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Subject: Good news rss

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Witek Wasilewski
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First good news is that, as you may know, 2nd print is planned for May, yay!

Second is that Eclipse is a great game.



I had problems rating it correctly. I had rated Twilight Imperium '9', and in my scale Eclipse also deserved solid '9'. Yet with Eclipse being simply a better game in some areas there is something in TI that makes it more epic. Of course it comes at a price - I can fit 4-player Eclipse game in 2-3 hours - half of time needed for TI. I decided to give it a '9' but increased TI rating.

The thing that is both strength and weakness of Eclipse is the fixed turn number. That makes the game play in predictable time, but also interferes with the feeling that you are fighting for galactic dominance. You fight for points. And sometimes game ends at most interesting point.

I don't like Through the Ages that much, but the 'control panel' seemed like a great idea. Players sheet where we keep all our cubes of population/resources and where removing means increasing some parameters/upkeep. Eclipse uses similar concept:




Each turn you choose any number of actions - 'any' meaning amount you can afford - each action comes with upkeep, what I find great idea.

I like putting new tiles through Exploration as it makes you skip large part of setup that was there in Twilight Imperium.

Technology progress is great - simpler than in TI - where we take turns at technology tree thinking what to research, but complex enough to play important part in the game. We had some problems with Cruiser fleets filled with 3 alien tech upgrades (when someone just got lucky), but it wasn't game breaking.

What I would like is and expansion that gives objectives to players and drop the fixed turn number. And also brings miniatures like this :


As I mentioned earlier - Eclipse is a great game - solid '9' for me - can be even higher, if TI feels to heavy/lengthy for you. It is like TI and Through the Ages had beautiful baby
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Simon DeSmet
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"You fight for points. And sometimes game ends at most interesting point."


good review, short, easy to read, and the remark above tells me something i didn't already know that might influence whether i buy it when the reprint comes available.

I have TI2 and quite like it, and i do like the idea of a shorter more refined game, but i hate premature endings. Could you house rule out the limited turn number?

 
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Jeff Thompson
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DukeofChutney wrote:
"You fight for points. And sometimes game ends at most interesting point."


good review, short, easy to read, and the remark above tells me something i didn't already know that might influence whether i buy it when the reprint comes available.

I have TI2 and quite like it, and i do like the idea of a shorter more refined game, but i hate premature endings. Could you house rule out the limited turn number?



It seems to me that "ends at most interesting point" is a good thing. Why would I want to play more of the game which will be "less than interesting" since the most interesting part already happened.

Dropping limited turn number would create a completely different game. VP would be meaningless.

For those that want to play Eclipse without limited turns, just play Risk instead.

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Witek Wasilewski
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I think being Euro/AT hybrid (as I see it) is Eclipse biggest strength and biggest weakness alike. It is great game - yet it may have some loose ends that would not satisfy hardcore euro fans (randomness?) and hardcore AT (being bit less thematic than TI for example).

It probably will appeal best to those who like both. I am proud to wear 'Eclipse fan' microbadge.
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Scott Muldoon (silentdibs)
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DukeofChutney wrote:
"You fight for points. And sometimes game ends at most interesting point."


good review, short, easy to read, and the remark above tells me something i didn't already know that might influence whether i buy it when the reprint comes available.

I have TI2 and quite like it, and i do like the idea of a shorter more refined game, but i hate premature endings. Could you house rule out the limited turn number?

Part of the perception that the game ends early is that new players tend to wait to attack. There should be serious fighting in the midgame rather than the late game.
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Tadeu Zubaran
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The title is highly misleading, I fail to see any news.
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Daniel Hammond
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DukeofChutney wrote:
"You fight for points. And sometimes game ends at most interesting point."


good review, short, easy to read, and the remark above tells me something i didn't already know that might influence whether i buy it when the reprint comes available.

I have TI2 and quite like it, and i do like the idea of a shorter more refined game, but i hate premature endings. Could you house rule out the limited turn number?



Eclipse builds to a climax. Poor play might slow that build, but nothing can stop it (tech advances, exploration runs out, good reputation chits are going on other players' boards) and eventually if nothing else moves you, the fact that this is your last turn to make a grab for points will. Or if you are wiser, the fact that the next turn is the last turn to make a grab for points will move you. Or wiser still there are only 2 turns left in the game, I better start gearing up for a push, etc.

Think of it as a multi-player space conquest boxing match. You have a set number of rounds to show you deserve to win. If you don't clobber the guy before that. On the other hand it isn't like baseball going until 3am and 17 innings to finally get a 1-0 winner.
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Scott Lewis
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Tompy wrote:
DukeofChutney wrote:
"You fight for points. And sometimes game ends at most interesting point."


good review, short, easy to read, and the remark above tells me something i didn't already know that might influence whether i buy it when the reprint comes available.

I have TI2 and quite like it, and i do like the idea of a shorter more refined game, but i hate premature endings. Could you house rule out the limited turn number?



