$10.00
Recommend
 
 Thumb up
 Hide
10 Posts

Thunder Road» Forums » Variants

Subject: Solitaire vroom, vroooom, blam, blam, blam, KA-BOOM! rss

Your Tags: Add tags
Popular Tags: [View All]
Chema
Spain
León
flag msg tools
mbmbmbmbmb
Yes, Thunder Road can be played solitaire.

I usually play solo with two gangs: mine and foes. When it comes to foes, I roll dice and play the best I can. Most of the times, best options are clear; if I'm unsure, I roll to choose one (although this rarely happens). With two gangs, I can finish solitaire battles in about ten minutes (yes, more or less what it would take in a real road battle).

And that's it. There are lots of people who play complex boardgames solitaire, even those with a lot of strategy. Since Thunder Road doesn't allow players to plan ahead their current turn, I think it's an easy game to play solo.

At least, it is for me.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
mar hawkman
msg tools
mbmbmbmbmb
Destroying human opponents has always been more entertaining to me.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chema
Spain
León
flag msg tools
mbmbmbmbmb
Well, in my games I imagine I'm destroying human opponents. In fact, they're punk-looking badasses! laugh
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John "Omega" Williams
United States
Kentwood
Michigan
flag msg tools
designer
mbmbmbmbmb
Unfortunately its not really solitaire. You are just playing against yourself., not against the game.

I can play Battlestar Galactia TBG against myself. In absolutely no way makes it solitaire.

On the other hand. This is a game that could be worked up for solitair rules. Its one of the endless half-finished projects I have had pending since the loss of a good chunk of my board game collection.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chema
Spain
León
flag msg tools
mbmbmbmbmb
OK, I see your point.

I had thought about some rules for the foes, like rolling a die for each vehicle instead of allocating three dice. Perhaps giving them a +1 to every movement die, up to a maximum of 6, but still needing two actual sixes to repair...

Good to read about your project to make "solitaire" Thunder Road, Omega. Please keep it simple.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chema
Spain
León
flag msg tools
mbmbmbmbmb
I've tried my solitaire ideas, and they work fine.


SOLITAIRE THUNDER ROAD

- Play with two gangs: yours vs. foes.

- Foes turn: don't roll three dice at a time. Roll one yellow die for each car, starting with the car which is ahead. Add +1 to each yellow die (up to a maximum of 6). Foes still need two natural sixes to repair.

- When enemy cars move, they'll try to ram you or, if unable, to shoot you.

- Don't forget the enemies will also use their chopper against your cars!


Have fun and a lot of KA-BOOMS! laugh
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
mar hawkman
msg tools
mbmbmbmbmb
Hmm... got session report? I always love reading those. This sounds like it'd make a neat one.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chema
Spain
León
flag msg tools
mbmbmbmbmb
Yes, here it is:
"Vroom, vroooom, blam, blam, blam, KA-BOOM!" zombie

No, I'm too lazy to do one report, sorry. blush
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
mar hawkman
msg tools
mbmbmbmbmb
the easy way is to record what happens as you play. It's what I usually do. (not that I do session reports often)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chema
Spain
León
flag msg tools
mbmbmbmbmb
These days I've tried the authomatic rules for foes, but I definitely prefer to play the two gangs doing my best, as described in my first post.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.