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Subject: Card Preview on the back of Game Trade Magazine! -Now with pictures! rss

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Lucas Townsend
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Hey all, I stopped by my FLGS today to pick up my Game Trade Magazine, and lo and behold, on the back cover was a ad for the Trace Amount Data Pack! A small two-card fan was on the preview. One was the Freelance we already saw, but the other is a completely new card! I don't have a way to take pictures (maybe someone else with GTM can?), but here are the effects I can see. The words in () are the obvious assumptions that were blocked out by the Freelancer.

E3 Feedback Implant
Criminal-Hardware:Mod
Cost:2

Whenever you break (a subroutine on a) piece of ice, you may (break) 1 additional subroutine (for free).

Number is 24. Can't see influence points.

It's really awesome!!! I would have preferred a different card instead of Freelancer, but hey, any card is good.

AHA! Figured out how to add pictures finally!
Here's the card fan zoomed in...

Here's the full magazine ad on the back.
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El-ad David Amir
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Re: Card Preview on the back of Game Trade Magazine!
Empires wrote:
E3 Feedback Implant
Criminal-Hardware:Mod
Cost:2

Whenever you break (a subroutine on a) piece of ice, you may (break) 1 additional subroutine (for free).

Very interesting! The Criminal version of Cyberfeeder. I hope someone can post a scan (though that might break copyright).
 
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Arto H
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Re: Card Preview on the back of Game Trade Magazine!
Makes Biorods a bit weaker was my first thought. Very good against some ICE, useless against some. But the card is very amazing if it can be used every time.
 
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Noah D

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Re: Card Preview on the back of Game Trade Magazine!
aHein wrote:
Makes Biorods a bit weaker was my first thought.

A bit?
But this may not be the actual complete text mind...
 
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Joshua Siegfried
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Re: Card Preview on the back of Game Trade Magazine!
The text says "hardware-mod", so does that mean this would be installed on an icebreaker (like Personal Touch)? I am far too lazy to go upstairs and look through my cards to see if there are mods that are not installed on another card.

If it is installed on an icebreaker, would this even have an effect on Bioroid ICE if you are using clicks to break subroutines since you don't use an icebreaker to break subroutines that way?

Of course, this is all conjecture since we can't even see the card.
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El-ad David Amir
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Re: Card Preview on the back of Game Trade Magazine!
Butaman551 wrote:
The text says "hardware-mod", so does that mean this would be installed on an icebreaker (like Personal Touch)? I am far too lazy to go upstairs and look through my cards to see if there are mods that are not installed on another card.

Modded and Tinkering are also "Mod". I think you install the E3 Feedback Implant as a regular piece of Hardware, and it kicks in whenever you break a subroutine. I tend to believe it will be too weak if it were installed on an ICE Breaker (definitely weaker than The Personal Touch).
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Noah D

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Re: Card Preview on the back of Game Trade Magazine!
The subtype "mod" by itself has no in-game meaning. Only if its game text required it to be hosted by another card would it be.
 
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Toby Yasutake
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Re: Card Preview on the back of Game Trade Magazine!
need a picture!
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Wesley Chan
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Re: Card Preview on the back of Game Trade Magazine!
The point about tinkering means this may be installed on a specific piece of ICE. That would actually make this even more lackluster than being installed on a breaker. However, both Tinkering and Modded are Events; the only other Hardware: Mod is Personal Touch.

Being two cost, it looks like Cyberfeeder, but Cyberfeeder is once per turn. This is potentially once per subroutine, not even per ICE.

So middle ground, it seems it should be on a breaker for the current balance, and to be on parity with Cyberfeeder. But if it were, I'd expect it to be worded more like Personal Touch, where it starts with the restrictions that it must be installed on a breaker.

Seems that it may really be per subroutine. This may be a better import than Cyberfeeder in those popular Shaper decks. Unless there's an extra restriction at the end, like "once per run", or "once per ice"
 
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Evan
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Re: Card Preview on the back of Game Trade Magazine!
mrthefter wrote:
Being two cost, it looks like Cyberfeeder, but Cyberfeeder is once per turn. This is potentially once per subroutine, not even per ICE.


So it's better than Cyberfeeder against ICE with four or more subroutines (of which I think Archer is the only one), but worse against ICE with only one.

Hey and it looks like Aurora just got a tiny bit less terrible...
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Justin Dugger

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Re: Card Preview on the back of Game Trade Magazine!
kobold47 wrote:
mrthefter wrote:
Being two cost, it looks like Cyberfeeder, but Cyberfeeder is once per turn. This is potentially once per subroutine, not even per ICE.


So it's better than Cyberfeeder against ICE with four or more subroutines (of which I think Archer is the only one), but worse against ICE with only one.

