Jim Cote
United States
Maine
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If you do this action, do you need to have enough cards to remove ALL pieces and to play your own? Can you, for example, play just 2 cards to remove a opponent's piece but not occupy it yourself?
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Jason Little
United States Eden Prairie Minnesota
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Taking over a province requires you to actually take control of it, which means using one of your pieces to occupy the area (as best as we've all been able to tell from the rules and example). So you cannot take this action if all 4 of your guards are already on the board. Simply kicking someone out and leaving it empty is not an option.
However, it's actually cheaper to take it over then the other option would allow -- since you don't play a card for the space on which you place your guard.
Taking over a territory sounds more confusing than it actually is. Think of it exactly like taking over a normal territory, except that you pay 2 cards/space to remove any existing guards first. Then it's conquest as normal.
I like to explain it this way -- If a 4 symbol region (Amphorae, Temple, Temple, Horse) has a guard on the Amphorae, I would need to start by paying 2x Amphorae cards to remove the guard. Now I have a wide open region to take over. I can place my guard on any of the open spaces, then play 3 cards for the others. So if I place him on Temple, the remainder of the occupation costs would be Amphorae, Temple, Horse.
Keep in mind, though, that in either scenario, you'd be giving half your cards used to the opponent, meaning you could very well be setting him up to quickly re-take than province, or another one somewhere on the board.
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