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Money!» Forums » Rules

Subject: questions before play rss

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Steven Long
Vietnam
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i downloaded rules on BGG. I feel confused about some problems:
1.what happen if a player place 5 or 6 cards on market ( he auctioned 5 or 6 cards)? in that case, end of round; do i replace cards in the display on market to replenish to 4 cards? or remover cards to 4?
2. what money cards use for? in this rules no mention money cards.

Can someone sent me offical rules?
thanks alot!
 
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Tomello Visello
United States
Reston
Virginia
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black white wrote:
1.what happen if a player place 5 or 6 cards on market ( he auctioned 5 or 6 cards)? in that case, end of round; do i replace cards in the display on market to replenish to 4 cards? or remover cards to 4?

From the copy of the rules in my game box:

If a group already has four (or more) cards, it is not replenished


I see several rules items in the FILES section. Which one did you capture ?

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Steven Long
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TVis wrote:
black white wrote:
1.what happen if a player place 5 or 6 cards on market ( he auctioned 5 or 6 cards)? in that case, end of round; do i replace cards in the display on market to replenish to 4 cards? or remover cards to 4?

From the copy of the rules in my game box:

If a group already has four (or more) cards, it is not replenished


I see several rules items in the FILES section. Which one did you capture ?



this one: http://boardgamegeek.com/filepage/3559/money-doc
this rules have explained 1 situation.I missed, sorry!
What about money cards?
Again, can you sent me official english rules?

One more question:
How do you break tie without use serial number on cards?
 
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Tomello Visello
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black white wrote:
2. what money cards use for? in this rules no mention money cards.

The game includes 2 kinds of "money". Mostly there are cards with images of paper currency. There are also a few cards with the image of a coin. I am wondering whether you are asking about the coins.

On the 2nd page of the rules you already have it says

3. Gold coins always keep their value. Each gold coin counts 10.

 
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Steven Long
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5 money cards with no number. i mean...
How do you break tie without use serial number on cards?
 
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Tomello Visello
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black white wrote:
5 money cards with no number. i mean...
Every player gets a special "bluff" card. Check the first page of the rules you already have.

The play money card may be used as a bluff card.It has no value but makes it easier for a plyer to hide his bid from other players ...


 
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Steven Long
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thanks !
How do you break tie without use serial number on cards?
 
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I Am Sparcatus
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Danbury
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black white wrote:
thanks !
How do you break tie without use serial number on cards?


There is no breaking ties with the bluff cards. They are only there to 'pad' your bid visually. They are removed from consideration as soon as they are turned over. Therefore, only cards with serial numbers remain.
 
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Steven Long
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cannoneer wrote:
black white wrote:
thanks !
How do you break tie without use serial number on cards?


There is no breaking ties with the bluff cards. They are only there to 'pad' your bid visually. They are removed from consideration as soon as they are turned over. Therefore, only cards with serial numbers remain.

i mean breaking ties with money cards have serial number, not bluff cards.
 
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Tomello Visello
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the rules you already have say this

If two or more players bid the same amount, the tie is broken by giving the first exchange privilege among those tied to the player with the bank note or gold coin with the lowest serial number in his bid


whoever has the single card with the lowest serial number wins.

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Steven Long
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sorry, my question is: How do you break tie without use serial number on cards?
 
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I Am Sparcatus
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black white wrote:
sorry, my question is: How do you break tie without use serial number on cards?


And as we keep telling you (at least 3 times, by my count) YOU BREAK TIES USING THE SERIAL NUMBERS. If you want to invent your own tie-breaker, knock yourself out.
 
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Paul King
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If you ONLY play a bluff card you don't get anything - it's a 'no bid'. So there's no need to break a tie between players who only played a bluff card. They get nothing.

If they played any other cards, those cards will have serial numbers and you use those to break ties.
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