Mike B Canada wrote:
Like the old video game Gauntlet. Instaed of drawing a monster card when exploring a new tile, plop down a monster token (minus the villians) and thats how many monsters it generates each round (even if the heroes are not on the tile) A hero has to be adjacent to it to destroy it. Monsters that spawn from it appear adjacent to it.
Forces the heroes to stay together. Wandering creates too many generators and monsters which will quickly kill the heroes. Increases difficulty of the game also.
We usually only do these for custom games. It doesn't work so well for the regular game.
I can't wait to try this. Red Dragonborn needs food badly!