Matt Boehland wrote:
I found it odd that the complaint about it being confusing came from someone with an 'spi fan' microbadge ...
Different worlds, though. When I bought a new SPI product in 1980-whatever, I knew
that either myself, or maybe me and a couple of my buddies, were going to have to spend a lot of time with a printed rulebook. There was no way around it.
That's not how it works with video games, though, and, by extension, iOS games. There's a reason that all but the simplest games come with some form of tutorial: it's required and expected. That's how people prefer to learn on a digital platform. And the platform itself is capable of things like video, animations, audio, text fades, etc., to help teach a new game. Obviously, that wasn't happening when we all reading about case 23.12.1 in SPI's monster game of the month.
I've lost count of the number of great (or useful, at the very least) tutorials I've run into with iOS gaming: Neuroshima Hex, Ascension, Small World, Elder Sign, and Samurai all come to mind. I'd never played any of those games before; in each case, I was playing (poorly, I'm sure, but playing) within 10-15 minutes of downloading the app. That's how it works today.
Maybe I'll eventually give the Nightfall rulebook a shot; maybe Playdek will revise the tutorial. Until then, though, I've got plenty of other great games competing for my already limited number of hours. And Playdek already has my money, so it's a win for them, too.