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Subject: Unpopular gaming opinions rss

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Dale Morgan
United Kingdom
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What opinions do you have about specific games or mechanics/forms/gametypes that go against consensus?

I'll start:

I really don't think much of Carcassonne.

Fluxx is a brilliant game easily on par with Uno and its randomness is exactly why it's so great (and I say that as soomeone who dislikes randomness in games).

Can't stop actually has a lot of interesting choices.

There's your starters

EDIT: Oh, and Small World is dull.
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Jill R
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Troy
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Troll Trouble had so much potential, I was really looking forward to it taking off, but then no one really pushed it on so it never really went anywhere. I also thought the box art was some of the problem.

I also used to really like Monkey Auto Races Also My Little Pony: Dream Castle was great but not everyone is into the spinner on cardboard like I was way back when
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Kevin Wisser
United States
Jacksonville
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Yes, I know "faith" is misspelled ;)
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I second the carcassonne vote. I can be coaxed into playing but it is lackluster. I feel the same way about Settlers of Catan, too.
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J C Lawrence
United States
Campbell
California
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Try Carcassonne as a 2-player game and provide both players with a list of the tile distribution to consult during the game -- still so lackluster?
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Dale Morgan
United Kingdom
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blindfaeth wrote:
I second the carcassonne vote. I can be coaxed into playing but it is lackluster. I feel the same way about Settlers of Catan, too.


Same. They're not bad, per se, but they don't grab me.

The iOS prices for the digital versions are extortionate as well...
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Laura Creighton
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We got a different experience out of Carcasonne when we let every player have a 'hand' of 3 tiles.
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Mr. Lawrence is right. Carcassonne is best as a competitive 2-player game. If the players don't understand the tile distribution it's an ugly jigsaw puzzle with square pieces, but if they do there are lots of interesting tactics.

I don't like Settlers, but only because I don't like trading or negotiation games.

I don't like Fluxx, but more so because of the "potentially interminable" aspect than the "overly random" one.

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Christopher Scatliff
Canada
Winnipeg
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It's about time, too.
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I wouldn't know where to start here. Every time I open my mouth I seem to regurgitate a cacophony of unpopular gaming opinions.
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I don't like Settlers either - it's dull and frustrating.

I pretty much don't like trading games anyway...
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Marc Lanctot
United Kingdom
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darkmorgado wrote:
What opinions do you have about specific games or mechanics/forms/gametypes that go against consensus?


I don't like deck-building games and I'm not really sure why Dominion is so popular. It's really quite repetitive and way too luck-based, but people's bias against dice makes luck through cards more acceptable, it seems. Each turn it's usually obvious what to do given the hand I drew, so I spend more energy constantly shuffling cards than thinking strategically, and at the start of the game when the decks are small it's just awkward to shuffle effectively. Most of them take way too long to setup proportional to the time spent playing. And, they feel like wanna-be CCGs to me (but lacking the more fun half). I'd prefer playing a CCG over a deck-builder any day...

... and don't get me started on LCGs!
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Luke Morris
England
Faversham
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Catan is.....ok, but the expansions make it too long and really annoying (like Monopoly and all the house rules).

Dominion feels soulless.

Puerto Rico isn't fun.

"Vegimeeples" for Agricola just clutter up the game. The animals are good though as they add to the separaion between meat and the vege discs.

Battlestar Galactica isn's cool in any way, shape or form. Nor is saying frak, toaster or anything about cylons. DEFINITELY not "so say we all" which just sounds like something a suicide pact cult would say.
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Christopher Scatliff
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Winnipeg
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It's about time, too.
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Here's where I'll start.

Martin Wallace games make me want to plunge an icepick into my eye.

Flying Frog's production design model is genius.

Comic Sans is the font of the future and should be used for everything, board games included. YOU HEARD ME. I'll fight each and every one of you.
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Ron
Austria
Vienna
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ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.
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Combat Commander: Europe is a harmless card game which badly misses tanks (ducks for cover).
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sharky6000 wrote:
darkmorgado wrote:
What opinions do you have about specific games or mechanics/forms/gametypes that go against consensus?


