Ben Knight wrote:
Hello! The first paragraph of rule 16.1 explains the victory conditions for the shorter scenarios. The Allied player earns 1 VP per captured VP hex (and the German player does not earn VPs for controlling these hexes). The Allied player earns 2 VPs for having a supplied unit across the breakout line at game end. The German player earns 3 VPs for capturing a beach hex (rule 4.4 gives details about that). And the German player earns 3 VPs for each post D-Day airdrop (rule 15.5 gives details about that). Those are the only victory conditions that apply in the shorter scenarios. Have fun!
Just came here to make a similar post, but this response answered my question for me.
I think the important distinction, worth mentioning, between the main game and the shorter scenarios is that both sides start with 0 VP's.