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Arkham Horror: Dunwich Horror Expansion» Forums » General

Subject: Dunwich board remains largely unvisited... rss

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Subramanian Krishnamurthy
United States
Evanston
Illinois
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We have found that the Dunwich part of the board remains largely unvisited except for a few games. And the worse part, winning or losing doesn't seem to be affected by this. So other than making the game tougher by having more unstable location,gate bursts and new stuff like injury/madness, they DH town doesn't do much. We have fought the Dunwich Horror only once, I think. Anyway to make transport between towns more frequent and worthwhile?
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Basingstoke
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Easy: buy Miskatonic Horror. I guarantee you won't be making that complaint again. Seriously, we had the same experience; we added Miskatonic and suddenly the DH woke up about 40% of the time. We had to go to Dunwich to cull the Monsters to keep them away from the Vortices else the DH would have woken up 75% of the time. Of course, with DH you can even use the DH Herald to add greater ugency in dealing with Dunwich.

In case you don't know how MH works its magic: it's the Dual Gate Mythos cards. Many (all?) of the Mythos cards have both a Gate in Arkham and a Gate in an expansion Location. If the expansion Location is in play then the Gate opens there, otherwise it goes to the Arkham Location. Really wakes up the expansion.

Do be careful not to add other expansions that add Mythos cards, or you'll undo the good the MH achieves. Unless of course you add another expansion with a board. Ouch!
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Emile de Maat
Netherlands
Hengelo
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Moved Thread
Moved this thread from the Arkham Horror Strategy forum to the Dunwich Horror General forum.
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Chester Ogborn
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Temple
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The main purpose of Miskatonic Horror was to integrate the other expansions better. Most of the time I've played Dunwich with it, we've had multiple gates, lots of monsters and usually the Dunwich Horror awakens at least once (unless we're especially proactive).
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Jason Sherlock
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Anaheim Hills
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Also, once you have added the monsters from the other expansions you will fear every gate burst since those fast monsters (especially the extra goat spawn from Lurker) can dash from gate into vortex on the turn they are spawned.
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Basingstoke
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jackalope wrote:
Also, once you have added the monsters from the other expansions you will fear every gate burst since those fast monsters (especially the extra goat spawn from Lurker) can dash from gate into vortex on the turn they are spawned.
Agreed, those Fast Monsters are a real pain when there are Vortices for them to fall down.
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Freelance Police
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Start the game with two Mythos decks, one Dunwich, one base game. Alternate drawing from each deck, starting with Dunwich.

If you want to play thematically, the first monster to appear on the Whately side of the board (left side) is Wizard Whately. He does NOT move. The first monster to appear at Graem's Farm is the Color from Space.

That should keep you busy!
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