I don't like deck-building games and I'm not really sure why Dominion is so popular. It's really quite repetitive and way too luck-based, but people's bias against dice makes luck through cards more acceptable, it seems. Each turn it's usually obvious what to do given the hand I drew, so I spend more energy constantly shuffling cards than thinking strategically, and at the start of the game when the decks are small it's just awkward to shuffle effectively. Most of them take way too long to setup proportional to the time spent playing. And, they feel like wanna-be CCGs to me (but lacking the more fun half). I'd prefer playing a CCG over a deck-builder any day...

... and don't get me started on LCGs!


I don't see Dominion as all that luck-based, really, not compared with dice. You're basically aiming to stack your deck in such a way that the the randomness becomes much less important - you can absolutely change the probability that the card you want will come up.

Whereas one particular d6 always has the same probability of rolling a given number, whatever else you do in the game, assuming you don't, I dunno, melt it or write different numbers on it with a Sharpie or something.

Not that I'm saying that luck doesn't play a part in deck-builders, but the fact that good Dominion players will almost always crush new players would suggest that the luck aspect has much less impact than skill.
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Ed Bradley
United Kingdom
Haverhill
Suffolk
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Settlers of Catan is still a great game.

AT/hybrid/Weuro designs are going to continue to take over the hobby. Due to a perceived staleness in the "pure euro" category (esp. at the light/mid end) and also the high price of oil depressing the market for really cool plastic bits

Boardgames to continue to grow while video-game buying continues to crater.
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David B
United States
Chesapeake
Virginia
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The opinion that I have that seems to be most unpopular when I share it with people I know is "I am not a nerd".
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Christopher Birkbeck
Canada
Montreal
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I generally don't like fantasy, and I'm become more reluctant to play or purchase a game because of it.
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Jacek Wieszaczewski
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Wrocław
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sharky6000 wrote:
I'm not really sure why Dominion is so popular. It's really quite repetitive and way too luck-based, but people's bias against dice makes luck through cards more acceptable, it seems. Each turn it's usually obvious what to do given the hand I drew

It should be so - 90% of time you should be able to play everything you drew (if you fail to do so regularly, there must have been a serious mistake earlier in the game), and most often it is quite straightforward what is the correct play order.

But this is not what the game's about. A real decision is what cards do you add to and remove from your deck. It is a game of building a deck, not of playing the cards. Those decisions influence what you draw later and what you can play in subsequent turns.

By the way, in later expansions cards get a bit more complicated and there are way more interesting decisions regarding playing the cards.
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Kārlis Jēriņš
Latvia
Riga
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I'm a sheep.
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A lovely, fluffy sheep.
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HamsterOfFury wrote:
Battlestar Galactica isn's cool in any way, shape or form. Nor is saying frak, toaster or anything about cylons. DEFINITELY not "so say we all" which just sounds like something a suicide pact cult would say.


Only a toaster would say that.

Smoo wrote:
Comic Sans is the font of the future and should be used for everything, board games included. YOU HEARD ME. I'll fight each and every one of you.


To the death?

I don't think Core Worlds and Mage Knight count as deck-building games and I don't like either of them.
I think Saboteur is a crappy game. Saboteur 2 makes it better, though, as your actions don't immediately reveal your affiliation.
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Cracky McCracken
United States
Ohio
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sharky6000 wrote:

... and don't get me started on LCGs!


I'm with you on this one sharky. FFG's product listings at sites like "Coolstuff" have evolved into page after page of LCG expansions, literally hundreds of them it seems.

Beyond the Core sets, i wouldn't even know where to begin with their LCGs that have been around for a few years. Total clusterf#*ks and exactly the type of chaos my mind rejects. Once upon a time FFG was a boardgame company whistle
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Dave Caldwell
United States
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lacreighton wrote:
We got a different experience out of Carcasonne when we let every player have a 'hand' of 3 tiles.


This is the only way we play, 2 player or more. The play feels less boxed in--you can plan ahead. Or does it become more combative? And the game seems to move much faster.







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General Norris
Spain
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Practically everything I have ever said is an unpopular opinion.
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Benjamin Maggi
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When played as designed, I really enjoy Monopoly.
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CD Harris
United States
Louisville
KY
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darkmorgado wrote:
Small World is dull.


That's not a controversial opinion.
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Edward Uhler
United States
Commerce City
Colorado
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I think Antiquity's printing is really, really bad.
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