Take me home, country roads…
My guess was that Stark had a light advantage in this scenario. Every wagon he
takes in round three would have given me zwo points, and three for him, and i
was sure he would snatch one in the first round and some in round two as well…
So here is our setup:
I started by covering Marq Piper in arrows. Stark rushed towards the street,
reactivating his cavalry once to claim 3 of my chariots. Gregor joined the figth
and advanced deep into my enemies. Stark was still holding all the three points,
so i kind of exhausted my resources by ordering Adam, reactivating him with rally
all, and ordering him again, using his commit ability to drive Stark red cavalry off
the street and then pursueing to attack and luckily scare away the green riders,
too. Longbowmen did fire to no real effect.
This is how the board looked after round one:
In round two, i got all the dice results i ever wanted, captured Marq Piper, the
Blackfish and smashed all remaining Stark and Tully cavalry. The longbowmen
rolled two 7-dice-attacks to no result. Stark could get a second marker with his
red infantry, but the other ones seemed already past his reach, and he would
not be able to command a lot during the next rounds.
Situation after round two:
The game seemed a nearly sure win for me now, so i put all my efforts into
preventing Stark from getting another marker, to make sure i would not have
to suffer any surprises. His archers were still ready in full force… I lost my blue
cavalry, and Kevan got stripped to the bone, but the northmen could not get
their hands onto my loads. Tully archers fired three rounds of five-dice-attacks
to capture lone Kevan, but failed.
The board after round three:
With no way for Stark to come near my 20 victory points, i had no worries rushing
into close combat with all remaining forces. The longbowmen finally took Kevan,
and Adam got captured during melee combat with Edmure. I managed to kill one
red rank warhost of the north and drive the other one far off.
Right before the last round:
The rest was done quick, capturing Edmure, killing one of those archer units, and
that was all my tokens and Gregors command limit of one could accomplish. Looking
at the board, i felt more like armageddon then the crushing victory the points
implied, but anyway, the better part of my cartload got home safe.
Great report! I got this and two expansions super cheap, but have been hesitant to punch it/play it because the setup is tedious (all the banner and unit mounting). This got me inspired! Thanks
Thanks a lot!
The initial work takes some time, but its totally worth the effort!
Thanks, Jan! It's so great to see pictures of your actual setup and how the battle progressed.
Have you guys waded into Tribes of the Vale yet?
We did, some days ago, just took me some time to write the report.
Thank you very much for your kind words, its nice to hear you like the pictures!