geek
The Hotness
Games|People|Company
Dominion - Stash Promo Card
Runewars
Dominion: Alchemy
Thunderstone
Dominion
Dungeon Lords
Alexander the Great
Agricola
Twilight Struggle
Murder at the Four Deuces
Stronghold
The Republic of Rome
Race for the Galaxy
Small World
Arkham Horror
Founding Fathers
Race for the Galaxy: The Brink of War
Through the Ages: A Story of Civilization
Vapor's Gambit
Battlestar Galactica
Chaos in the Old World
Le Havre
Last Night on Earth: The Zombie Game
Mystery Express
Puerto Rico
Endeavor
Power Grid
Vasco da Gama
Warhammer: Invasion
Descent: Journeys in the Dark
Space Hulk (3rd Edition)
Pandemic
Hansa Teutonica
Carson City
Campaign Manager 2008
War of the Ring
Livingstone
Cosmic Encounter
Stone Age
Le Havre: Le Grand Hameau
Tobago
Cosmic Encounter: Cosmic Incursion Expansion
Twilight Imperium 3rd Edition
Summoner Wars
War of the Ring Collector's Edition
Macao
Carcassonne
Dominion: Prosperity
Neuland
Steam
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
8
12 Posts
Roma » Forums » Rules
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Patrick Brennan
Australia
Sydney
NSW
flag msg tools
mbmb
I've played Roma 5 times now and I really quite like the blend of luck, pace and different approaches. But unless we have the rules wrong, the Mercator / Handler does seem obscenely strong. Search thru the deck as fast as possible for a Haruspex or the Mercator using multiple dice on the card disk each turn. Use the Haruspex to search the deck for the Mercator and hold it safe in your hand. Hit your opponent a bit so they're losing VP's each round and not getting too many VP's from forums. Save your money as quick as you can using multiple dice on the money disk. Then in one move, place your Mercator down on a die roll that's been activated, get money with your other 2 dice again (if you need it) and purchase all their VP's for an instant victory.

For the moment, this 'who gets the mercator first' is killing it as an interesting spectacle for us. I know it's been playtested 200+ times, and there are 6 attack card strategies and multiple forum strategies, but the instant win of the Mercator still seems overstrong.

Have I got any rules wrong? Are the playtested rules the same as the printed rules for sure? For example, can you only place 1 die per turn on the money disc?

Maybe the rules should say you can only purchase 1 VP on a turn which would give it similar ability to the 'steal 1 vp' card?

Patrick
James Sanheim
Canada
Coppersands
Saskatchewan
flag msg tools
Avatar
0506070809
mbmbmbmbmb
I was uncertain about the rule for the Mercator as well. I've played it both ways but have decided to play that you can only buy one point for 2 sestertii. Of course, you can always use the action more than once if you have the ability to activate the character. This seemed to work much better.
Lindsay Scholle
Australia
St Ives
NSW
flag msg tools
Avatar
patron04050607
mbmbmbmbmb
The Mercator / Handler strategy is a fun one to beat because it makes your opponent adopt a heavy offensive strategy, which combined with a forum or two will beat the Mercator / Handler about half the time. The player without the Mercator / Handler card will attack and kill off a card or two each round - forcing you to spend your precious money to rebuild a few either cheap or high defense cards to plug your holes and stop you bleeding too many victory points at the beginning of each round. Quite often I've seen the player with the Mercator / Handler card have to play their card too early to stop themselves losing the game by running out of victory point chips. Then their opponent is perfectly placed to kill off the Mercator / Handler card and steal it from the discard deck. When going the Mercator / Handler card route it tends to be an all or nothing strategy, which if it goes wrong will leave you extremely weak.
To me the fault lies around the fact that the game more often than not seems to revolve around control of ownership of the Mercator / Handler card, but luckily not always - sometimes we like to try other things. That's a different story though.
Dan Poole
United States
Goldsboro
North Carolina
flag msg tools
Avatar
04050607080910
mbmbmbmbmb
In the past, I too have played that the mercator can only be used once per action die useage. However, he costs more to lay down AND has a lower defense then the Tribunus Plebes card, which allows you to take a single victory point for free.

Mercator: Cost 7, Defense 2
Tribunus Plebes: Cost 5, Defense 5

So it really doesn't make sense that the Mercator card would cost more, if you can only use it once.

Since the Mercator has the potential to steal a large number of VPs, I think it becomes the immediate goal of the opponent to kill him, which is relatively easy given his low defense.
Patrick Brennan
Australia
Sydney
NSW
flag msg tools
mbmb
Stefan Feld has responded by email to me saying there is indeed a problem. In the early versions of the game, there was a Spy card (draw a card from opponents hand) to balance the mercator. At some point in playtesting, the Spy (and some others) was dropped, forgetting about the mercator issue. If there is a new edition (perhaps), the spy may be back.

In the meantime, Stefan's suggestion is to define the mercator in this way: you can spend a maximum of 6 ses. with one dice-action.

Regards
Patrick
Christian
France
Lyon
flag msg tools
patron08
PBrennan wrote:
In the early versions of the game, there was a Spy card (draw a card from opponents hand)

Could it be possible to have the stats of the spy (cost, defense, ability) ? So we could try to include him using one of the blank cards.
Stefan Feld
Germany
Unspecified
flag msg tools
designer
Hello !

Spy: Cost 3; Defence 4: Look at the hand of your opponent an put one card !

An other weapon against Mercator:

Thief: Cost 6; Defence 2: Put all the money from your opponent.

Greeting

Stefan Feld
Christian
France
Lyon
flag msg tools
patron08
Hello Stefan,
It's great to have you here and give us thoses stats !
But just to be sure...

Spy : "Look at the hand of your opponent an put one card". Where ? I suppose you put the card in your hand, correct ?

Thief : "Put all the money from your opponent". Where ? I suppose you take it for yourself, correct ?

Just out of curiosity, why did you left these two out of the final game ?

Thank you for this great game.
Last edited on 2005-12-24 10:44:37 CST (Total Number of Edits: 1)
Stefan Feld
Germany
Unspecified
flag msg tools
designer
Hello again !
Spy : "Look at the hand of your opponent an put one card". Where ? I suppose you put the card in your hand, correct ?
Yes !
Thief : "Put all the money from your opponent". Where ? I suppose you take it for yourself, correct ?
Yes !Just out of curiosity, why did you left these two out of the final game ?
For the beginner it can be frustrated. So i decide to put out these cards. And i want for the first edition, that each player plays on his "own side".I want to keep it simple !(It´s hard for me to explain it exactly in english, sorry)
Greetings
Stefan Feld
Michael Buccheri
United States
Glen Arm
Maryland
flag msg tools
Avatar
0607080910
mbmbmbmbmb
Any chance of seeing these cards in a new version? or maybe putting up some art for them so we can print them out and play with them (I sleeve my cards for this game anyway).

Also how many of each card were in the origial design?

-M
Jonathan Franklin
United States
Seattle
Washington
flag msg tools
Avatar
040506070809
Any word on whether these will be in Roma II?

In the original design, were there 2 Spy cards and 2 Thief cards?

Thanks.
Bob Kohut
United States

military/mobile
flag msg tools
Has anyone played without using the Mecator card at all, i.e., leave it out of the game entirely?
Is there still a plan for Roma II?
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.