It seems to me that "ends at most interesting point" is a good thing. Why would I want to play more of the game which will be "less than interesting" since the most interesting part already happened.

I can't speak for either of the others, but my guess is by ending at the most interesting point, he meant "just when it's getting good".

I have played other games where it seems to end right when things are really getting into the meat of the fun. Or that it cuts off right in the thick of that part, leaving you with a feeling that you weren't quite "done" yet. Fortunately, though, I personally haven't had that happen with Eclipse yet - it's pretty much ended just after the climax of the game, which I think is the perfect timing.
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David K
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godunow wrote:
First good news is that, as you may know, 2nd print is planned for May, yay!

Second is that Eclipse is a great game.



Hurrah! I was interested but didn't want to pay the rather high current aftermarket prices. I'll keep an eye out. Do you know if there will be official preorders of any sort?
 
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David
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Happymrdave wrote:
godunow wrote:
First good news is that, as you may know, 2nd print is planned for May, yay!

Second is that Eclipse is a great game.



Hurrah! I was interested but didn't want to pay the rather high current aftermarket prices. I'll keep an eye out. Do you know if there will be official preorders of any sort?

Check your FLGS or online game store of choice. They should have a pre-order for Eclipse.
 
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Tompy wrote:
DukeofChutney wrote:
"You fight for points. And sometimes game ends at most interesting point."


good review, short, easy to read, and the remark above tells me something i didn't already know that might influence whether i buy it when the reprint comes available.

I have TI2 and quite like it, and i do like the idea of a shorter more refined game, but i hate premature endings. Could you house rule out the limited turn number?



It seems to me that "ends at most interesting point" is a good thing. Why would I want to play more of the game which will be "less than interesting" since the most interesting part already happened.

Dropping limited turn number would create a completely different game. VP would be meaningless.

For those that want to play Eclipse without limited turns, just play Risk instead.



Eclipse Total Domination - No VPs, No turn limit. Play until there is a single, dominant faction. This works in Risk, Axis & Allies , as well as many other games. Why not Eclipse? I think this is strictly a matter of taste and what an individual wants from the game. Purists probably won't embrace the idea, but that is no reason not to try something like this, espcially if playing for Total Domination appeals to you.

I imagine my friends and I will play some kind of variant like this... that is,once we actually have a copy to play. We are a competitive bunch, so during some long weekend session, I can see us playing this way, just to see who is "Overlord of the Galaxy"!!
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Scott Lewis
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Cantatta wrote:
Tompy wrote:
DukeofChutney wrote:
"You fight for points. And sometimes game ends at most interesting point."


good review, short, easy to read, and the remark above tells me something i didn't already know that might influence whether i buy it when the reprint comes available.

I have TI2 and quite like it, and i do like the idea of a shorter more refined game, but i hate premature endings. Could you house rule out the limited turn number?



It seems to me that "ends at most interesting point" is a good thing. Why would I want to play more of the game which will be "less than interesting" since the most interesting part already happened.

Dropping limited turn number would create a completely different game. VP would be meaningless.

For those that want to play Eclipse without limited turns, just play Risk instead.



Eclipse Total Domination - No VPs, No turn limit. Play until there is a single, dominant faction. This works in Risk, Axis & Allies , as well as many other games. Why not Eclipse? I think this is strictly a matter of taste and what an individual wants from the game. Purists probably won't embrace the idea, but that is no reason not to try something like this, espcially if playing for Total Domination appeals to you.

Well the reason most people probably wouldn't try it is it would take a VERY long time to do this. Unlike Risk, Axis & Allies, and other games, Eclipse was not built with Elimination being a major goal. It can happen, but it's not going to be easy to completely wipe a player out. If you played for an entire day you may pull it out though.
 
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Witek Wasilewski
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Thank you for your comments.

sigmazero13 wrote:

Well the reason most people probably wouldn't try it is it would take a VERY long time to do this. Unlike Risk, Axis & Allies, and other games, Eclipse was not built with Elimination being a major goal. It can happen, but it's not going to be easy to completely wipe a player out. If you played for an entire day you may pull it out though.


As for Elimination Scenario I agree it would be experiment, possibly unplayable.

But I can imagine variant with objectives - game ending or just bringing more vp.
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Gibbsman
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loofish wrote:
Happymrdave wrote:
godunow wrote:
First good news is that, as you may know, 2nd print is planned for May, yay!

Second is that Eclipse is a great game.



Hurrah! I was interested but didn't want to pay the rather high current aftermarket prices. I'll keep an eye out. Do you know if there will be official preorders of any sort?

Check your FLGS or online game store of choice. They should have a pre-order for Eclipse.


I've got it pre-ordered from Cardhaus. Was the cheapest pre-order that I could find plus they give an extra 5% off for pre-orders.
http://www.cardhaus.com/catalog/board_games/eclipse__restock...

My FLGS didn't even have a pre-order option and other sites were more expensive, without factoring in shipping.
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