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Stephens City
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Sphere wrote:
Oh, you're talking about that peninsula.


I was disapointed too.
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Chris Valk
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Bloomsbury
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mheagerty wrote:
Sphere wrote:
Oh, you're talking about that peninsula.


I was disapointed too.

Size isn't everything.
 
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