Hey and it looks like Aurora just got a tiny bit less terrible...


Or, does it trigger repeatedly? Breaking a subroutine for free still counts as breaking a subroutine, yes?
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El-ad David Amir
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Re: Card Preview on the back of Game Trade Magazine!
mrthefter wrote:
Being two cost, it looks like Cyberfeeder, but Cyberfeeder is once per turn. This is potentially once per subroutine, not even per ICE.

More difficult to trigger than Cyberfeeder, but more powerful if used well. This really does feel like a Criminal version of Cyberfeeder I think this is one of my most favorite spoiled cards so far.
 
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Justin
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Re: Card Preview on the back of Game Trade Magazine!
pwnguin wrote:
Or, does it trigger repeatedly? Breaking a subroutine for free still counts as breaking a subroutine, yes?

Now that's interesting. Seems too good to me, though.
 
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j n
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Re: Card Preview on the back of Game Trade Magazine!
pwnguin wrote:
kobold47 wrote:
mrthefter wrote:
Being two cost, it looks like Cyberfeeder, but Cyberfeeder is once per turn. This is potentially once per subroutine, not even per ICE.


So it's better than Cyberfeeder against ICE with four or more subroutines (of which I think Archer is the only one), but worse against ICE with only one.

Hey and it looks like Aurora just got a tiny bit less terrible...


Or, does it trigger repeatedly? Breaking a subroutine for free still counts as breaking a subroutine, yes?


Unlikely. They'd just say break all the subroutines (or as many as you want) if that was the intent.

"When you break (the first subroutine on a) piece of ice" might be more likely.
 
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Donnie Clark
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Re: Card Preview on the back of Game Trade Magazine!
Pending verification, I can pretty well guarantee this is going in my Criminal stack.
 
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El-ad David Amir
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Re: Card Preview on the back of Game Trade Magazine!
lactamaeon wrote:
"When you break (the first subroutine on a) piece of ice" might be more likely.

That sounds reasonable. Now, if only someone could post a photo...
 
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Simon Skov
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Re: Card Preview on the back of Game Trade Magazine!
So if it's not to be installed on an icebreaker, I guess it works whenusing clicks to break subroutines on bioroids as well?
 
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El-ad David Amir
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Re: Card Preview on the back of Game Trade Magazine!
nom_ wrote:
So if it's not to be installed on an icebreaker, I guess it works whenusing clicks to break subroutines on bioroids as well?

I would say that given the information we have right now, this seems to be the case.

I expect to see tools to fry the Runner's rig in the foreseeable future ... and would hazard a guess that it would be HB's forte, along with Brain damage and trashing programs.
 
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Valery Prikhodko
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Re: Card Preview on the back of Game Trade Magazine!
So... One click less to break any HB ice. Way to powerful?
 
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Chris Hinkes
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This card is amazing and seems like a guaranteed splash into Kate. Even if it is installed on a piece of ice, slap it on Creeper (1 credit to strengthen, 2 credits to break) and that is a very solid sentry killer.
 
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Chris Hinkes
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IirionClaus wrote:
I think this is one of my most favorite spoiled cards so far.

I have to agree. This is right up there with Test Run. Please be 1 influence! Please be 1 influence!
 
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Jay Killjoy
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It has to say more than just the word "break" on the second line. The first line seems a good guess.

Whenever you break (a subroutine on a)
piece of ice, you may (??????????????)
1 additional subroutine (???????)

It could end up just saying:

Whenever you break a subroutine on a
piece of ice, you may pay 1C to break
1 additional subroutine on that ice.
 
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El-ad David Amir
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Zeromus wrote:
This card is amazing and seems like a guaranteed splash into Kate. Even if it is installed on a piece of ice, slap it on Creeper (1 credit to strengthen, 2 credits to break) and that is a very solid sentry killer.

Slow down, cowboy. We still don't know what's the disadvantage of Creeper. It looks like the MU cost goes up if you have less than two Link.

More important, now that we have the image, we can get a better estimate of the wording.

Whenever you break [.1.]
piece of ICE, you may [.2.]
1 additional subroutine [.3.]

I agree that there's a good chance that 1 is "a subroutine on" and that 3 is "for free". The question is, what is 2? It is too long to be just "break". I suspect that it might say "you may -pay 1[Credit] to break-". Which means that e3 Feedback Implant is weaker than we think, making Pipline, Aurora and Creeper just slightly better, and Bioroids weaker.

EDIT: ninja'ed
 
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Jay Killjoy
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Heh, we made basically the same post at the same time.
 
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El-ad David Amir
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JayKilljoy wrote:
Heh, we made basically the same post at the same time.

Hence my edit
 
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