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Subject: [Poll] What is a good amount of paper with an PnP? rss

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Willem-Jan Rensink
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First of all, I apoligize for my bad grammar

This morning I was wondering if my I wanted to make a PnP version of one of my games, but then I realised that the amount of pages might be too much for some people. On the other hand, I've never seen anyone complain about an amount of paper needed for a PnP.
This made me wonder, would there even be a maximal amount of paper, or doesn't it matter? I decided to make a poll to find out:

Poll
What would be the maximal amount of paper (cutting) that you would be willing to spend for a PnP game?
1-3 Sheets
4-6 Sheets
6-10 Sheets
10-15 Sheets
15-20 Sheets
20-30 Sheets
30+ Sheets
      27 answers
Poll created by Zwavor


If you want to be more specific with your answers, please note in the comments
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Kai Bettzieche
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Eppelsheim
Rheinland Pfalz
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No, it does not matter, as long as the project is worth it.

Just look at Merchant of Venus:
A Mammooth project, but totally worth it.
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Richard Morris
Scotland
Harrogate
North Yorkshire
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schattentanz wrote:
No, it does not matter, as long as the project is worth it.

Just look at Merchant of Venus:
A Mammooth project, but totally worth it.
This. Some games need more stuff. If the game is worth it, the effort is worth it. A 30 page good game is much better than a 1 page crap one.
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M J
Netherlands
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when you a "a page" so you mean something with 300 miniscule round tokens or 6 large "cards". I don't care if i have to cut 30 A-4 pages in 3 pieces, but i do mind fiddling around with hundreds of little round tokens, on a single page.
So i reccomend when it comes to preparation you'd express your "good amount of paper" as a unit of time rather then quantity
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Brook Gentlestream
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Long Beach
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I think a "page count" is just a general measure of complexity rather than actually being about paper scarcity.


It's like when people complain about the 60p rulebook in a game. Granted, some of those pages go toward illustrations, charts, background fiction, an index, a glossary, a table of contents, a forward, a components list... but dang, nobody wants to touch a game that has a 60p rulebook!
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Andrew Tullsen
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VANCOUVER
WA
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schattentanz wrote:
No, it does not matter, as long as the project is worth it.

Just look at Merchant of Venus:
A Mammooth project, but totally worth it.


munio wrote:
when you a "a page" so you mean something with 300 miniscule round tokens or 6 large "cards". I don't care if i have to cut 30 A-4 pages in 3 pieces, but i do mind fiddling around with hundreds of little round tokens, on a single page.
So i reccomend when it comes to preparation you'd express your "good amount of paper" as a unit of time rather then quantity


These here. The "number of pages" is not near as relevant as the two issues above.
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Rocco Privetera
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I agree with this, but a ballpark is useful.

Privatize (http://www.mightyfistgames.com/privatize) is now two pages and easy to cut. People are more likely to try it with it that easy.

On the other hand, I'm getting ready to release a PnP deck game that uses poker size cards and a handful of tokens. How many cards is too many? My guess is the basic game would come with a minimum 6 3x5 cards (for locations) and 1-2 decks of poker size cards for everything else. Cutting out 100+ cards (at 9 a sheet) means 12+ sheets, 8 cuts a sheet with a paper cutter.
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Julia Ziobro
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Bellevue
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Please do include fronts and backs of cards in ONE file so that they can be duplex-printed correctly. This really helps those of us that laminate PnP.

JAZ
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Nate K
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I voted 6-10, but I'm willing to go more if it's a project I believe in, or if cutting is minimal on some of the pages. (So there could be 9 pages of cards and three pages for a board, for example.)
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John "Omega" Williams
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Kentwood
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6-10 seems good for a more modest scope. A few pages for rules, a few pages for components.

But in the end. A game needs as many pages to print as the game needs. Theres no average In fact there was a contest to produce games on a single sheet. And then theres monsters like Merchant of Venus or Magic realm.

Another example of a high page count game would be a text adventure paragraph game like Doctor Who: Solitaire Story Game which must be into the hundreds of pages by now if you printed out all the speciality add-on books for each era.

But really, trying to squash a game that should have more pages into fewer is going to lose something somewhere, and trying to stretch a game that should be 1 or two to fit some misconcieved page count is going to fail too. Go with what the game needs.
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Nate K
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Omega2064 wrote:
6-10 seems good for a more modest scope. A few pages for rules, a few pages for components.

But in the end. A game needs as many pages to print as the game needs. Theres no average In fact there was a contest to produce games on a single sheet. And then theres monsters like Merchant of Venus or Magic realm.

Another example of a high page count game would be a text adventure paragraph game like Doctor Who: Solitaire Story Game which must be into the hundreds of pages by now if you printed out all the speciality add-on books for each era.

But really, trying to squash a game that should have more pages into fewer is going to lose something somewhere, and trying to stretch a game that should be 1 or two to fit some misconcieved page count is going to fail too. Go with what the game needs.


Good point. The one thing I'll add is that some people whistle don't bother to print out rulebooks, they just reference them from their computer.
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John "Omega" Williams
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And the rest of us hate being tied to a computer to play a board game. Print the rules!
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Jake Staines
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Grantham
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Omega2064 wrote:
And the rest of us hate being tied to a computer to play a board game. Print the rules!


I've used my phone before to do neither; I'll keep the PDF open and reference it on that while playing, like that there's no computer to get in the way and also no rules document to get in the way!

Then again, this is as much because I have a relatively small table as anything, A4 printouts take up a lot of table space, and if you're constantly picking them up to reference them, you can't leave other things on top of them.



That said, when I do print out rules it's very rarely something I even consider part of the size of the project; it doesn't involve any real effort unless I'm making covered and stitched booklet copy, and even then it's probably less work than mounting and cutting a single sheet of counters.
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